1,720,967 research outputs found

    English Edugame Application for Childhood base on Android

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    apply arithmetic with play compared to without playing. Play and child is an inseparable unity. Play activities carried out children and children’s activities always indicate play activities. In childhood the comprehension is very high, more activities a child does, the ability to remember will also be higher. There are several factors make it difficult for children to recite and remember the object, color around them, it is less interested in the media used.  Childhood always follows the rhyme of its development. at an early age, language development is very important, because at this age it is a sensitive period for children. The English language is the International language. English language for children starts from introducing vocabulary that is closest to the child, the goals to make it easier for children to remember. One way to maximal comprehension by giving learning fun involves learning with the game. The research resulted in an English game application based on android. In this application, there are education and game features. The education features an exciting good and gets the sound from the lesson that is available. Game features available are guessed pictures, guess sounds, and puzzles. The purpose of English edugame application to teach children vocabulary of English and make children not bored to learn.Edukasi game ialah kegiatan belajar yang dilakukan sambil bermain yang bertujuan untuk menghibur serta dapat mengasah dan mengaktifkan otak. Anak lebih mampu menerapkan aritmatika dengan bermain dibandingkan dengan tanpa bermain. Bermain dan anak merupakan suatu kesatuan yang tak dapat dipisahkan. Aktivitas bermain dilakukan anak dan aktivitas anak selalu menunjukkan kegiatan bermain. Pada masa anak-anak daya tangkap sangat tinggi, semakin banyak aktivitas yang dilakukan anak maka kemampuan untuk mengingat juga akan semakin tinggi. Ada beberapa faktor yang membuat anak sulit untuk melafalkan dan mengingat benda, warna disekitarnya yaitu kurang tertariknya dengan media yang digunakan. anak usia dini selalu mengikuti irama perkembangannya. Pada usia dini pengembangan bahasa sangat penting, karena masa usia dini merupakan masa peka bagi anak. Bahasa Inggris merupakan bahasa Internasional. Bahasa Inggris pada anak dimulai dengan mengenalkan kosakata yang terdekat dengan anak, bertujuan untuk memudahkan anak mengingat. Salah satu cara memaksimalkan daya tangkap dengan cara meberikan pembelajaran yang menyenangkan dengan melibatkan belajar dengan game. Penelitian ini menghasilkan sebuah aplikasi edukasi game bahasa Inggris berbasis android. Pada aplikasi ini terdapat fitur edukasi dan game. Pada fitur edukasi menyediakan tampilan yang menarik dan menghasilkan suara dari pelajaran yang tesedia. Pada fitur game tersedia game tebak gambar, tebak suara, dan puzzle. Pembuatan aplikasi edukasi game bahasa Inggris bertujuan untuk mengajarkan anak kosakata bahasa Inggris dan membuat anak tidak bosan untuk belajar

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    Aplikasi Expert system Pengembangan Karir Menggunakan Inventory Kepribadian Entrepreneurship

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    This study aims to describe the process of designing expert system  applications in career development using entrepreneurship personality inventory. The reason for conducting this research is a) the limited number of instruments that are able to measure the entrepreneurship personality of vocational students, b) the high costs incurred in conducting personality tests in career development of vocational students, c) The need for an application that is able to speed up the process of identifying personality and provide recommendations careers for vocational students. The research methodology used is Research and Development. There are four stages that must be carried out: Define, Design, Develop and Disseminate. The instrument used to measure entrepreneurial personality is inventory (non-test) with four indicators of entrepreneurship personality, namely Extroverted, Leader, Moderate Risk Taker, Ambisious, and tested fit using Confirmatory Factor Analysis. The research sample was 30 vocational high school students in the field of Information Technology and Computers. Bayes Method is used for the process of transferring knowledge from experts to the system and decision making, after Based on the results of data analysis, it was found that a) Career development applications based on Entrepreneurship Personality are valid with a percentage (0.887) and very practical (91.11), the results of product effectiveness are 82.47 (effective). Therefore this application is declared valid, practical and effective in measuring the personality of vocational student entrepreneurship.Penelitian ini bertujuan untuk memaparkan proses perancangan aplikasi sistem pakar  dalam pengembangan karir dengan menggunakan inventory kepribadian entrepreneurship. Alasan untuk melakukan penelitian ini adalah a) terbatasnya jumlah instrumen yang mampu mengukur kepribadian entrepreneurship siswa SMK, b) Tingginya biaya yang dikeluarkan untuk melakukan tes kepribadian dalam pengembangan karir siswa SMK, c) Dibutuhkannya sebuah  aplikasi yang mampu untuk mempercepat proses identifikasi kepribadian dan memberikan rekomendasi karir bagi siswa SMK. Metodologi penelitian yang digunakan adalah Research and Development. Ada empat tahap yang harus dilakukan: Define, Design, Develop and Disseminate. Instrumen yang digunakan untuk mengukur kepribadian entrepreneurship bersifat inventory (non-tes) dengan empat indikator kepribadian entrepreneurship yaitu Extroverted, Leader, Moderate Risk Taker, Ambisious, yang telah mengalami uji fit menggunakan Confirmatory Factor Analysis. Sampel penelitian ini adalah 30 siswa SMK di bidang Teknologi Informasi dan Komputer. Metode Bayes digunakan untuk proses transfer knowledge dari pakar ke sistem dan pengambilan keputusan, setelah Berdasarkan hasil analisis data, ditemukan bahwa a) Aplikasi pengembangan karir berdasarkan Entrepreneurship Personality valid dengan persentase (0,887) dan sangat praktis (91,11), hasil efektivitas produk adalah 82,47 (efektif). Karena itu aplikasi ini dinyatakan valid, praktis dan efektif dalam mengukur kepribadian entrepreneurship siswa kejuruan
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