1,720,963 research outputs found
Ready Player Two: Women Gamers and Designed Identity
In this December 18, 2017 conversation, author Shira Chess discusses her book, Ready Player Two: Women Gamers and Designed Identity, which discusses how the assumptions within in games designed for women have implications for gaming and society at larg
Ready Player Two: Women Gamers and Designed Identity
In this December 18, 2017 conversation, author Shira Chess discusses her book, Ready Player Two: Women Gamers and Designed Identity, which discusses how the assumptions within in games designed for women have implications for gaming and society at larg
License to play : women, productivity, and video games
December 2009School of Humanities, Arts, and Social SciencesPh
How to Play Like a Feminist in 2020
2020 has been a roller coaster of unpredictability and chaos. I wrote Play Like a Feminist in 2018 and 2019, and then in 2020, the rules, the constraints, and the foci of our world changed. In this presentation, I revisit the phrase “Play like a Feminist” to consider how we can realign our thinking and still find a usefulness in playful protest. By thinking about games as a call to action and a mode of radical play, we can harness play to create better futures
MAGIC IN THE AIR: MEMES, MAGIC, AND THE INTERNET
Leading up to, during, and immediately following the 2016 US election of Donald Trump, there was buzz about magic on the internet. From the meme magic of the cult of Kek to liberal witches performing binding spells, magic seemed to emerge out of thin air. However, while technology and the occult may seem like strange bedfellows, they have a cozier historical relationship then we often acknowledge. For instance, it has been well-documented that there was a synergetic relationship between telegraphy and spiritualism (Sconce, 2000) and we can consider ciphers used to construct grimoires as an antecedent to modern techno-cryptography (Reeds, 1998). In this paper, I historicize internet magic situating the recent online magical wars within the broader context of both digital and occult histories. Just as spiritualist séances articulated hopes and anxieties of mass communication, meme magic speaks to contemporary concerns and desires about information spread
The Mystery of the Hidden Gamer: Women, Leisure, and Hidden Object Games
Hidden object games are a rarely remarked upon subgenre of casual gaming. This lack of larger discussion is understandable: the games have seemingly repetitive play, predictable storylines, and subtle variations between them. This paper identifies deeper meaning and context to the hidden object game, by considering how the games create corollaries between women’s leisure in the real world and the activities of the game world. Through analyzing the game play and narrative, I illustrate how the hidden object game constructs an ambiguous form of leisure that replicates domestic and emotional labor. Ultimately, this paper identifies the woman player as “hidden” through the game’s complex modes of subjectivity and player embodiment
How to Play a Feminist
Feminism is all work and no play. And after all, why should "play" matter to a series of serious social movements? While First Wave Feminism focused on suffrage, and Second Wave Feminism focused on getting women ahead in the workplace, many of the more recent fractured feminist movements have continued to ignore the importance of play and leisure in everyday lives. This all-work-and-no-play focus has ricocheted to future feminisms: none have successfully reclaimed leisure and play. But play has countless implications that exceed the boundaries of frivolity: in order for a women's movement to ultimately be successful, playful dispositions need to be integrated into politics, technology, workplaces, sports, and families. Ultimately in this essay (through a combination of academic research and personal manifesto), I will show that not only is the personal political, but the playful can be political, too
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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