287 research outputs found
Ivica Plavec - Man from Železno; Exhibition
On Friday, 24, 2019, Galerija Forum in Zagreb, Teslina street, hosted an exhibition of paintings entitled Ivica Plavec - Man from Železno. Ivica Plavec, professor at the Faculty of Architecture of the University of Zagreb and a painter, has exhibited his works earlier at the group exhibition ”Matter Painting in Contemporary Croatian Art” and the solo exhibition ”Sign and Reason” in 2017 in Zagreb. His paintings are painted on car hoods connected into diptychs. Using various tools he carved his oil paintings and thus produced creative effects in the form of slits, cracks, scratches, dents, scrapings, hammer marks and other forms of interventions that testify to a close connection between the author and his home place Železno named after blacksmiths who traditionally lived there. The diptychs are made of car hoods fixed together with two screws. They are coated with paint in such a way that traces of their original colour can still be discerned: white, red, silver, black, gold etc. Eleven diptychs are the paintings named Dies I-XI while six others make another group entitled Roman soldiers. The exhibition is accompanied by a catalogue written by the curator Feđa Gavrilović, and the photographs of all the exhibits
Un cadre unificateur pour des applications graphiques 3D, basé sur la compression et la diffusion
With the development of the computer networks, mainly the Internet, it became easier to develop applications where the execution is shared between a local computer, the Client, and one located on the other side of the network communication channel, the Server. The hardware advancements in the recent years made it possible to display 3D graphics (games, map navigation, virtual worlds) on mobile devices. However, executing these complex applications on the client terminal is not possible without reducing the quality of the displayed graphics or lowering its processing requirements. Different solutions have already been proposed in academic publications; however none of them satisfies all requirements. The objective of this thesis is to propose an alternative solution for a new client-server architecture where the connectedness of the mobile devices is fully exploited. Several main requirements are addressed: - Minimize the network traffic, - Reduce the required computational power on the terminal, and - Preserve the user experience compared with local execution. First a formal framework is designed that can effectively define and model distributed applications for 3D graphics. Then a model of new architecture is presented, that overcomes the disadvantages of the architectures presented in the state of the art. The core of the architecture is the MPEG-4 standard, which is used to transfer the data between the server and the client in a compressed manner. The last part of explores the design of architectures optimized for running on mobile devices. The design of the new client-server architecture is validated by implementing a game and running simulations.Avec le développement des réseaux informatiques, principalement d'Internet, il devient de plus en plus facile de développer des applications dont l'exécution est répartie entre un ordinateur local, le client, et un ordinateur à distance (à une autre extrémité du canal de transmission), le serveur. Les progrès techniques de ces dernières années au niveau matériel ont rendu possible l'affichage en 3D (jeux, navigation cartographique, mondes virtuels) sur les mobiles. Cependant, l'exécution de ces applications complexes sur le terminal client est impossible, à moins de réduire la qualité des images affichées ou les besoins en calcul de l'application. Différentes solutions ont déjà été proposées dans la littérature mais aucune d'entre elles ne satisfait l'ensemble des besoins. L'objectif de cette thèse est de proposer une solution alternative, c'est à dire une nouvelle architecture client-serveur dans laquelle l'interconnexion des dispositifs mobiles est complètement exploitée. Les principales conditions de mise en œuvre seront traitées: - Minimiser le trafic réseau - Réduire les besoins en puissance de calcul du terminal, et - Préserver l'expérience utilisateur par rapport à une exécution locale. Tout d'abord, un cadre formel est développé afin de définir et modéliser des applications graphiques 3D distribuées. Ensuite, une nouvelle architecture, permettant de dépasser certains inconvénients que l'on trouve dans des architectures de l'état de l'art, est présentée. La conception de la nouvelle architecture client-serveur est validée par l'implémentation d'un jeu et la mise œuvre de simulations
Discussion on 3DG CE4: Improvements of existing technologies, TFAN and BBA
ISO/IEC JTC1/SC29/WG11 MPEG2012/ m2827
Update of the ReferenceDescription and ReferenceDescriptionLocation PROTOs for ARAF
ISO/IEC JTC1/SC29/WG11 MPEG2011/m3028
Additional use cases for ARAF
Augmented Reality and, in general, Mixed Reality combines the real world with a virtual scene and creates an immersive and interactive real-time environment. The possible applications are almost limitless and encompass areas like learning, architecture or industrial production. In the gaming area, AR/MR offers unique opportunities. Unlike with traditional video games, these games are not imprisoned onto the screen but interact with the real world. They incorporate real locations and objects into the game, therefore tapping into already existing thoughts and emotions of the player, which in turn creates a potentially much richer gaming world and experience. Mobile AR/MR Gaming even goes a step further as the playing area becomes borderless and games can be played literally anywhere and anytime. With the current advancement of modern cell phone technology, we are identifying the potential of Mobile AR/MR Games being played by anyone
Map nodes for Augmented Reality
Currently map can be integrated in a scene by using a complex integration of different types of nodes and scripts. However this implementation is not easily extensible, has high performance requirements and requires external software for caching purposes
Additional use cases for ARAF
Augmented Reality and, in general, Mixed Reality combines the real world with a virtual scene and creates an immersive and interactive real-time environment. The possible applications are almost limitless and encompass areas like learning, architecture or industrial production. In the gaming area, AR/MR offers unique opportunities. Unlike with traditional video games, these games are not imprisoned onto the screen but interact with the real world. They incorporate real locations and objects into the game, therefore tapping into already existing thoughts and emotions of the player, which in turn creates a potentially much richer gaming world and experience. Mobile AR/MR Gaming even goes a step further as the playing area becomes borderless and games can be played literally anywhere and anytime. With the current advancement of modern cell phone technology, we are identifying the potential of Mobile AR/MR Games being played by anyone
Update of the ReferenceDescription and ReferenceDescriptionLocation PROTOs for ARAF
ISO/IEC JTC1/SC29/WG11 MPEG2011/m3028
Integrated MXM API for 3D graphics
Report of 88th MPEG Meeting, ISO/IEC JTC 1/SC 29/WG 11, coding of moving pictures and audio - Maui(HI
Discussion on 3DG CE4: Improvements of existing technologies, TFAN and BBA
ISO/IEC JTC1/SC29/WG11 MPEG2012/ m2827
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