1,720,963 research outputs found
DaFEx: Database of Facial Expressions
DaFEx (Database of Facial Expressions) is a database created with the purpose of providing a benchmark for the evaluation of the facial expressivity of Embodied Conversational Agents (ECAs). DaFEx consists of 1008 short videos containing emotional facial expressions of the 6 Ekman’s emotions plus the neutral expression. The facial expressions were recorded by 8 italian professional actors (4 male and 4 female) in two acting conditions (“utterance” and “no- utterance”) and at 3 intensity levels (high, medium, low). Very much attention has been paid to image quality and framing. The high number of videos, the number of variables considered, and the very good video quality, make of DaFEx a reference corpus both for the evaluation of ECAs and the research in emotion psychology
A parallel corpus of music and lyrics annotated with emotions
In this paper, we introduce a novel parallel corpus of music and lyrics, annotated with emotions at line level. We first describe the corpus, consisting of 100 popular songs, each of them including a music component, provided in the MIDI format, as well as a lyrics component, made available as raw text. We then describe our work on enhancing this corpus with emotion annotations using crowdsourcing. We also present some initial experiments on emotion classification using the music and the lyrics representations of the songs, which lead to encouraging results, thus demonstrating the promise of using joint music-lyric models for song processing
The Properties of DaFEx, a Database of Kinetic Facial Expressions
In this paper we present an evaluation study for DaFEx (Database of Facial Expressions), a database created with the purpose of providing a benchmark for the evaluation of the facial expressivity of Embodied Conversational Agents (ECAs). DaFEx consists of 1008 short videos containing emotional facial expressions of the 6 Ekman’s emotions plus the neutral expression. The facial expressions were recorded by 8 professional actors (male and female) in two acting conditions (“utterance” and “non utterance”) and at 3 intensity levels (high, medium, low). The properties of DaFEx were studied by having 80 subjects classify the emotion expressed in the videos. We tested the effect of the intensity level, of the articulatory movements due to speech, and of the actors’ and subjects’ gender, on classification accuracy. We also studied the way error distribute across confusion classes. The results are summarized in this work
A first evaluation study of a database of kinetic facial expressions (DaFEx)
In this paper we present DaFEx (Database of Facial Expressions), a database created with the purpose of providing a benchmark for the evaluation of the facial expressivity of Embodied Conversational Agents (ECAs). DaFEx consists of 1008 short videos containing emotional facial expressions of the 6 Ekman`s emotions plus the neutral expression. The facial expressions were recorded by 8 professional actors (male and female) in two acting conditions (`utterance` and `no- utterance`) and at 3 intensity levels (high, medium, low). The properties of DaFEx were studied by having 80 subjects classify the emotion expressed in the videos. High rates of accuracy were obtained for most of the emotions displayed. We also tested the effect of the intensity level, of the articulatory movements due to speech, and of the actors` and subjects` gender, on classification accuracy. The results showed that decoding accuracy decreases with the intensity of emotions; that the presence of articulatory movements negatively affects the recognition of fear, surprise and of the neutral expression, while it improves the recognition of anger; and that facial expressions seem to be recognized (slightly) better when acted by actresses than by actors
Collaborative puzzle game - an interface for studying collaboration and social interaction for children who are typically developed or who have Autistic Spectrum Disorder
In this paper we present the design and some initial observations of the Collaborative Puzzle Game, an interactive play system designed with two main purposes: 1) to study social interactions and collaboration in boys with Autistic Spectrum Disorders and with typical development, and 2) to test the feasibility of the system as an instrument for the rehabilitation of social abilities of boys with ASD. Designed to run on the DiamondTouch, an interactive table supporting multi-user interaction, the CPG allows to implement “enforced collaboration”, an interaction paradigm where actions on digital objects that can be performed only through the simultaneous touch of two or more users
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Collaborative Puzzle Game: a Tabletop Interface for Fostering Collaborative Skills in Children with Autism Spectrum Disorders
Tabletop interfaces are a novel class of technologies that are particularly suited to support co-located
collaboration.The Collaborative Puzzle Game (CPG) is a tabletop interactive activity developed for fostering
collaboration skills in children with Autism Spectrum Disorders (ASD). The CPG features an interaction rule
called Enforced Collaboration (EC); in order to be moved, puzzle pieces must be touched and dragged
simultaneously by the two players. Two studies were conducted to test the effect of EC on collaboration.
In Study I, 70 typically developing boys were tested in pairs to characterise the way they respond to EC; in Study II, 16 boys with ASD were tested in pairs. Results suggest that EC has a generally positive effect on
collaboration and is associated with more complex interactions. For children with ASD, the EC interaction rule
was effective in triggering behaviours associated with co-ordination of the task and negotiation
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