1,721,029 research outputs found
La realtà aumentata come strumento interattivo per la diffusione della conoscenza: l’isolato urbano FF1 nel Parco Archeologico di Selinunte
Questo contributo presenta gli sviluppi di una ricerca fondata sulle recenti tecnologie per la realtà aumentata come strumento di ausilio alla visita di siti museali e archeologici. Il progetto di ricerca, iniziato nel 2016 con lo studio di una applicazione basata sulla tecnologia Google Tango dedicata al museo parigino della Cité de l’architecture et du patrimoine, è destinato alla creazione di strumenti per la visualizzazione in realtà aumentata della ricostruzione virtuale di due case dell’isolato urbano FF1 nel Parco Archeologico di Selinunte, sfruttando la più recente piattaforma di sviluppo Google ARCore
Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaillot (Parigi) = For a theater of architecture and the city: theories and practices of augmented reality at the Cité de l'architecture et du patrimoine at the Palais de Chaillot (Paris)
Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo
AR METHODS FOR THE VISUALIZATION OF THE LOST MARBLE “TRIBUNA” IN THE MAIN APSE OF THE CATHEDRAL OF PALERMO
In recent years research works have shown that augmented reality tools can offer effective support for the dissemination of architectural heritage, when integrated into the information data extracted with surveying and representation tools and further data from other sources, e.g., history.
The development and permanent updating of software platforms dedicated to augmented reality, i.e., Apple's ARKit and Google's ARCore, as well as the introduction of new features, offer today affordable support for the development of AR solutions.
Some operational difficulties are due to the rapid and constant evolution of the technologies; the available solutions can be compared to prototypes and the development of user experience effective solutions appears still lacking. The main subject in the construction of AR solutions is still linked to the development of effective methods to properly set up the visualization of 3D models and their interaction with the real scene. The chosen case study for the test of persistent AR solution for the visualization of works of art is the ‘Tribuna’, i.e., a monumental and sculptural marble apparatus, that decorated the main apse of the Cathedral of Palermo
Hulot's Selinunte: digital analysis and virtual reconstruction
Some drawings feature a powerful evocative nature, capable of presenting a truthful vision that can replace, in collective imagination, the actual expression of reality. This is the case of the "restorations" of Selinunte proposed by the French architect Jean-Louis Hulot (Paris 1871 -1959) which still today evoke the splendours of the ancient city. Thanks to his accurate surveys and inspired by the visit to the remains of further ancient cities such as Priene, Tera, Delos, and Pompeii, Hulot proposed in his watercolour drawings a vision of a "living" city, rendered at the height of its architectural and social magnificence. The paper presents a study on digital solutions that combine data from recent surveys with a 3D reconstruction based on Hulot's drawings, to propose a visual experience of the ancient city of Selinunte
Recensione di Vincenzo Cirillo: Feste Settecentesche a Napoli. Disegni e progetti per l’architettura effimera. Napoli: La Scuola di Pitagora, 2021
The book by Vincenzo Cirillo focuses on the ephemeral Neapolitan architecture of the 18th century, it excels in the exploration and deepening of the Neapolitan experience by suggesting new approaches to the historical and cultural study of the city of Naples
Techniques and procedures for the definition of AR applications in architectural and archaeological contexts
The growth and development of Augmented reality applications and their use in different contexts has been recently fostered by two factors: i) the hardware and computing power of mobile devices has been radically improved; ii) Apple and Google have released two development platforms for AR applications.
AR has been a major topic in research on cultural heritage fruition for many years, but the latest developments are really promising, and they seem capable of overcoming the difficulties that have delayed the diffusion of this technology. The paper focuses the potential and criticalities of augmented reality systems used for fruition purposes in architectural and archaeological contexts. The description of the research experience starts with the strategies adopted for the construction of the models, which have been developed using laser scanning and photogrammetric surveys as references; the following discussion will be dedicated to the solutions adopted to overcome the most critical features in AR applications, e.g. georeferencing
Disegni di Stefano Ittar per la Biblioteca della Valletta: ricostruzioni virtuali
The contribution proposes a possible conjectural configuration, as an alternative to the current one, of the façade of the Library of Valletta, based on the project designed by Stefano Ittar in 1782 and represented in a drawing preserved at the Museo del Castello Ursino in Catania
Modernity Dealing with the Past. Giovanni Amico and the Late-Baroque Transformation of the Santissima Annunziata Church in Trapani
The Carmel church and monastery of the Santissima Annunziata - later the Agostino Pepoli Regional Museum- were among the most important centres of worship in western Sicily. The church is an interesting case study for the coexistence of elements from the fourteenth, the sixteenth and the eighteenth centuries and for the late-baroque transformation led by the Sicilian architect Giovanni Amico. A survey campaign conducted with laser scanning and photogrammetry in the crossing and apses revealed architectural and constructive solutions developed by Amico in his innovative project. The research methodology was based on interdisciplinary approach that integrated the disciplines of the history and representation of architecture. It enabled a deeper understanding of the "nuova idea di architettura" by the architect and offered insights into his approach to the ancient, balancing preservation and function
The Augmented Reality as an Instrument for the Representation/Visualization of Architecture
This paper deals with issues related to the representation/visualization of architecture and its narration through the augmented reality tools. Specifically, the possible scenarios and the different strategies to address the problems related to the application of AR platforms in the field of cultural heritage are presented.
Some case studies will be analyzed and the use of augmented reality applied to museums and archaeological sites including the Museum of the Cité de l'architecture et du patrimoine in Paris, the Regional Archaeological Museum A. Salinas in Palermo and the archaeological site of Selinunte.
Thanks to these exemplary cases, the potential and critical aspects of the latest AR technologies developed by Google applied to indoor and outdoor contexts will be analyzed
From aerial survey to representation and visualization: the Temple G of Selinunte
The paper reports the outputs of a research work focused on the segmentation of meshes generated from aerial photogrammetric survey, aiming at the
implementation of a database integrated in a web-based Information System developed with 3D-Hop technology, that uses models as the access point to information data. Segmentation is a relevant topic in cultural heritage documentation, since it is the a pre-requisite for the development of systems that connect information data to 3D models. The chosen case study is the Doric Temple G of Selinunte, an archaeological site in southern Sicily.
Temple G, one of the biggest Doric Temples of Magna Graecia, it is today a huge heap of ruins, probably due to one or more past earthquakes; though centuries have passed, ruined blocks often show their original shape. The proposed segmentation workflow is based on the identification of the shape and position of The NURBS models have supported the virtual reconstruction of some columns of the southern front of the Temple; the reconstruction model has finally been used for the development of a video that uses motion tracking techniques for the visualization of the columns in the real scene in a footage taken with a drone
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