1,720,974 research outputs found
Thresholds between Analog and Digital Representations
The emergence of digital alongside analog design media has created an interest in how the two intersect and differ. A traditional paper drawing can possess qualities of originality, authorship, and continuity of expression that may be lacking in a digitally produced drawing. Audio aficionados hold onto their collection of vinyl records based upon qualities of sound that they perceive. A manually created drawing by a grand master will be valued typically over a digital drawing in which a copy is of equal quality to the original. This paper explores distinctions between analog and digital media, explaining the creative opportunities and critical issues that emerge with the hybrid combinations that have become commonplace within the design studio. Three instructors from separate schools of design survey in-practice uses, and offer a common perspective on a topic that has created uncertainty over the place and use of design media
Development of 3D Tactile Models for the Partially Sighted to Facilitate Spatial Orientation
Lacking or poor provision of comprehensive information about the spatial environment for the purposes of effective orientation is a problem that primarily affects the blind and partially sighted, but it can also cause difficulties for older people with increasing visual impairment. This research project in progress aims to obtain new scientific findings with regard to the basic suitability and required composition of tactile models to facilitate spatial orientation for the blind and partially sighted. Tactile scale models serve as an orientation aid. Their intention is to make it easier for visually impaired people to "experience" selected structural characteristics of the real space, even if in scaled-down form. This experience allows them to experiment with space and to better recognize spatial elements and their interrelationships. It also helps them to better recognize subspaces, possible spatial sequences, as well as decision-making situations in these spaces. These tactile processes are supported by the highly sensitive tactile faculties of people with visual impairment, which are far more finely differentiated than those of sighted people who experience objects without this disability. The amount of available digital model data is constantly growing and would allow for the creation of tactile models
Joint Curriculum Developments in the Field of Virtual Space Design
The topic of joint degrees is high on the higher education policy agenda. The eCAADe 2006 theme offers the opportunity to investigate the topic from the aspect of virtual space design, especially within the second conference topic: communicating within mediated spaces (CVE-s). The paper proposed initiates a discussion-forum to raise and discuss open questions of joint curriculum development in the field of virtual space design, especially where CVE-s take the key role within the educational process. The starting points of the discussion can be found in the ongoing endeavours of the e-Learning project entitled VIPA and the current curricular changes in the “new” EU countries following relevant directives and declarations. The main goal of this forum is the development of the specific criteria for quality assurance, to enhance the motivation of joint curricular developments in the field mentioned
V I PA:a virtual campus for virtual space design
The design of space as a container for social interaction is of central concern to architects. Increasingly, the design and implementation of space and place is no longer reliant on the physical construction processes of the building industry. In consequence, new opportunities for work and employment for the aesthetical and conceptional design of these virtual places are opening up for architects. In response to this challenge, a transnational virtual campus is currently being developed; it contains an e-learning and research platform for European architectural schools with a focus on Virtual Space Design (VIPA). The virtual campus integrates administrative, curricular, and communicative infrastructures, interactive, multimedia 3-D contents, and pedagogical considerations in respect of the aims, content and technologies employed. The virtual campus, its didactical and technical functionalities as well as its content is being developed in collaboration with four European architectural faculties, a commercial partner in the field of interactive 3D authoring-tools and has been supported by a partner with competencies in the development of e-learning curricula. Virtual campuses are already established at most universities in the European Community, yet surprisingly e-learning is not yet widespread in architectural schools in Europe. E-learning is arguably still in an initial research phase; although there are best practice examples where e-learning is already replacing traditional study forms in other teaching disciplines. However, it has been found that although all the universities involved in the VIPA project have been involved in e-learning projects for many years, there is a considerable resistance to e-learning as being equally effective as traditional face-to-face studio teaching. Given the new virtual conditions of space design however, new contexts for learning are increasingly relevant. The overall objective of the project is to expand and enhance education in the field of architecture within a virtual campus through development of pedagogical courseware and appropriate technological platforms. Project goals include: • A virtual campus integrating administrative, curricular and communicative infrastructures for schools for architecture. • Competence development in the design of virtual and augmented reality for architecture students. • Development and coordination of the training of European architecture students in the field of 3D-design • Use of industrial know-how in the field of interactive 3D-authoring for the training of architects • Content and conception input for these industries from the field of architecture • Coordination and research at European architecture universities in this field • An internationalisation of curricula into joint or double degree developments for architectural students and/or graduates. • Additional and more intensive cooperation between the respective educational institutions across Europe. University curricula have developed out of local competencies, networks of teachers and researchers. These local factors need to be woven into the fabric of a transnational VIPA curriculum and supported with organizational layout, platform, user interfaces and their features. It has been therefore proposed that all participants offer their existing courses in virtual space design, as well as developing new ones. This offers the option for both present and future participants to adjust the VIPA courseware to suit local curricula demands, while offering a large range of courses and knowledge. An additional feature of VIPA is thus as a platform for curricula development in virtual space design. It has been found that participating universities already operate with one or several e-learning platforms such as WebCT or FirstClass. It can be anticipated that, for financial and administrative reasons, it will prove difficult to convince an organization to change its commitment to existing platforms. Therefore the software used to deliver the courseware component must not be tied to any particular management environment. Overall assessment of the virtual campus platforms has therefore been made on the criteria of sustainability, flexibility, and integration. In addition to the requirement of open source software, other software considerations include: the provision of an immersive 3d environment; a scriptable built in language; the allowance of co-presence; an existing large community of users / developers; relatively low levels of technical demand on hardware and operating systems; and portability across operating systems. After a number of options were examined, it has been proposed that the ‘open croquet 3d world platform’ should be used for the first demonstration project, with ‘Moodle’ as the courseware administration and management component. The paper will report on the VIPA project’s aims, pedagogical problems, solutions, course content and methods; it will describe prototype results from participating universities and include perspectives on its future application
My Building is my Display - omnipresent graphical output as hybrid communicators
This paper presents an innovative approach towards the possibilities and challenges of the built environment as a multidimensional graphical output device. The near future will witness every single part of a building being digitally connected. Consequently, buildings themselves can be novel media for communication especially of graphical content. Buildings and cities will therefore become gigantic “displays” without frames or the classical fixed proportions 4:3 or 16:9. Architects should be able to deal with this novel “materiali, as the appearance of their architecture significantly changes
Helping tourists to plan activities with shared urban social context
Ubiquitously available map-based services for tourism are becoming a norm, with the spread of smartphones and the integration of pervasive displays in the urban infrastructure. At the same time, interactions with the urban environment through social networks is rife, with actions such as tagging locations and checking-in to these now a part of mainstream mobile social network use. In this paper, we discuss how exploiting mined interactions with the urban environment can help tourists better plan activities, through sharing the collectively generated social context of a smart, connected city, as a background layer to mapped POIs
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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