34 research outputs found
Implementation of the Zachman Framework in the Digital Sales System in Selotapak Permai Trawas Small and Medium Industries
Small and Medium Enterprise (SMEs) is a community of citizens bringing together entrepreneurs within the scope of small-scale businesses. In SMEs, internal management is spontaneous and generally does not have standardized procedures. The use and utilization of technology can accelerate the growth of procedures that occur in a small industry, but not all of them are successful. Human resource management factors and a culture that has existed for many years shape the uniqueness of its procedures and management. Using the Zachman Framework in the software development process helps analyze needs to obtain concrete requirements according to conditions in the field. Program development using the Software Development Life Cycle by designing, implementing, testing, and validating to users. From the testing and validation results conducting interviews and observations, 15% of community members joined and used the application. With the Zachman Framework, this maturity can be measured properly thereby improving managemen
Electronic Election for Small Medium Non-Profit Organizations in Indonesian Cities
The COVID-19 pandemic created new levels of threat to the conduct of daily activities, not only for routine tasks but also for more formal activities like elections. These new levels of threat were unprecedented. Elections in Indonesia often include direct voting, enabling every community member to immediately contribute to the election process and support their chosen leader. In Indonesia, holding elections online is rare over a large portion of the country. The digital divide, the security of data and systems, verification and transparency, and the legal and social-cultural acceptance of online elections are some of the challenges and issues that must be addressed for a successful implementation in Indonesia. Online elections in Indonesia confront several obstacles and problems. In this study, the implementation of Electronic Elections in small and medium Non-Profit Organizations is examined to gain a better understanding of the real issue that exists within the context of technology. In addition, this research offers recommendations regarding the approach and features that must be present to mitigate the negative consequences of electronic votin
ANALISIS KETERKAITAN ANTARA VOLATILITAS KEBUTUHAN PERANGKAT LUNAK DENGAN STABILITAS RANCANGAN PERANGKAT LUNAK BERBASIS OBJEK
Arsitektur perangkat lunak adalah struktur inti dari sebuah perangkat lunak. Arsitektur perangkat lunak mencerminkan fungsi dan tujuan latar belakang dari perangkat lunak yang dibangun. Pada faktanya perangkat lunak selalu mengalami evolusi dari waktu ke waktu. Evolusi ini disebabkan berbagai hal seperti perkembangan teknologi dan perubahan kebutuhan penggunanya. Perubahan kebutuhan pengguna merupakan faktor utama terjadinya evolusi.
Dalam menyikapi evolusi, beberapa peneliti mengungkapkan rancangan perangkat lunak yang baik memiliki kecenderungan stabil terhadap perubahan minor agar menghindari terjadinya erosi perangkat lunak. Erosi menyebabkan munculnya kerusakan komponen akibat salah perubahan kode sumber yang seharusnya tidak diubah, dan pelanggaran keputusan rancangan dari komponen yang telah direncanakan pada awalnya. Hal ini menyebabkan kecacatan yang akan muncul pada kemudian hari.
Penelitian ini menjabarkan analisis mendalam tentang hubungan stabilitas arsitektur perangkat lunak dengan volatilitas kebutuhan perangkat lunak. Stabilitas rancangan perangkat lunak diukur berdasarkan tingkat penggunaan kembali komponen seperti Kelas Diagram, Paket Diagram dan Relasi antar kelas. Pengukuran dilakukan dengan memperhatikan perubahan jumlah kelas dalam satu paket dan jumlah relasi antar atau dalam paket. Pengukuran volatilitas kebutuhan dilakukan dengan memperhatikan perubahan fitur pada setiap versi. Dari dua pengukuran tersebut, peneliti mengamati perkembangan fenomena yang terjadi di dalamnya.
Terdapat tiga kondisi yang membuat ketidakstabilan rancangan perangkat lunak. Pertama, penambahan fitur perangkat lunak yang tidak terdefinisi pada awal, sehingga pada versi sebelumnya komponen perangkat lunak tidak dapat dirancangan terlebih dahulu. Hal ini dapat melebarkan lingkup perangkat lunak itu sendiri dan memungkinkan adanya degradasi pada komponen tertentu. Hal ini terlihat pada kasus AB2-3, AB3-4, AB6-7, AB7-8, AB9-10, NS1-2, dan NS2-3. Namun apabila rancangan sudah dibentuk pola perancangan yang lebih general, maka nilai stabilitas rancangan akan lebih tinggi dibanding dengan rancangan yang tidak memiliki pola perancangan. Faktor kedua adalah pengubahan fitur yang berdampak pada pelebaran lingkup perangkat lunak. Hal ini tercermin pada kasus AB¬2-3, dan NS3-4. Faktor terakhir adalah penghapusan fitur inti yang dimiliki oleh lebih dari 50% fitur dari seluruh versi yang ada. Hal ini tercermin pada kasus AB3-4, dan NS2-3.
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Software architecture is the core structure of a software. Software architecture reflects functional background and purpose of the software is built. In fact the software is always evolving from time to time. This evolution is due to various things such as technological development and the needs for minor changes. The user need afford a change is a major factor in the evolution.
In addressing the evolution, some researchers revealed that architectural and component design good software has a stable trend towards minor changes in order to avoid erosion of the software. Erosion caused the emergence of elemental damage as a result of changes to the source code that should not be changed, and violations of the architectural design decisions that had been initially planned. It causes disability that will appear at a later date.
In this study, I conducted a thorough analysis on relationship between the software component stability and volatility of the software requirements. The stability of the software component is measured according to a study presented by Aversano and Constantinou. Component measurement done by considering the number of classes in one package and the number of relationships among or within the package. Volatility measurements conducted with respect to the needs of the changing needs of each version. From the two measures, the researcher observes the development of phenomena that occur in it.
There are three conditions that create instability software design. First, the addition of software features that are not defined at the beginning, so that the previous version of the software component can’t be designed first. It can widen the scope of the software itself and allows the degradation of certain components. This is seen in the case of AB2-3, AB3-4, AB6-7, AB7-8, AB9-10, NS1-2, and NS2-3. However, if the software component is already established design patterns that are more general, then the value of the stability of the design will be higher than with a design that does not have a pattern design. The second factor is the conversion feature that impact on widening the scope of the software. This is reflected in the case AB2-3, and NS3-4. The last factor is the elimination of the core features that are owned by more than 50% of the features of the entire existing version. This is reflected in the case AB¬, and NS2-3
Tinjauan Teori Reciprocal Determinism Pada Remaja Dengan Adiksi Internet
Perkembangan teknologi menjadi fenomena yang terus dibicarakan, salah satunya adalah internet yang semakin hari semakin meningkat jumlah penggunanya. Semakin meningkatnya durasi dalam penggunaan internet, maka kerentanan terhadap adiksi (kecanduan) internet juga semakin meningkat. Tujuan penelitian ini adalah untuk mengetahui gambaran adiksi internet pada remaja dengan meninjau berdasarkan teori Reciprocal Determinism Albert Bandura. Penelitian ini menggunakan metode interview, self recording, dan juga kuesioner. Hasil penelitian menunjukkan bahwa adiksi internet pada remaja disebabkan oleh beberapa faktor, yang kemudian saling memiliki keterkaitan yakni lingkungan, perilaku, dan juga proses psikologis seseoran
THE EFFECTIVENESS OF USING SCRIPTED ROLE PLAY METHOD ON STUDENTS’ SPEAKING MASTERY AT THE FIRST GRADE OF MTSN 6 TULUNGAGUNG
Handani, Aprisya Ika. NIM. 12203193109. 2023. The Effectiveness of Using Scripted Role Play Method on Students’ Speaking Mastery at the First Grade of MTSN 6 Tulungagung. Thesis. English Education Department. Faculty of Tarbiyah and Teacher Training. State Islamic University Sayyid Ali Rahmatullah Tulungagung. Advisor: Dr. Hj. Nanik Sri Rahayu, M.Pd.
Keywords: Effectiveness, Scripted Role Play Method, Speaking Mastery
Speaking, as one of the basic English skills, have an important role to master in communicating with others. Speaking in English is not easy, students need to make an effort to learn and practice it. Based on the explanation above, the author intends to apply the scripted role play method on students’ speaking mastery at the first grade of MTSN 6 Tulungagung. The researcher also develops recommendations from the previous research to use non-verbal language such as eye contact, body gestures, and facial expressions (mimic) when expressing spoken language in the scripted role play method which aims to make the dialogue conveyed by students more easily accepted by the other person. Because based on previous research, the scripted role play method has been proven is effective in improving speaking skills.
The formulation of the problem in this study is “Is there any significant different score on students’ speaking mastery who are taught by using the scripted role play method and those taught by using conventional teaching?”. The purpose of this study was “To find out whether there is any significant different score on students’ speaking mastery that taught by using the scripted role play method and those taught by using conventional teaching”.
This study uses a Quasi-Experimental research with a quantitative approach, pre-test and post-test designs. The population of this study were all students of first grade of MTSN 6 Tulungagung. The sample of this study were two classes of 59 students, namely class VII-A as the experimental group and class VII-B as the control group which were selected by purposive sampling technique. The instruments used in this study were pre-test and post-test. The researcher analyzed the data using the Independent Sample T-Test with SPSS version 20.
The results of this study indicate that there is any significant different score on students’ speaking mastery who are taught by using the scripted role play method and those taught by using conventional teaching. This can be seen from the mean in the experimental group was 22.45 and the mean in the control group was 17.80. The Levene’s Test for Equality Variances has an F-test value = 0.112 with p-value (sig) = 0.739. It means that the p-value (sig) was higher than 0.05. This showed that there was no variance in the data or the data was equal or homogeneous. Based on the results of the F-test, the t-test with Equal variances assumed was used. This test showed that df = 57. Then, the p-value (two tailed) is 0.000. Meanwhile, the test in this study uses one-tailed so that the p-value must be divided by 2 first (0.000/2 = 0) and then compared with α = 0.05 (0 < 0.05). In other words, Ho is rejected and Ha is accepted. Thus, it can be concluded that the scripted role play method was effective for teaching students’ speaking mastery at the first grade of MTSN 6 Tulungagung
Relationship between features volatility and software architecture design stability in object-oriented software: Preliminary analysis
Pendalaman Adiksi Internet Pada Remaja Dalam Kaitan Hierarki Kebutuhan Maslow
Pada masa kini, internet sudah bukan menjadi hal yang baru dan asing. Internet telah menjadi alat yang sangat
penting bagi manusia dalam mempermudah berbagai aktivitas sehari-hari serta membantu menemukan dan
melakukan hal-hal baru. Akan tetapi, tidak dapat dipungkiri bahwa masih banyak remaja yang menyalahgunakan
internet dan menganggap internet bukan hanya sebagai alat, melainkan sebagai bagian dari dirinya. Peneliti
menggunakan teori Griffiths untuk menganalisis gejala adiksi yang muncul pada subjek, kemudian
mengaitkannya dengan teori kebutuhan Maslow. Penelitian ini dilakukan dengan menggunakan metode
wawancara mendalam (depth interview), kuisioner, dan juga self recording untuk mendapatkan data yang lebih
akurat. Subjek penelitian merupakan mahasiswi di Kota Surabaya yang memiliki kecanduan dalam penggunaan
internet. Tujuan dari penelitian ini adalah untuk menggambarkan adiksi internet pada remaja dengan mengaitkan
temuan tersebut dengan hierarki kebutuhan Maslow, sehingga dapat memberikan pemahaman yang lebih baik
mengenai fenomena in
Pengaturan Dinamis Tata Letak Denah Upacara Wisuda Universitas Surabaya
Flexibility and Configurability software is important to accommodate a variety of managed data. In the graduation ceremony, the committee needs to arrange the graduation floor plan based on the provisions of each institution. The order of seating is adjusted based on the order of graduation of graduates with provisions agreed to each graduation period, such as the technical dimensions of the room and the order of priority of the predicate. During this time, the spreadsheet application used by the committee was inflexible. If the number of graduates increased or dimension of the blocks and floor plans is changed, the committee cannot flexibly change the plan. The factor of application flexibility and ease of configuration is needed. To support the flexibility of the configuration, the researcher observes the parameters of the sequence and floor plan, designs the database, displays the interface and adapts the activities carried out by humans into the system to automate the process of drawing a digital floor plan. The system requires graduate data, graduate predicate data, graduate faculty data, faculty sequence data, and floor plan data as preliminary data. The implementation of the stack can help the graduation of data storage implementation. With a flexible system, the committee's activities are reduced by 50% and the complexity of the committee's work is not influenced by the amount of graduate data. Adjustments to the layout of digital plans can be done at any time thereby increasing the flexibility of the committee in making decisions
Aplikasi Jasa Les Berbasis Android
Aplikasi ini digunakan untuk menghubungkan pemilik les dengan pencari les atau tuto
Classification of Student Learning Styles Using Artificial Neural Networks on Imbalanced Data
The transformation of learning activities towards digital form since the COVID-19pandemic can affect students' learning process. One of the factors that can affect this learning process is the learning style owned by each student. Learning patterns that are not in line with students' learning styles can influence their learning process. This study aims to identify students' learning styles based on data extracted from the Moodle Learning Management System (LMS).The research methods applied in this study include data collection by extracting data from Moodle LMS logs and classifying student learning styles using the Artificial Neural Network (ANN) algorithm. This study uses 310 log extraction data on the Moodle platform. The Isolation Forest algorithm was applied to this study to detect anomalies or outliers in the dataset. The data used in this study also has an unbalanced distribution of data per class. To prevent the performance degradation of the classifier model caused by the imbalance of data distribution, this study uses the SMOTE algorithm which can generate new synthetic data on minority class. This study combines three algorithms consisting of the Isolation Forest Algorithm for dataset management, the SMOTE Algorithm to solve the problem of data imbalance, and the ANN Algorithm to build a classification model. The model evaluation is carried out by considering the values of accuracy, precision, recall, and F1-Score to identify the reliability level of the produced model. Based on the research, this study produced a classifying model with an accuracy of 96%. The model produced in this study can be used to identify students' learning styles and as a reference for improving the quality of the teaching and learning process
