1,753,764 research outputs found
Three Point Lighting Design Automation for Computer Graphics
[[abstract]]In this paper, we will discuss the possibility of automating the process of lighting setup in computer graphics. We focus on a well-established technique known as “three-point lighting”. We devised a process of lighting setup automation based on the features of the given 3D model. This process is unsupervised, and employs a clustering technique to limit potential lighting positions into a controllable set. The parameters used for acquiring the final results can be easily tweaked to suit different applications and lighting styles.[[fileno]]2030237030019[[department]]資訊工程學
Computer graphics in Germany
S.14-21The various institution and developments in the field of computer graphics in Germany is discussed. The German Research Foundation( DFG), as recognition of research in computer graphics, sponsors a special interdisciplinary graduates study program on 3D image analysis and synthesis at the University of Erlangen-Nuremburg. The German Association for Informatics, founded in 1983, brings together about 40 representatives from Universities, colleges and industry that co-ordinate activities form five subgroups specializing in foundations and systems, imaging and visualization, graphical user interfaces, simulation and animation, and geometric modeling. Several companies and forums working in the area of computer graphics are situated in Darmstadt.35Nr.
Computer graphics in Hong Kong
S.15-19Various applications of computer graphics in the fields of academia, visualization, virtual reality (VR), modeling, animation and industry in Hong Kong, are discussed. Computer graphics related courses provided in the universities include Introduction to Computer Graphics, Advanced Topics in VR, 2D and 3D Animation and Advanced Computer-Aided Design. In order to explore and analyze very large medical databases, researchers in The Chinese University of Hong Kong are developing an intelligent system for interactive medical data mining and visualization. PrimaVision from Prima Design System Ltd. came out ahead by an overwhelming margin as most popular CAD system amongst respondents in the Hong Kong garment trade.34Nr.
Computer Graphics in Europe
S.62-63European research covers the whole spectrum of computer graphics topics. This enabling technology, based on modern information technology, is considered key for the future development of the European economy.1 Here is a brief overview of some computer graphics R&D activities in Europe, especially those in Germany and the INI-GraphicsNet, an international Network of Institutions for Advanced Education, Training, and R&D in computer graphics technology, systems, and applications.20Nr.
Computer graphics in Korea
S.22-26This article presents a brief overview of the development of computer graphics research in Korea for the last 10 years. The Pacific Graphics and Korea Computer Graphics Society played an important role here they placed stepping stones for Koreans to reach an international level of graphics research in a very short time. In the past few years we have seen a steady increase in the number of research publications by Korean authors in major graphics conferences and journals. In this article, you will gain insight into how these fast advances have been possible in Korea.36Nr.
Free Download Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) Full PDF
Read Or Download Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) Full Books By by {"isAjaxComplete_B001IOF5SE":"0","isAjaxInProgress_B001IOF5SE":"0"} Edward Angel (Author) › Visit Amazon's Edward Angel Page Find all the books, read about the author, and more. See search results for this author Are you an author? Learn about Author Central Edward Angel (Author), Dave Shreiner (Author)
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Distinctive Approaches to Computer Graphics Education
This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research-oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra-curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches
Distinctive Approaches to Computer Graphics Education
This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research-oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra-curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches
Directional field synthesis, design, and processing
Direction fields and vector fields play an increasingly important role in computer graphics and geometry processing. The synthesis of directional fields on surfaces, or other spatial domains, is a fundamental step in numerous applications, such as mesh generation, deformation, texture mapping, and many more. The wide range of applications resulted in definitions for many types of directional fields: from vector and tensor fields, over line and cross fields, to frame and vector-set fields. Depending on the application at hand, researchers have used various notions of objectives and constraints to synthesize such fields. These notions are defined in terms of fairness, feature alignment, symmetry, or field topology, to mention just a few. To facilitate these objectives, various representations, discretizations, and optimization strategies have been developed. These choices come with varying strengths and weaknesses. This course provides a systematic overview of directional field synthesis for graphics applications, the challenges it poses, and the methods developed in recent years to address these challenges
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