1,720,987 research outputs found

    Investigating news coverage and circulation over time in a quantitative manner: the TARO framework

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    Nowadays news spread all over the world at incredible speed, thanks to news channels and social media. This is of great value not only for readers, who benefit from a huge amount of available information, and publishers, who gain visibility and connections but also for scholars who can investigate publication processes and public debate in depth. This paper presents a framework for studying news circulation in quantitative and computational terms. The framework is called TARO and is able to capture how “the same news” has been treated by different outlets, in different languages and in different moments in time. The key contribution of TARO is the capability to collect and process hard data about online news publishing processes, and to be easily adaptable to multiple sources and target analyses. This article in particular presents the details of the whole TARO framework—including the core conceptual model and some recent extensions, together with a software implementation—and shows how TARO can be successfully used to compare strategies for publishing and re-publishing news over time

    Signs of the Times: Medieval Punctuation, Diplomatic Encoding and Rendition

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    Digitally managing punctuation in the editions of medieval manuscripts is one of those issues that initially looks like a minor detail, but later reveals itself as a tangled web of problems spanning from computer science (how to represent punctuation signs?) to philology (what types of signs exist?) through epistemology (is the processing of punctuation a mere technical transformation or a valuable part of the scholarship?). The aim of this paper is to address the theoretical aspects of these questions and their practical implications, providing a couple of solutions fitting the paradigms and the technologies of the TEI. This paper describes how we dealt with the encoding and transformation of the punctuation in the Early New High German edition of Marco Polo’s travel account. Technically, we implemented a set of general rules (as XSLT templates) plus various exceptions (as descriptive instructions in XML attributes), and applied them in an automated fashion (using XProc pipelines). In addition to this, we discuss the philological foundation of this method and, contextually, we address the topic of the transformation of a single original source into different transcriptions: from a highly diplomatic edition to an interpretative one, going through a spectrum of intermediate levels of normalization. We also reflect on the separation between transcription and analysis, as well as on the role of the editor when the edition is the output of a semi-automated process

    Measuring the quality of diff algorithms: A formalization

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    The automatic detection of differences between documents is a very common task in several domains. This paper introduces a formal way to compare diff algorithms and to analyze the deltas they produce. There is no one-fits-all definition for the quality of a delta, because it is strongly related to the application domain and the final use of the detected changes. Researchers have historically focused on minimality: Reducing the size of the produced edit scripts and/or taming the computational complexity of the algorithms. Recently they started giving more relevance to the human interpretability of the deltas, designing tools that produce more readable, usable and domain-oriented results. We propose a universal delta model and a set of metrics to characterize and compare effectively deltas produced by different algorithms, in order to highlight what are the most suitable ones for use in a given task and domain

    Document changes: Modeling, detection, storage and visualization (Dchanges 2014)

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    The DChanges series of workshops focuses on changes in all their aspects and applications: algorithms to detect changes, models to describe them and techniques to present them to the final users are only some of the topics we investigate. The workshop is open to researchers and practitioners from industry and academia. In this edition, we will follow up on the discussion of DChanges 2014 about algorithms and interfaces to better understand and exploit detected changes, and about standards for modeling and transmitting changes. Particular attention will also be given to the use of these techniques in digital humanities-for instance in the studies of collation, text genetics and plagiarism detection-and for real-time collaborative editing

    Document changes: Modeling, detection, storage and visualization (DChanges 2018)

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    The DChanges series of workshops focuses on changes in all their aspects and applications: algorithms to detect changes, models to describe them and techniques to present them to the users are only some of the topics that are investigated. This year, we would like to focus on collaboration tools for non-textual documents. The workshop is open to researchers and practitioners from industry and academia. We would like to provide a platform to discuss and explore the state of the art in the field of document changes. One of the goals of this year's edition is to review the outcomes of the last four editions and to develop plans for the future

    uniLeague – Measuring student engagement in IDG2100 at NTNU in Gjøvik

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    Denne oppgaven analyserer om en fullstack-nettapplikasjon som viser resultater fra Kahoot!-quizer engasjerer studenter i IDG2100-emnet ved NTNU i Gjøvik. For å besvare dette spørsmålet designet og utviklet vi en Single Page Application som vi kaller for «uniLeague». Vi målte engasjementet til 13 studenter i emnet IDG2100 med Student Course Engagement Questionnaire av Handelsman et al. Resultatene våre viste en liten økning i studentengasjement, i samsvar med annen forskning som har funnet at gamification har en gunstig effekt på studentengasjement. uniLeague er en lovende begynnelse for å øke studentengasjementet over et helt semester, akademisk kurs eller til og med et treårig studieprogram

    Designing and Developing a Custom WordPressTheme for Studentenes Hus i Gjøvik

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    I løpet av dette prosjektet har vi designet, bruker testet og utviklet et nytt custom WordPress theme til vår klient, Studentenes Hus i Gjøvik. Deres nåværende theme har et utdatert design og er vanskelig å administrere. Via flere runder med brukertester, møter med klienten og iterasjoner etter tilbakemeldinger, så har vi laget et design som er lettere å navigere og har høyere brukertilfredshet. Designet har blitt utiklet som et custom WordPress theme og publisert på en Google Cloud Virtual Machine som kjører WordPress 7.1.During this project we have designed, user tested and developed a new customWordPress theme for our client, Studentenes Hus i Gjøvik. Their current themeis outdated in terms of design and difficult to manage. Through several roundsof user testing, meetings with the client, and iteration after feedback, we havecreated a design which is easier to navigate and has higher user satisfaction.The design has been developed into a custom WordPress theme and deployedon a Google Cloud Virtual Machine running WordPress 7.1

    Designing and Developing a Custom WordPressTheme for Studentenes Hus i Gjøvik

    No full text
    I løpet av dette prosjektet har vi designet, bruker testet og utviklet et nytt custom WordPress theme til vår klient, Studentenes Hus i Gjøvik. Deres nåværende theme har et utdatert design og er vanskelig å administrere. Via flere runder med brukertester, møter med klienten og iterasjoner etter tilbakemeldinger, så har vi laget et design som er lettere å navigere og har høyere brukertilfredshet. Designet har blitt utiklet som et custom WordPress theme og publisert på en Google Cloud Virtual Machine som kjører WordPress 7.1

    uniLeague – Measuring student engagement in IDG2100 at NTNU in Gjøvik

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    Denne oppgaven analyserer om en fullstack-nettapplikasjon som viser resultater fra Kahoot!-quizer engasjerer studenter i IDG2100-emnet ved NTNU i Gjøvik. For å besvare dette spørsmålet designet og utviklet vi en Single Page Application som vi kaller for «uniLeague». Vi målte engasjementet til 13 studenter i emnet IDG2100 med Student Course Engagement Questionnaire av Handelsman et al. Resultatene våre viste en liten økning i studentengasjement, i samsvar med annen forskning som har funnet at gamification har en gunstig effekt på studentengasjement. uniLeague er en lovende begynnelse for å øke studentengasjementet over et helt semester, akademisk kurs eller til og med et treårig studieprogram.This thesis analyzes if and how a full-stack web application displaying Kahoot!-quiz results engages students in the IDG2100 course at NTNU in Gjøvik. We designed and developed a single page application called “uniLeague” to answer these questions. We measured the engagement of 13 students in the course IDG2100 with the Student Course Engagement Questionnaire by Handelsman et al. Our results showed a slight increase in student engagement, consistent with other research that has found gamification to have a beneficial effect on student engagement. uniLeague is a promising beginning for increasing student engagement over a whole semester, academic course, or even a three-year program
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