1,721,032 research outputs found
Entertaining the Whole World
Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal
A distributed multi-agent architecture in simulation based medical training
In the United States as many as 98,000 people die each year from medical errors that occur in hospitals, according to a book with the title To Err is Human. It was found that in America 75 percent of the failures in rescue were caused by either the diagnosis or the treatment being too late. Many of these deaths could have been avoided by improved the communication and coordination with in the medical teams.
Team training using medical simulators is one of the methods to increase the skills of a multidisciplinary group of employees in the delivery room and especially to prevent inadequate communication in critical obstetric situations. Hoever with most of the currently available simulators, the level of realism is not particularly high. Next to the toy like external appearance, it is also the not really flexible material applied which has the effect that the training experience is still quite remote from the reality. Especially, most of the commercial products today are designed as a stand alone system that does not really take the team training aspects into account. For a more realistic experience and an optimal training result, we are aiming at the next generation simulation based training facilities, involving as many different senses as possible: vision, sound, smell and also importantly a realistic touch experience (moistness, warmth, friction). It brings more software and hardware devices and components into the training room.
This paper addresses the issues of distributed interactions in such a simulation based medial training environment. A scripting language is proposed, using a metaphor of play, with which the timing and mapping issues in describing the distributed presentations are covered. A distributed multi-agent based architecture for the such systems is also presented, which covers the timing and mapping issues of conducting such a script in a medical training environment.
The concepts of the play metaphor, the scripting language and the architecture are found to be applicable in simulation based medical training, because of the similar requirements on timing and mapping in applications of both distributed multimedia entertainment and simulation based medial training. However there are also clear differences between these two application areas. Further research and development need to be done to deal with the issues such as multiple participants in team training and the verification of the actual performance of a training session
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Lying Cheating Robots : Robots and Infidelity
Love has been described as unpredictable, immeasurable and non-purchasable and as such, poses challenges for anyone in a relationship to both stay in love, and to not fall in love with someone else. Scientists are still discovering whether or not love follows any specific recipe. Outlooks, personality, sense of humor and talent may not perfectly guarantee an individual falls in love with another, and more importantly is able to sustain that relationship. This article portrays a futuristic scenario in which truly intelligent and emotional robots already exist. Here, the bi-directional love discussed in Lovotics is not simulated through engineering, but rather is genuine from the perspectives of both machine and human. This is a theoretical piece that draws on psychological theories of love, sex, attraction, associated emotions and behavior. The method involves reviewing previous literature on human-robot bi-directional love, and combines it with current discussions and theories of the realistic future potential of love relationships between humans and robots with full artificial intelligence and emotional capabilities. The result of the investigation is a multifaceted projection of the complexity humans will experience in love relationships with robots. Due to the incalculable nature of love, affection and sexual attraction, the development of robots with genuine capacity for emotions may not have the best outcome for a future of love and sex with robots.peerReviewe
Being Riajuu [ ]
The aim of this paper is to study the possibility of sentimental relationships between human and digital beings. We are interested in what kind of “other” a digital being can be for a human subject because it is the first step in understanding how our intimate lives will be shaped by the introduction of new digital technologies. Today computer technologies are growing fast, and they are becoming pervasive. They are intertwining their digital content with every aspect of our everyday lives and they are placing themselves as our “companions”. This co-existence is so tight that it is possible to think of sentimental relationships growing between users and these devices. We will analyse these relationships from a phenomenological perspective by introducing the Japanese term riajuu [ ] which tackles the problem of having a sentimental and intimate relationship with a digital being. Moreover, thanks to Husserl’s phenomenology, we will show how it is important to discern the digital content of the “other” from how this entity relates to the subject. We will show if the subject can build with a digital other an intimate relationship even when users know it is not a human person they are dealing with.</p
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
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