1,721,145 research outputs found
An Image Processing Approach to Surface Matching
Establishing a correspondence between two surfaces is a basic ingredient in many geometry processing applications. Existing approaches, which attempt to match two meshes directly in 3D, can be cumbersome to implement and it is often hard to produce accurate results in a reasonable amount of time. In this paper, we present a new variational method for matching surfaces that addresses these issues. Instead of matching two surfaces directly in 3D, we apply well-established matching methods from image processing in the parameter domains of the surfaces. A matching energy is introduced that can depend on curvature, feature demarcations or surface textures, and a regularization energy controls length and area changes in the induced non-rigid deformation between the two surfaces. The metric on both surfaces is properly incorporated into the formulation of the energy. This approach reduces all computations to the 2D setting while accounting for the original geometries. Consequently a fast multiresolution numerical algorithm for regular image grids can be used to solve the global optimization problem. The final algorithm is robust, generically much simpler than direct matching methods, and very fast for highly resolved triangle meshes
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Modélisation et Animation de Matériaux Hautement Déformables en Synthèse d'Images
In this thesis, we are dealing with computer graphics modeling and animation of highly deformable materials. Our work is aimed at creating virtual physically-based models of matter, able to automatically deform due to interactions with the environment. Coping with large deformation is known to be time consuming, so efficiency and visual quality are the key issues as they can open avenues such as surgery simulation or virtual reality in general. After a review of previous related work, we present a hybrid model for highly deformable materials that combines implicit surfaces and a particle system. It results in a global model that gathers the advantages of the two approaches, and other valuable properties as volume preservation. Then we discuss conventional particle system weaknesses. An alternative model is thus proposed allowing a space-time adaptative simulation, where particles can subdivide to better discretize fast deforming areas, or merge to simplify stable regions. Computations are therefore stable and optimized as discretization is automatically adapted. Lastly, an active implicit skin model is introduced. This deformable surface can coat any deformable model both providing a neat visualization and confering physical properties such as surface tension. More generally, it offers an efficient yet low-cost technique to visualize adaptive models, avoiding “popping” effects through smoothing of sudden internal change of granularity. The new models we developed seem to promise a fully adaptive simulation of deformable objects as computations are minimized to ensure a given accuracy and focussed where needed.Cette thèse porte sur la modélisation et l'animation de matériaux hautement déformables en Synthèse d'Images. Le but est de créer des modèles virtuels de matière, à base de physique, capables de se déformer et d'interagir avec leur environnement de façcon automatique. La difficulté principale est d'assurer l'efficacité des calculs et la qualité visuelle résultante mˆeme dans les cas de déformations extrˆemes, pour alors permettre d'utiliser ces modèles dans le cadre de simulateurs, et plus généralement, en réalité virtuelle. Après avoir passé en revue les modèles existants, nous proposons un premier modèle hybride de matériaux hautement déformables combinant système de particules et surfaces implicites. Les avantages de ces deux techniques sont cumulés pour aboutir à un modèle global capable aussi bien de séparations que de fusions, en assurant aussi d'autres propriétés comme la conservation de volume. Nous discutons dans un second temps de l'inadéquation des systèmes de particules classiques. Une alternative est alors presentée, sous forme d'un nouveaumodèle permettant une simulation adaptative en temps et en espace, où les particules peuvent se subdiviser dans les régions subissant de fortes deformations, et au contraire se regrouper dans les régions stables. L'adaptation de la discrétisation de la matière permet ainsi de répartir les calculs de façcon efficace, tout en assurant la stabilité de la simulation. Enfin, un modèle de peau implicite active est exposé. Ce modèle permet d'animer une surface déformable chargée d'enrober un modèle physique quelconque pour à la fois lui fournir une visualisation et des propriétés physiques comme une tension de surface : on obtient ainsi une solution efficace et peu onéreuse à la visualisation du modèle particulaire adaptatif précédent, en filtrant les changements internes de discrétisation. Ainsi, ces nouveaux modèles ouvrent la voie à la simulation adaptative d'objets déformables, qui permet de minimiser les calculs pour une précision donnée
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
Applied Geometry:Discrete Differential Calculus for Graphics
Geometry has been extensively studied for centuries, almost exclusively from a differential point of view. However, with the advent of the digital age, the interest directed to smooth surfaces has now partially shifted due to the growing importance of discrete geometry. From 3D surfaces in graphics to higher dimensional manifolds in mechanics, computational sciences must deal with sampled geometric data on a daily basis-hence our interest in Applied Geometry.In this talk we cover different aspects of Applied Geometry. First, we discuss the problem of Shape Approximation, where an initial surface is accurately discretized (i.e., remeshed) using anisotropic elements through error minimization. Second, once we have a discrete geometry to work with, we briefly show how to develop a full- blown discrete calculus on such discrete manifolds, allowing us to manipulate functions, vector fields, or even tensors while preserving the fundamental structures and invariants of the differential case. We will emphasize the applicability of our discrete variational approach to geometry by showing results on surface parameterization, smoothing, and remeshing, as well as virtual actors and thin-shell simulation.Joint work with: Pierre Alliez (INRIA) , David Cohen-Steiner (Duke U.), Eitan Grinspun (NYU), Anil Hirani (Caltech), Jerrold E. Marsden (Caltech), Mark Meyer (Pixar), Fred Pighin (USC), Peter Schroeder (Caltech), Yiying Tong (USC).Computer Graphics Forum23
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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