1,720,969 research outputs found

    Exploring Decision Transformer for Highway Automated Driving

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    The evolution of Automated Driving Functions (ADFs) is contingent upon the effective implementation of Decision-Making (DM), context perception, and predictive vehicle control. Conventional Deep Reinforcement Learning (DRL) methodologies frequently prove inadequate in dynamic settings, largely due to their inherent limitations in addressing real-time DM and assigning long-term credit. DRL via sequence modeling represents a promising avenue for addressing these challenges by combining the strengths of Attention-based architectures, such Transformer, and DRL. The integration of self-attention mechanisms with offline DRL enables long-term credit assignment, fine-tuning and prevent continuous interaction with the environment, mitigating risks related to real-world simulations and trial-and-error approaches. This paper examines the potential of Decision Transformer (DT) within the AD domain. A DT model was implemented and trained within the highway-env simulation environment. To do so, an offline RL dataset was constructed using a pre-trained Deep Q-Network (DQN) agent. The model was evaluated by comparing its performance against that of the pre-trained DQN and a random agent. Results demonstrated that the DT model exhibited superior DM capabilities, with higher average returns and longer episode durations than DQN. These findings highlight the potential of Transformer-based DRL in AD

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    A Teacher-Configurable Scoring System for Serious Games

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    Serious Games (SGs) are versatile tools that entertain while addressing serious issues through digital or analog gameplay. However, ensuring continuous supervision during gameplay can be challenging. To overcome this, we propose a flexible scoring system that automates procedure evaluation, empowering learners and promoting independent skill development. By conceptualizing procedures as ordered actions with specific information, our approach enriches the learning experience, making SGs more effective educational instruments. This research advances SGs, allowing students to take control of their learning journey and improving information retention through practical experiences. With this innovative scoring mechanism, SGs hold the promise of becoming even more impactful in addressing critical educational challenges

    Development of Deep-Learning-Based Autonomous Agents for Low-Speed Maneuvering in Unity

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    This study provides a systematic analysis of the resource-consuming training of deep reinforcement-learning (DRL) agents for simulated low-speed automated driving (AD). In Unity, this study established two case studies: garage parking and navigating an obstacle-dense area. Our analysis involves training a path-planning agent with real-time-only sensor information. This study addresses research questions insufficiently covered in the literature, exploring curriculum learning (CL), agent generalization (knowledge transfer), computation distribution (CPU vs. GPU), and mapless navigation. CL proved necessary for the garage scenario and beneficial for obstacle avoidance. It involved adjustments at different stages, including terminal conditions, environment complexity, and reward function hyperparameters, guided by their evolution in multiple training attempts. Fine-tuning the simulation tick and decision period parameters was crucial for effective training. The abstraction of high-level concepts (e.g., obstacle avoidance) necessitates training the agent in sufficiently complex environments in terms of the number of obstacles. While blogs and forums discuss training machine learning models in Unity, a lack of scientific articles on DRL agents for AD persists. However, since agent development requires considerable training time and difficult procedures, there is a growing need to support such research through scientific means. In addition to our findings, we contribute to the R&D community by providing our environment with open sources
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