283 research outputs found
INTEROPERABILITY AND MAMAGEMENT OF E-HEALTH DATA IN THE EUROPEAN UNION
V Evropski uniji obstaja več kot 800 različnih IT podjetij, ki se ukvarjajo z elektronskimi zdravstvenimi zapisi, kjer je med rešitvami treba omogočiti interoperabilnost, ki bo pripomogla k bolj optimalni zdravstveni oskrbi in k večji učinkovitosti ter uspešnosti. Interoperabilnost e-zdravja omogoča izmenjavo podatkov in informacij med različnimi informacijskimi sistemi, kot so: sistemi za elektronski zdravstveni zapis EZZ, sistemi za elektronski medicinski zapis, sistemi za osebni zdravstveni zapis, sistemi za klinične študije, zdravstvene naprave, zavarovalniški sistemi in sistemi na državnem, evropskem ter svetovnem nivoju. Bistveno je, da so pravi podatki in informacije na voljo na vseh točkah zdravstvene nege in na vseh mestih kot podpora pri odločanju na razumljiv, varen, zanesljiv in zaseben način.
Uporaba informacijskih tehnologij v zdravstvu zaostaja glede na druga gospodarska področja, zato je treba temu področju nameniti več pozornosti.
Za optimalno izmenjavo zdravstvenih podatkov v družbi na nacionalni in mednarodni ravni je treba zagotoviti tehnično, semantično, organizacijsko in pravno interoperabilnost. Tem vrstam interoperabilnosti mora biti prilagojena večina informacijskih rešitev v zdravstvu.
Najprej se naloga osredotoča na tehnične in semantične mednarodne in lokalne standarde e-zdravja, ki so predpogoj za doseganje širše interoperabilnosti in narekujejo gradnjo zdravstvenih informacijskih sistemov. Nadalje je te standarde treba vključiti v arhitekturne zasnove rešitev, pri čemer sta v pomoč OpenEHR in IHE (angl. IHE – Integrating the Healthcare Enterprise).
Že obstoječe rešitve je treba prilagajati novim standardom in priporočilom ter upoštevati sodobne računalniške smernice. Pri izmenjavi podatkov je najpomembnejša odločitev glede uporabe SOAP oziroma REST tehnologije, ki je odvisna od potreb in omejene pasovne širine.
V srednjem delu je opisano stanje na področju interoperabilnosti v EU in Sloveniji, kjer so smernice sicer dobro zasnovane, vendar se izvedbe vsaj v nekaterih državah odvijajo prepočasi.
V nalogi je podrobneje analiziran novo nastajajoči standard FHIR (angl. FHIR - Fast Healthcare Interoperability Resources), ki bi lahko nadomestil vse trenutno obstoječe standarde na področju izmenjave podatkov v zdravstvu. Na rešitvi fMedic, ki je plod razvoja našega podjetja, so opisane smernice, kako rešitev prilagoditi novemu standardu FHIR.
Na koncu so podane smernice in in procedure postopkov, ki jih je treba izvajati pri gradnji interoperabilnih rešitev e-zdravja.
Glavni cilj naloge je pomagati poiskati hiter način prilagoditve obstoječih rešitev e-zdravja za potebe interoperabilnosti.In the European Union there are more than 800 different IT companies dealing with electronic medical records, where interoperability has to be established among some of them. Interoperability will contribute to a more optimal heath care, greater efficiency and effectiveness of health sector. eHealth interoperability enables the exchange of data and information among diverse information systems such as electronic health record, electronic medical record, personal health record, clinical studies, healthcare devices, insurance systems and health systems at national, European and global level. It is essential to have the right data and information available at all points of care in all areas for decision support in an understandable, safe, secure and private way.
Because information technology usage in healthcare sector is lagging behind other industry sectors, this sector needs more attention in implementing IT technology.
For optimal health data exchange in society on national and international level it is necessary to ensure technical, semantic, organizational and legal interoperability. Majority of IT solutions in healthcare must meet these types of interoperability.
First, thesis is focusing on eHealth technical and semantic international and local standards, which is a prerequisite for achieving broader interoperability and which dictate development of health information systems. Furthermore, these standards need to be included in architectural design of healthcare solutions. Great help to achieve this are OpenEHR and IHE (Integrating the Healthcare Enterprise).
Existing solutions need to be adopted to the new healthcare standards and recommendations and consider modern computer trends. The most important decision regarding data exchange among variety of IT solutions is use of SOA or REST technology, which depends on the needs and limited bandwidth.
Thesis middle part describes eHealth interoperability circumstances in EU and Slovenia, where guidelines are well designed, but the performance, at least in some countries, is unfolding too slow.
Emerging standard FHIR (Fast Healthcare Interoperability Resources) is further analysed, which could even replace all currently existing healthcare standards for data exchange. Our company solution fMedic is analysed to present guidelines, how to adjust it, to the new FHIR standard.
At the end there is set of guidelines and procedures, which have to be implemented when upgrading or developing interoperable eHealth solutions.
The main thesis objective is to help find quick way to adjust existing eHealth solutions for the need of interoperability
PROVERBS AND SAYINGS IN PROSE OF JANEZ TRDINA
Diplomska naloga predstavlja bogato zbirko pregovorov, ki jih je v času svojega literarnega ustvarjanja zbral in zapisal Janez Trdina. Predstavljeni so temeljni pojmi slovstvene folkloristike, kratek opis avtorjevega življenja in dela ter podrobnejši pregled zbiranja pregovorov na Slovenskem. Delo zajema opredelitev folklornih obrazcev s poudarkom na pregovorih, kratek pregled zgodovine zbiranja le-teh ter tematsko klasifikacijo izpisanih pregovorov iz pisateljevih Zbranih del in rokopisnih zapiskov v knjižni obliki, Podob prednikov.The thesis discusses the rich collection of proverbs, collected and recorded by Janez Trdina. The thesis presents the basic concepts of literary folklore, a short description of the author\u27s life and the detailed overview of proverb collecting on the Slovenian ground. The work includes the definition of the folklore forms with an emphasis on the proverbs, a short historic overview of collecting them and the thematic classification of the selected proverbs taken out of the author\u27s Collected Works and his manuscripts in a literary form, The Ancestral Images
Janez Keber, Živali v prispodobah 1,2
In the article, the author presents his book Animals in Language N Imagery, published in two volumes: Živali v prispodobah 1 (1996) and Živali v prispodobah 2 (1998).Prispevek je avtorjeva predstavitev lastnega dela Živali v m prispodobah, kije izšlo v dveh knjigah: Živali v prispodobah 1 (1996) in Živali v prispodobah 2 (1998)
Songs and musical fairy tales of Janez Bitenc
The main object of the present final thesis was to examine how often preschool educators incorporate poems and fairy tales by Janez Bitenc into music activities and how are they understood. Moreover, the work examines if also other modern authors of children poems and fairy tales are incorporated.
In the theoretical part the life and work of Janez Bitenc are presented. Moreover, ways on how to bring children closer to music and appropriate poetry and on how to present them to children are investigated.
Due to the fact that more and more popular songs appear in preschool, the thesis describes ways on how to preserve songs that are age appropriate and prevent the singing of popular songs and other types of songs which are not appropriate for preschool children.
The second part of the theoretical part focuses on music fairy tale. The importance of a fairy tale for a child from the methodological point of view is described. Furthermore, musical fairy tales by Janez Bitenc and his collections of poems are listed.
In the empirical part of the thesis the musical fairy tale Luna gre na pot is presented incorporating poems by Janez Bitenc, the lyrics of which relate to the musical fairy tale.
Furthermore, findings of the research, in which the frequency of incorporating poems and musical fairy tales by Janez Bitenc was analysed, are presented. The research was carried out using a survey questionnaire for preschool educators and shows that preschool educators besides traditional songs and poems by the above mentioned author also incorporate poems by more recent authors
Digitalisation of tourist tax payment
V sklopu diplomske naloge smo želeli prikazati pomembnost in učinkovitost digitalizacije, zato smo se lotili izziva digitalizacije plačevanja turistične takse. S pomočjo teorije o digitalni preobrazbi, analize trga in dobrega razumevanja problema nam je uspelo premagati izziv. Izdelali smo spletno aplikacijo v obliki programske opreme kot storitve s pomočjo različnih tehnologij.
Na začetku smo se poglobili v teorijo digitalne preobrazbe, kjer smo se seznanili z osnovnima gradnikoma digitalizacija in digitizacija ter kakšen je sam proces digitalne preobrazbe. Primerjali smo njene prednosti in slabosti, kjer smo ugotovili, da z uspešno preobrazbo lahko podjetja povečajo svoj dobiček, ustvarijo boljši odnos s strankami in postanejo bolj agilni. S tem se postavijo na vrh industrije in lahko določajo nove standarde in vodijo napredek. Da podjetja pridejo do te točke, morajo vložiti veliko truda in se prebiti skozi slabosti digitalne preobrazbe, ki je lahko zelo kompleksna (predvsem pri večjih podjetjih) in z njo pridejo visoki izdatki. Prav tako je njena uspešnost odvisna od digitalne pismenosti zaposlenih in predvsem strank, zato to ni nujno najboljša pot za vsa podjetja. Spoznali smo tudi tehnologijo, ki omogočajo digitalno preobrazbo, glavne od teh so računalništvo v oblaku, mobilna tehnologija in vmesniki za programiranje aplikacij (API). Naštete tehnologije smo nato tudi uporabili pri razvoju naše rešitve. Za lažjo predstavo smo raziskali najbolj znane primere digitalne preobrazbe, med katerimi je izstopalo podjetje Adobe, ki je s spremembo na naročniški poslovni model postavil standard za programsko opremo kot storitev.
Po teoretičnem uvodu v koncept digitalne preobrazbe smo se lotili zastavljenega problema digitalizacije plačevanja turistične takse. Začeli smo z analizo obstoječih rešitev, kjer smo s pomočjo Porterjevega modela analizirali konkurenco v panogi. Tukaj smo ugotovili, da je panoga turizma v Sloveniji (v katero spada naša rešitev) po statističnih podatkih rastoča, kar pomeni, da je prostor za našo rešitev. Poleg tega smo ugotovili, da smo izpostavljeni nevarnosti vstopa novih podjetij, predvsem tistih, ki so že priznana na tem področju (Booking.com). Nato smo se lotili identifikacije konkurence, kjer smo našli dve podjetji, SnapGuest, ki predstavlja našo popolno konkurenco, in Bentral, ki spada pod nepopolno. Obe rešitvi, vključno z našo, smo nato analizirali s pomočjo PSPN metode. Rezultat analize je pokazal, da je prednost naše rešitve preprostost in dostopnost. Naša glavna prednost je predvsem popolna avtomatizacija plačevanja turistične takse in prijavljanja gostov, saj pri naši rešitvi to naredi gost sam. Seveda imamo tudi nekaj slabosti, kot sta pomanjkanje mobilne aplikacije in predvsem možnost slikanja dokumenta.
Po opravljeni analizi smo se lotili priprave izdelave spletne aplikacije, kjer smo strogo definirali problem, ki ga skušamo rešiti, in na podlagi tega določili našo ciljno skupino.
S pridobljenim razumevanjem naše ciljne skupine smo se lotili oblikovanja uporabniškega vmesnika. Najprej smo izdelali žični okvir, pri katerem smo postavili osnovne elemente in določili grobo podobo naše aplikacije. Na podlagi žičnega okvirja smo se lotili oblikovanja uporabniškega vmesnika. Odločili smo se, da bo glavna barva naše aplikacije rumena, saj ta spominja na turizem. Da bo le-ta čim bolj prijazna uporabniku, smo se odločili za bolj okrogle elemente ter tudi za pisavo v podobnem stilu. Tako žični okvir kot tudi uporabniški vmesnik smo oblikovali v programu Figma.
Nato smo se lotili izbire tehnologij za realizacijo spletne aplikacije. Ločili smo jih na tri dele, prednji del (ang. front-end), zadnji del (ang. back-end) in plačevanje. V prvega spadajo tehnologije za izdelavo vizualne podobe aplikacije in po pregledu smo izbrali ogrodje React s TypeScript različico JavaScripta skupaj s PrimeReact, PrimeFlex in Formik knjižnicami za obrazce in določanje podobe. V sklopu zadnjega dela smo definirali tehnologije, ki jih potrebujemo za samo delovanje spletne aplikacije. Za upodabljanje na strani strežnika smo izbrali Next.js in za shranjevanje podatkov podatkovno bazo Firestore ponudnika Firebase, ki jih nato pošiljamo na storitev AJPES s pomočjo SOAP protokola. Spletno aplikacijo pa gostujemo na storitvi Vercel. Ostalo je še plačevanje, za katerega smo uporabili storitev Stripe, ki ponuja lahko implementacijo. Vse izbrane tehnologije so v našem obsegu brezplačne, vendar ponujajo možnost razširjanja.
Naslednji korak je bila sama izdelava spletne aplikacije, kjer smo najprej definirali strukturo map in datotek. Sledi sama izdelava aplikacije, kjer smo opisali postopek izdelave posameznih strani in komponent skupaj z izseki kode. Ko smo izdelali vizualni del aplikacije, smo se lotili izdelave logike, kjer smo poskrbeli za shranjevanje podatkov v podatkovni bazi, plačevanje s sistemom Stripe, pošiljanje podatkov o gostih na storitev AJPES in gostovanje spletne aplikacije. Na koncu poglavja smo se postavili v kožo gosta turistične nastanitve, ki uporablja našo aplikacijo za prijavo in tako predstavili njen potek delovanja.
Na koncu smo z orodjem Lighthouse, ki ga ponuja brskalnik Google Chrome, in s pomočjo ročnega testiranja zagotovili kakovost (ang. quality assurance) spletne aplikacije. S tem smo odkrili napake v delovanju naše spletne aplikacije, ki jih lahko povzroči uporabnik in v kodo spletne aplikacije dodali obvladovanje napak. S tem smo preprečili napačno uporabo aplikacije in njeno zlorabo.As part of our thesis, we wanted to demonstrate the importance and effectiveness of digital transformation, so we took on the challenge of digitising the payment of the tourist tax. With the help of digital transformation theory, market analysis and a good understanding of the problem, we managed to overcome the challenge. We developed a web application in the form of software as a service using different technologies.
We started by looking at the theory of digital transformation, learning about the basic building blocks that are digitalisation and digitisation and the process of digital transformation itself. We compared its advantages and disadvantages and found that successful transformation can help businesses increase their profits, create better customer relationships and become more agile. This puts them at the top of the industry and allows them to set new standards and lead the way. To get to this point, companies need to put in a lot of effort and work through the disadvantages of digital transformation, which can be very complex (especially for larger companies) and come with high costs. Its success also depends on the digital literacy of employees and especially customers, so it is not necessarily the best route for all companies. We have also learned about the technologies that enable digital transformation, the main ones being cloud computing, mobile technology and application programming interfaces (APIs). We then applied these technologies to the development of our solution. To help us get a better idea, we researched the most well-known examples of digital transformation, with Adobe standing out as the company that set the standard for software as a service by changing to a subscription-based business model.
After a theoretical introduction to the concept of digital transformation, we turned to the problem of digitally transforming the payment of tourist tax. We started with an analysis of existing solutions, using Porter\u27s model to analyse the competition in the industry. Here we found that the tourism industry in Slovenia (to which our solution belongs) is statistically growing, which means that there is room for our solution. In addition, we found that we are exposed to the risk of new companies entering the market, especially those that are already well established in the sector (Booking.com). We then set about identifying the competition, where we found two companies, SnapGuest, which represents our direct competition, and Bentral, which is our indirect competition. Both solutions, including ours, were then analysed using the SWOT method. The result of the analysis showed that our solution has the advantage of being simple and accessible. Our main advantage is the complete automation of the payment of the tourist tax and the registration of the guests, as this is done by the guest himself. Of course, we also have some disadvantages, such as the lack of a mobile app and, above all, the possibility of scanning documents.
After the analysis, we prepared ourselves for the development of the web application, we defined the problem we are trying to solve and our target audience.
With this understanding of our target audience, we set about designing the user interface. First, we created a wireframe, laying out the basic elements and defining the rough layout of our web application. Based on the wireframe, we set about designing the user interface. We decided that the main colour would be yellow, as it is reminiscent of tourism. To make it as user-friendly as possible, we decided to make the elements more round and also to use a font in a similar style. Both the wireframe and the user interface were designed in Figma.
Next, we turned to the choice of technologies. We separated them into three parts, the front-end, the back-end and payment. The first one includes the technologies for creating the visual image of the web application and, after a review, we chose the React framework with the TypeScript version of JavaScript, together with the PrimeReact, PrimeFlex and Formik libraries. For the back-end, we defined the technologies we need for the web application to be functional. We chose Next.js for server-side rendering and Firestore database from Firebase for storing the data, which is then sent to the AJPES service using the SOAP protocol. The web application is hosted on Vercel and the implementation of payment was done with Stripe, which offers a lightweight implementation. All the technologies we have chosen are free at our scale, but offer scalability.
After we had everything ready we started developing the web application, where we first defined the structure of folders and files. Then we started working on the front-end, here we described the process of creating the individual pages and components, along with code snippets. After that, we started to build the back-end, where we took care of storing the data in the database, making payments with Stripe, sending guest data to the AJPES service and hosting the web application. At the end of the chapter, we put ourselves in the shoes of a guest of a tourist accommodation who uses our check-in service to present its workflow.
Finally, we used the Lighthouse tool in Google Chrome and manual testing to ensure the quality of our solution. This allowed us to identify user-induced errors in the web application, and fix them with error handling in the code. This has prevented misuse and abuse of the web application
Reference architectures and models of Internet of Things
Internet stvari se je prvič pojavil v osemdesetih letih prejšnjega stoletja, ko je bil v splet priključen prilagojen avtomat za pijačo. Koncept interneta stvari je začel s popularizacijo leta 1999. Od tedaj dalje je internet stvari doživel razcvet in je dandanes prisoten na vsakem koraku in špekulacije predvidevajo, da bo v internet do leta 2020 povezanih 30 milijard naprav.
Z razcvetom interneta stvari so se začele pojavljati potrebe po smernicah za načrtovanje sistemov in naprav za to področje, saj morajo sistemi in naprave izpolnjevati določene zahteve za internet stvari, kot so omogočanje povezljivosti in komunikacije, upravljanja naprav, vzajemne obratovalnosti, razširljivosti, zbiranja in analize podatkov ter varnost. Smernice za načrtovanje so se pojavile v referenčnih arhitekturah in modelih, ki služijo načrtovalcem sistemov za internet stvari kot vodilo pri načrtovanju takih sistemov. Na voljo je veliko število referenčnih arhitektur, vendar na tem področju prednjačijo referenčna arhitektura za industrijski internet (IIRA), arhitekturni referenčni model IoT-ARM, referenčna arhitektura WSO2, referenčna arhitektura Azure ter referenčni model ITU-T.
Diplomska naloga zajema pregled in analizo referenčnih arhitektur z opisom in prikazom nekaterih področij interneta stvari z izbiro najprimernejše referenčne arhitekture za načrtovanje sistema za določeno aplikacijsko področje. Poleg tega je v diplomski nalogi predstavljen opis osnovnih značilnosti interneta stvari ter kratka predstavitev vizije interneta stvari v bližnji prihodnosti.Internet of Things made his first appearance in the eighties, when was connected to the Internet an adjusted vending machine. The concept of the Internet of Things started with his popularization back in year 1999. Since then, the Internet of Things spread his popularity and now is present almost on every step. There are predictions that there will be around 30 billion devices connected to Internet by 2020.
With the boom of the Internet of Things has emerged the need for guidelines for the design of systems and devices in this field, because systems and devices must meet certain requirements for the Internet of Things such as providing connectivity and communications, device management, interoperability, scalability, data collection and analysis and security. Guidelines for the design have emerged in reference architectures and models and their purpose is to serve as a guide for system engineers for the Internet of Things when designing such systems. There is a large number of reference architectures but in the forefront are the Industrial Internet Reference Architecture (IIRA), architectural reference model IoT-ARM, reference architecture WSO2, reference architecture Azure and reference model ITU-T.
This thesis contents a review and analysis of reference architectures and models with the description and presentation of certain areas of the Internet of Things by selecting the preferred reference architecture for the design of the system for a specific application area. Moreover, the thesis presents a description of the basic features of the Internet of Things and a short presentation of the vision of the Internet of Things in the near future
Optimization of television production
V televizijski hiši inženir skrbi za optimalno delovanje tehnične opreme in tesno sodeluje s produkcijsko ekipo. Kreativni del produkcijske ekipe zasnuje produkcijo iz estetskega vidika, inženir pa mora preučiti možnost izvedbe takšne produkcije s tehničnega vidika. V televizijski hiši smo se tako srečali z določenimi omejitvami, ki izhajajo iz dejstva, da glavna videomešalna miza Ross Video Vision Octane ponuja samo dve ME-enoti, od katerih se ena uporablja za mešanje. Tako je na voljo za pripravo videoefektov samo ena, kar pomeni, da direktni prehodi med različnimi postavitvami ME niso možni, poleg tega ME omogoča uporabo štirih keyjev, a bi jih včasih potrebovali več.
Ker imamo še eno manjšo videomešalno mizo Ross Video Carbonite, ki se uporablja zelo redko, bi bilo smiselno poiskati rešitev, kako kapacitete te mize uporabiti skupaj z glavno videomešalno mizo. Rešitev je uporaba funkcije oddaljenega upravljanja ViewControl, ki jo podpira mešalna miza Carbonite. Če poleg konfiguracije mize za uporabo te funkcije pripeljemo še programski izhod (ki je izhod ene ME-enote mešalne mize) in drugi izhod, na katerega določimo drugo ME-enoto mešalne mize Carbonite, kot vhoda na mešalno mizo Vision, se kapacitete te razširijo. Uporabljamo lahko ME-enoto mešalne mize Vision in še obe ME-enoti mešalne mize Carbonite, tako da to upravlja operater preko zaslona, občutljivega za dotik, ki je nameščen tik ob kontrolni plošči mešalne mize Vision. Pri uporabi obeh mešalnih miz na tak način so prehodi med različnimi postavitvami ME možni, z veriženjem ME-enot je možna uporaba do 12 keyjev. Če vezavo obeh mešalnih miz še dodatno optimiziramo, pa lahko mešalno mizo Carbonite uporabljamo kot rezervo v primeru kritične napake na mešalni mizi Vision.
Na tak način je oprema uporabljena bolj optimalno in razširja možnosti produkcije. Če določene dele produkcije avtomatiziramo, je mogoče celoten delovni proces še dodatno optimizirati. Ker je nakup namenske programske opreme za avtomatizacijo v primeru produkcije manjšega obsega, kot je to pri nas, ne najbolj ekonomsko upravičen, je smiselno poiskati lastno rešitev. Načrtovanje takšne programske opreme je precej zahtevno. Med seboj moramo namreč povezati različno opremo različnih proizvajalcev, poleg tega mora biti takšna aplikacija zelo robustna, če jo želimo uporabljati za oddajanje v živo, kar zahteva veliko testiranja. Zato podamo samo nekaj prvih korakov, kako bi se razvoja take aplikacije lotili.In television industry, video engineer takes care of the optimum function of technical equipment and has a tight relation with the production team. The creative part of the production team creates the aesthetic part of production, and the engineer has to assess the possibility of implementation of such production from the technical aspect. We met certain limitations in television that originate from the fact that the main video mixer, Ross Video Vision Octane, provides only two ME units, one of which is used for mixing. This means that only one is available for preparation of video effects and direct transition between different ME settings is not possible. Moreover, ME also does not enable the use of four keys, but the need of using several keys occurs sometimes.
As we have a smaller Rossi Video Carbonite video mixer in television production, which is rarely used, it would be sensible to find a solution on how to use the capacity of that mixer together with the main video mixer. The solution is in the use of remote ViewControl management function, supported by the Carbonite mixer. If we bring a program output (which is the output of one ME mixer unit) beside mixer configuration for using this function and another output for setting the other ME Carbonite mixer unit, such as an input to Vision mixer, the capacities expand. We can use the ME Vision mixer unit and both ME Carbonite mixer units in a way that the operator manages it with a touch-screen display, which is installed next to the control panel of the Vision mixer. Using both mixers enables transitions between different ME settings, up to 12 keys can be used by chaining ME units, and, if optimised properly, the Carbonite mixer can also be used as a backup in case of a critical error on the Vision mixer.
This way, the equipment is used in an optimum manner and expands the possibilities of production. If we automate certain parts of the production, the entire work process can be additionally optimised. Since the purchase of a purpose-made software for automation in minor production, as in our case, is economically less feasible, own solution is more sensible. Designing such software is rather demanding. We must connect different equipment of various manufacturers, and the application must be very robust if we wish to use it for live broadcast, but this requires a lot of testing. That is why we are providing only the first few steps on how to approach development of such an application
Shared e-classrooms design in an Integrated Study Environment platform
Moja diplomska naloga obravnava problem zasnove skupnih e-učilnic v okviru integriranega študijskega okolja, ki bo vključevalo integracije s študijskim informacijskimi sistemi in namenskimi aplikacijami za interaktivno poučevanje. Naredil sem temeljit pregled uporabniških in tehničnih zahtev in na njihovi podlagi obravnaval tri modele skupnih e-učilnic, ki temeljijo na treh različnih konfiguracijah infrastrukture. Poleg različnih konfiguraciji na vizualizacijskem nivoju, sem obravnaval še možnost enonajemnega in večnajemnega načina uporabe Moodlovih spletnih učilnic. Ob zasnovi skupnih e-učilnic v okviru integriranega študijskega okolja sem se sočil z robnimi pogoji in predlagal rešitev na področju enotne SSO prijave in integracije z zalednimi informacijskimi sistemi UL. Hkrati pa sem izpostavil še pomen standardizacije in sistematizacije informacijskih sistemov UL. Končni rezultat moje diplomske naloge je predlog modela zasnove skupnih e-učilnic v okviru integriranega študijskega okolja.My thesis addresses the problem of designing collaborative e-classrooms in the context of an integrated learning environment, which will include integrations with student information systems and dedicated applications for interactive teaching. I have made a thorough review of the user and technical requirements and based on these I have discussed three models of collaborative e-classrooms based on three different infrastructure configurations. In addition to the different configurations at the visualisation level, I have also considered the possibility of single-tenancy and multi-tenancy modes of using Moodle online classrooms. While designing collaborative e-classrooms in the context of an integrated learning environment, I faced the boundary conditions and proposed a solution in the area of SSO and integration with the UL back-end IT systems. At the same time, I also highlighted the importance of standardisation and systematisation of the UL IT systems. The final result of my thesis is a proposal of a model for the design of collaborative e-classrooms in the context of an integrated learning environment
- …
