2 research outputs found
ANALISIS WACANA KRITIS PADA HIKAYAT SI MISKIN DAN HIKAYAT INDERA BANGSAWAN DALAM BUKU TEKS BAHASA INDONESIA DI KELAS X SMA NEGERI 2 KABUPATEN BURU
This study aims to describe the form of text structure, social context, and social cognition of critical discourse in the folklore of “the poor” and “Sense of the Aristocracy”. The research approach used in this research is qualitative. Meanwhile, the type of research used in this study is the study of documents or texts. The research data is in the form of written data in the form of sentences containing text structure, social cognition, and social context in folklore (hikayat) in class X Indonesian language textbooks. The source of data in this study is folklore in class X Indonesian Language and Literature textbooks. X by Suherli, et al. published by the 2017 revised edition of the Ministry of Culture and Education. The data collection technique in this study used library research. Meanwhile, data analysis techniques in this study are processing data and preparing data for analysis, reading all the data, analyzing in more detail by coding the data, applying the coding process to describe themes, showing how these descriptions and themes will be written. in the narrative or qualitative report and finally the interpretation of the data.
The results of the study show that the microstructure discusses the elements of the saga of the poor, namely having a setting, details, and intentions that are easy for readers to understand. The author also uses sentence forms and pronouns in accordance with Indonesian Spelling (EBI). Another element in the micro structure is stylistics or figurative language. Complete with the choice of words, sentence forms, and metaphors that use or use many archaic words. In terms of social cognition, the communicator, in this case the author of the novel, seems to want to give a moral message about never giving up, no matter what path of life is given by Allah SWT. In terms of the social context, the writer concludes that this novel was created as an idea that becomes the author's message or message to the reader, which is about never giving up
Development of Maluku Culture-Based Mathematics Learning Video "Saureka-Reka Dance" Using Powtoon
Maluku is one of the provinces in Eastern Indonesia which has a variety of cultures. Various Maluku cultures contain mathematical values that we can use as a learning approach. Maluku culture, such as the shape of traditional houses, maritime activities of the Maluku people, and traditional Maluku dances contain mathematical values that we can explore in learning mathematics. This culturally integrated mathematics learning will help students understand concepts because the material studied is related to students' lives. This research used Research and Development method that aims to develop a mathematics learning video based on Maluku culture, namely the Saureke-Reka dance using Powtoon. This research used ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. The learning videos discusses the learning of Mathematics contained in the "Saureka-Reka" dance. The reason for choosing the object of dance study is because the "Saureka-Reka" dance is a dance that is popular among young people in Maluku, from elementary school to university level. This dance is also often used as an everyday game. This media is made with the integration of culture, mathematics, and of course technology. Data collection techniques in this study was a questionnaire. The data collection instruments used were material expert and media expert validation instruments, and questionnaire sheets. Data were analyzed using descriptive quantitative techniques. This study uses the ADDIE model (Analyze, Design, Develop, Implementation, Evaluation). The results of the study show that the learning videos developed are declared very feasible. It can be seen from the value of the validity test by material experts is 84% and the value of the validity test by media experts is 86%. The practicality test results by users reach a value of 90% which indicates that this media is very practical. Media users responded positively to this media. Some positive responses include that this media is interesting and helps them understand the material. Thus, researchers highly recommend this media for use in mathematics learning. This media is passive or one-way only. The author recommends that future researchers can develop more interactive media
