1,720,955 research outputs found
Klasifikasi Fitur Game Edukasi Berdasarkan Kebutuhan Pengguna Menggunakan Model Kano
Game edukasi memiliki berbagai fitur yang dapat meningkatkan proses pembelajaran, namun banyaknya fitur ini harus `disesuaikan dengan kebutuhan pengguna untuk meningkatkan efektivitas pembelajaran. Penelitian ini menganalisis fitur dalam game edukasi berdasarkan kebutuhan pengguna menggunakan model Kano. Peneliti mencari bagaimana Model Kano dapat diterapkan untuk mengklasifikasikan fitur permainan edukasi berdasarkan preferensi pengguna, dan bagaimana hasil analisis Kano dapat membantu pengembang dalam mengarahkan pengembangan fitur untuk meningkatkan kepuasan pengguna. Metode penelitian ini melibatkan analisis literatur terkait, survei kebutuhan pengguna, dan penerapan Model Kano untuk mengklasifikasikan fitur permainan edukasi. Peneliti membandingkan kebutuhan fitur game oleh guru dan mahasiswa. Hasil penelitian menunjukkan bahwa terdapat perbedaan fitur yang signifikan antara guru dan mahasiswa, hal ini dapat dilihat dari klasifikasi yang dihasilkan oleh Model Kano.
Kata Kunci: Klasifikasi, Model Kano, Identifikas
Perbandingan Fun Experience Berdasarkan Tipe User Persona pada Konsep Gamifikasi
Penelitian yang dibuat untuk membangun pengalaman yang menyenangkan khususnya di kalangan remaja, khususnya penelitian dalam gamifikasi. Upaya untuk memberikan kegiatan yang menyenangkan dilakukan oleh remaja. Penelitian ini bertujuan untuk menciptakan seseorang berdasarkan pengalaman yang menyenangkan. Oleh karena itu, selama 1 jam dilakukan pengisian kuesioner tentang model hexad dan pengukuran kesenangan dengan mengisi kuesioner Fun Q. Total responden sebanyak 142 mahasiswa berusia sekitar 20-23 tahun. Pengisian kuesioner menggunakan metode random sampling dan skala likert yang terdiri dari 5-6 poin dengan hasil pengumpulan data heksad yaitu Achievements (23, Disruptors (12), Philanthropists (31), Free Spirits (34, Players (24), Socializers (18) dan secara total Fun Q yang sesuai dengan tipe Heksad maka dihitung rata-rata Fun Q dengan hasil sebagai berikut; Achiever (118,6), Disruptor (125,1), Philanthropist (115,7), Free Spirit (105,9), Player (115,1), Socializer (114,7). Hasil penelitian ini untuk membantu peneliti lain yang sedang mengembangkan gamifikasi untuk menemukan persona dalam penelitian selanjutnya.
Kata kunci: User persona, Pengalaman menyenangkan, Skala, Gamifikasi, Aplikas
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Augmented Reality Development for Creating Interactive Experiences in Tourism Places
Technology, hardware and software are developing rapidly as time goes by. One of the results of this rapid technological development is Augmented Reality (AR) technology. Current tools in augmented reality (AR) were offered by Vuforia Software Development Kit (SDK). However, with the rapid development of Unity Engine, now we can integrated OpenCV in Unity Engine. This integration presents ideas for the development of AR technology. This study uses an approach that uses research and development (R&D) methodology. The model that will be used is the utilization of the ADDIE development framework. We encountered three main problems, problems faced are "How many stages of implementing AR with mediapipe in Unity Engine?", “How people satisfaction while using this product?” and " What is the maximum distance and time required to conduct the interaction process?". From the research conducted, we found that there are four important AR development stages that must be carried using Unity Engine and OpenCV. Next for RQ2 we got a level of approval from users of 86.53% or strongly agree with what we are doing. Then for the last RQ, we got the results for optimal hand detection distance is 3 meters, and the speed with the fastest value is 0.098s
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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