242 research outputs found
Topics in pathology for Hong Kong
published_or_final_versionForeword / MacSween, R.N.M. pviiPreface / Ho, Faith C.S. pixIndex p1651 Viral hepatitis in Hong Kong / Wu, Pui-chee p12 Recurrent pyogenic cholangitis and clonorchiasis / Wu, Pui-chee p213 Mortality trends in ischaemic heart disease in Hong Kong / Dickens, Paul p334 Cerebrovascular disease in Hong Kong / Leung, Suet-yi p415 Glucose-6-phosphate dehydrogenase deficiency and thalassaemia / Chan, Li-chong p536 Systemic lupus erythematosus / Chan, Eric Y.T. p677 Pathology of glomerular diseases in Hong Kong / Chan, Kwok-wah p758 Epidemiology of neoplasia in Hong Kong / Loke, Shee- loong p919 Liver tumours / Ng, Irene O.L. p10110 Nasopharyngeal carcinoma / Nicholls, John M. p11511 Oesophageal tumours / Ma, Lily T. p12312 Malignant lymphomas / Ho, Faith C.S. p12913 Gestational trophoblastic disease / Cheung, Annie N.Y. p14
Design and development of an alchemy-related puzzle video game (A)
With video games’ increasing popularity among most age groups, it is expected to have a strong growth and demand in the upcoming years. This project aims to develop an Alchemy-themed 2D platformer puzzle game playable on Windows PC that provides a more intriguing experience for players. Instead of limiting the players’ creativity due to the limiting number of solutions to solve a puzzle game, the project explores the possibility of expanding the range of potential actions players can take to solve a puzzle using a wider variety of tools.
With the collaboration among 4 students – Khoo Kai Yi Chloe, Leo Boon Yin, Wayne, Loke Seng, Theodore and Jeannie Chan Ting Ting, the game was developed with the intention to participate in Game Development World Championship (GDWC) and Independent Games Festival (IGF) in 2022. The team of students handled the full development of the game creation, including the Game flow designs, mechanics, graphics, and sound designs.
This report focuses on the author’s contributions which includes the development of the game designs, consisting of art assets, animations and cutscenes, drawn using Clip studio Paint, which were then integrated onto Unity. In addition, the author also worked on various game mechanics systems being implemented using C# programming language which will also be discussed upon in the report.Bachelor of Engineering (Information Engineering and Media
Expanding the genetic causes of small‐fiber neuropathy: SCN genes and beyond
10.1002/mus.27752Muscle & Nerv
Novel Auto‐antibodies in Idiopathic Small Fiber Neuropathy
10.1002/ana.26268Annals of Neurolog
Design and development of an alchemy-related puzzle video game (B)
There is a rising trend in the gaming industry in recent years, and the genre of games have been changing. Games with puzzle genre is in the market for several years and is still gaining its popularity.
This Final Year Project has identified a gap between alchemy and puzzle game as they often exist either independently or there is no storyline or plot for the game. Alchemy related games are games that require players to combine elements to create another element, while puzzle games require players to solve challenging problems.
Hence, the primary purpose of this Final Year Project is to design and develop an alchemy-related puzzle game, which requires the player to solve challenging levels by combining several elements while immersing themselves in a story.
This project is a collaboration alongside with 3 other members – Jeannie Chan Ting Ting, Loke Seng, Theodore and Leo Boon Yin, Wayne. The author is in charge and involved in game essentials. This includes game paraphernalia such as game controls and setting the content for the dialogues and titles for the game. This report would provide a concise and vivid account of the author’s efforts and achievement through the one-year Final Year Project.
All chapters and components covered in this report are the contributions to this Final Year Project by the author.Bachelor of Engineering (Information Engineering and Media
A New Vertical Pillar Structure for Double Gate 1T-DRAM
In this paper, we propose a new vertical pillar structure for double gate (VPDG) 1T-DRAM with ultra-thin body. According to the results of simulation, we have found out that extended body region (i.e. Vertical Pillar) provides an additional region which can store more excess holes to achieve kink effect easily. Moreover, a longer retention time is obtained by the advantage of the extended body region which is perpendicular to the electron inversion channel, and makes the excess holes not be recombined immediately. Due to the vertical pillar structure, the programming window of VPDG structure is smaller than that of conventional structure. But that also makes VPDG structure have a higher drain current than conventional structure. Both of the impact ionization and gate-induced drain-leakage mechanisms we used, the data retention times of VPDG structure are 6.15 \uc3 103 and 4.32 \uc3 104 times bigger than those of conventional one, respectively. In addition, the performance of thermal immunity of VPDG structure is much better than conventional structure. At high temperature condition, the PW values of the conventional structure under I.I. and GIDL operation mechanisms are degraded 54.7 % and 61.08 %, respectively. Meanwhile, the PW degradation percentage of the VPDG structure under I.I. and GIDL operation mechanisms are 46.38 % and 17.75 %, respectively. As the device scales down, VPDG structure still shows better programming window and data retention time than conventional one. The fabrication process of VPDG structure is self-aligned and fully compatible with the CMOS technology. VPDG structure also has the advantages of longer data retention time, great thermal immunity, scalability and great disturb immunity. VPDG DRAM becomes one of best choice to replace conventional DRAM
Development of an educational platform for anti-scamming and anti-phishing
Since the dot-com bubble, the internet and its associated technologies have become an increasingly large part of our daily lives. Unfortunately, the rising global usage of the internet and the expansion of cyberspace has also led to an increasing rate of cybercrimes. This is more so due to the global pandemic where many began working remotely, further increasing reliance on the internet for both work and leisure purposes. The target group for this project, Generation Z, are also known as the internet natives. Having grown up with technology and the internet as a ubiquitous presence in their lives, this tech-savvy generation relies heavily on online resources in their daily life.
In response to this concerning trend, there have been efforts made to educate our digital natives. To maximise the impact, it is important to reinvent the way we teach based on their learning needs. To educate through more interactive and engaging methods in order to equip them with critical skills to protect themselves on the internet which they highly depend on.
With the scope of scams and phishing in mind, the goal of this project aims to develop a suitable platform that allows the target group to have fun while learning. With the concept of gamification, where a game is designed to educate the target audience, a game is developed for the purpose of this project.
The game “Fake to Fish(F2F)” is a 2-D game developed on unity where players need to complete the game by reaching each level check point. In the process of doing so, they can collect items that give them points and will need to avoid traps that will result in player death. This mimics real life scenarios that players will encounter, where they have to discern for themselves what are the risks involved and if they are worth taking. User acceptance testing was conducted on selected students where they are invited to play the game and provide their feedback.
In conclusion, this game is by and large enjoyed by the respondents with many mentioning it being ‘interesting’ and that they enjoy learning through games. It has the potential to cater to a wider target audience. As this project is in its infancy, future prospects can involve increasing the game depth and widening the scope of scenarios posted based on upcoming trends in cybercrimes as well.Bachelor of Engineering (Electrical and Electronic Engineering
Non-intrusive healthcare monitoring system for vulnerable elderly
With increasing life expectancy and low fertility rates, Singapore is expected to have a
larger proportion of seniors aged 65 years and above in years to come. As more spaces
are made available for seniors to reside by themselves, there are growing concerns on the
safety of these seniors as the human body naturally ages. It was reported that between
2013 and 2016, around 8000 seniors were admitted to the hospital each year owing to
falls. Existing solutions such as wearables and surveillance cameras though proven to
work, are met with low success either due to inconvenience or infringement of privacy.
In this project, a Non-Intrusive Healthcare Monitoring System is introduced to be placed
within the house of the senior without intruding their privacy or imposing on their
lifestyle. The Sensors and Internet of Things system make use non-intrusive sensors and
modern-day technology to remotely monitor an elderly’s health status via a mobile
application.Bachelor of Engineering (Electrical and Electronic Engineering
Free cash flow model : a first evaluation of Singapore stocks, 1994-1998.
Using the Free Cash Flow Model to evaluate the overprice or underpricing of the companies listed on the Singapore Exchange (SGX).This project aims to evaluate the feasibility of the model as another tool to be used for financial analysis over and above the existing valuation models
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