47 research outputs found
Transkrip wawancara bersama Mohd Azmi Mat Nor bekas guru Sekolah Kebangsaan Kuala Krai / Nur Izzati Hanapi and Muhammad Aiman Anuar
Temubual ini adalah antara bekas guru Sekolah Kebangsaan Kuala Krai, Encik Azmi Mat Nor dan pelajar Fakulti Pengurusan Maklumat, Nur Izzati binti Hanapi dan Muhammad Aiman bin Anuar. Temubual ini mengandungi temubual bersama Encik Azmi bin Mat Nor mengenai pengalaman dan pengetahuan beliau tentang sejarah bangunan Sekolah Kebangsaan Kuala Krai semasa mengajar di sekolah tersebut. Transkrip temubual ini telah dijalankan di rumah beliau di PT 1254, Kg Air Terjun Tok Bali, Kelantan pada 10 Mei 2019 bermula jam 8.47 pagi hingga 11.30 pagi. Beliau merupakan bekas guru di Sekolah Kebangsaan Kuala krai dan juga merupakan salah seorang mangsa banjir besar yang telah melanda Kelantan pada tahun 2014. Sekolah Kebangsaan Kuala Krai juga merupakan salah sebuah bangunan yang dilanda banjir besar tersebut. Temubual ini menumpukan pada sejarah bangunan sejak penubuhan dan ciri-ciri bangunan tersebut yang mampu menahan banjir besar Kelantan 2014
Creating awareness on hand, foot, and mouth disease [HFMD] for preschoolers using gamification / Muhammad Aiman Azuar Anuar
Hand, foot and mouth disease (HFMD) were once considered a disease of cattle, has been emerging as a common human childhood disease in the last few years. This disease can cause fatal injuries to the patient where most of them are children. There should be awareness activity about this disease among children. In digital age, technology is prevalent in modern society. Thus, technology can bring into the health care areas to provide a new experience for people. A health care game was designed to create awareness on HFMD. The game helps them increase the sense of awareness about HFMD along with having fun. This project included gamification as a platform. Several related projects were reviewed as a guideline to develop the game on health with game design elements. The HFMD Gamification was developed by using the ADDIE methodology. Five phases of the ADDIE methodology were Analysis, design, develops implements, and evaluate were used to complete the HFMD Gamification. A usability testing with real users was conducted to evaluate the project. The survey method applied by providing the questionnaire to 15 respondents at the age of four to six years old in term of understanding and usability of the gamification on design elements. From the 15 respondents, there were 27% of female and 73% of male respondents. The questionnaire was divided in three sections which are User Interface Satisfaction, Usefulness on Design Elements, and Usability. The questionnaire is scaled from one to three where one represented as disagreed, two as neutral, and three as agreed. The results shows that the mean for User Interface Satisfaction is 2.882, for Usefulness on Design Elements is 2.92, and mean for Usability is 2.95. There is limitation identified in the developed application which is the application was not having verbal instruction. Furthermore, there were also recommendations suggested to improve the HFMD Gamification in the future such as to include verbal instructions, and to have bilingual for the HFMD Gamification The importance of this project is to create awareness about HFMD among children in fun and attractive ways was achieved
Users‘ intention to use I-POS web system / Muhammad Aiman Anuar ...[et al.]
I POS (Integrated Point of Sale) Web System
is a system developed to manage inventory records
aimed at SME (Small Medium Enterprise) business
organizations including purchase and sale records, and
stock movements using calculation automation systems.
There are problems faced by SME business
organizations such as lack of tools for inventory
management and a lack of skills in monitoring profit and
sales records. In addition, improvements need to be
made to improve existing systems to better meet current
situations and problems that cannot be solved by using
present poor systems that make it difficult for SME
business organizations to achieve their goals. I POS Web
System functions to alert and notify sellers to order
stocks of bestselling, exhausted, reduced to ensure stocks
are always up-to-date based on the FIFO concept (stocks
that have expired will undergo appraisal process
whether dumped, recycled, etc.). Besides, I POS Web
System will record the number of existing stock, and the
seller will be able to identify the amount of stock to be
added. Additionally, the I POS Web System can also
produce statistics and graphs on high demand items so
that sellers are always ready to add stock before they
run out. After that, commercialization potential of this
system targeted among Malaysia SME business
organizations that can use through web based system
successfully and also potential of systems to be
integrated into mobile applications to be more
responsive and flexible to rise up market value of
syste
Smart Dustbin / Muhammad Aiman Saipullah
This New Development Product report intends to inform the prospect consumer and user about the product that will be created. The first process of developing the new product is to identify all the consequences and problems that might happen during the development process and the user will be faced. A survey has been completed that involved almost 33 respondents most of them come from the students of UiTM Arau, Perlis, and a few public respondents. The survey will identify all the problems that might the respondents faced regarding the development of the product that will satisfy the user's need and the market requirement. Moreover, the survey also allows the users to suggest ideas of improvement and the users' opinions about the product. The product is related to the development of a smart dustbin with some technology. The purpose of developing the product is to ease the process of managing the wastes from the dustbin. By providing the technology, it might reduce the user from touching the dustbin which prevents them from having a disease when handling the waste from the product. Based on this survey, the users will be asking about their awareness regarding the handling of waste such as the waste disposal frequency in the household, understanding about the concept of the greenhouse, the type of waste they dispose of, and issues and problems faced by them. They are various issues faced by the respondents when handling the waste disposal process. First, the problem is about the current dustbin was unable to separate the leftover and recycle trash. Currently, the respondents need to manually choose the trash that can be recycled such as plastic, paper, and aluminum. Next, the user needs to manually fold the trash when the dustbin was full and needs to replace the new plastic on the dustbin and it will be time-consuming faced by the respondent to finish the process. Furthermore, the respondents also need to manually lift the dustbin caps to insert the trash. This might give some discomfort for them because their hand will be dirty if there is some leftover was left on the dustbin caps. Due to all the problems mentioned above, a smart dustbin is a proposed idea for the New Development Product. This smart dustbin will provide some current technology that helps the users to reduce their time to manage the leftover and recycle trash. This will be included technology such as a sensor on the dustbin that helps it to separate the wastes. Smart dustbin also will provide the space for the trash according to the type of waste which are leftover and recycle items
Bit Enterprise / Muhammad Aiman Hakim Rohani
Vision: Our mainly vision that we are focusing is to be the first choice of customer and all consumer in state of Selangor and also improvising it to be known all over Malaysia Company
Background: Our business name is BIT Enterprise. “BIT” come from the synonym of “pieces”. We also created the alphabetical meaning which is B – Baby, I – In , and T – Trend.
Products: Our product is known as sleeveless multi-size baby’s shirt. It have a special characteristics which we are using buttons that can adjust the size of the shirt so that babies can wear it for a long period and also reducing the cost.
Markets: Our premise is located in Shah Alam Selangor. Because we know that Selangor especially in Shah Alam district is one of the most high potential place to make marketing and gain sales. It is also due to the city place that have a huge and compact amount of citizens and some malls were located near the area can be more attraction to people.
Distribution Channels: We distribute our product to retailer and wholesale at all of the locations that has been choose. For example, we choose Giant and Aeon Big as our wholesaler. For retailer, we choose department store and specialty store. Then the consumer will get our product from the retailer for their personal use
Comparative study between analytic hierarchy process and potential method for machine tools configuration / Muhammad Haziq Ibrahim Khairul Anuar, Sofia Tasmin Shaari and Amirul Aiman Farahi Hanafi
MCDM is a process of making decisions when several factors must be considered simultaneously to rank potential alternatives. To achieve goal, decision must be made, and correct decision can lessen the complexities and uncertainties of the outcomes. There are a lot of tools under MCDM, where AHP and PM are amongst them. However, PM is easily understood as it includes a graphical representation. A case study titled “Use of AHP in decision-making for machine tool configuration for special purpose machines” (Farhan et al., 2016) shows that four levels of hierarchy structures was assessed and the necessary criteria and sub criteria were identified and used in the develop model. Then pairwise comparison matrices were created for each level to compute the weights for the alternatives. From the result obtained in the previous case study, we applied the potential method and created our own case study based on the use of PM. In PM, there are seven steps that are needed to be carried out. We followed all the steps to rank all the sub-criteria and alternatives. The results obtained for the global weight are derived from the local weight of the comparison matrix of sub-criteria with respect to criteria. The result of global weightage ranking A5 as the most preferred alternative, A3 is the second most preferred alternative, A1 is the third most preferred alternative and A2, A4, A6 have the same rank making them the lowest preferred alternatives. The ranking of the alternatives obtained from this case study is exactly same as in the case study using AHP. We can conclude that PM can also be used in machine tool configuration of the special purpose machine with addition of graphical representation
Message in Syntax and Semi-Sentence To Taj Aal-Din Muhammad bin Muhammad known as Al-Fadhil Al-Isfaraeni He Died in (684 AH) Study and Investigation
This text (the subject of the investigation) is a precious message in its chapter, written by its owner, Taj al-Din Muhammad bin Muhammad, known as Al-Fadil Al-Isfaraeni, who died in the year 684 AH, and its topic in the syntax of the sentence and the semi-sentence, in which he collected the matter scattered and separated, divided and arranged, and mentioned various examples, relying on that Mental division, all of this is a desire to pave the expression and its rules, and overcome its obstacles to its requestor, so the message structure with intentional consistency came out, edited in the clearest and most accurate terms; By the grace of God Almighty, this research concluded with the output of this valuable message, achieving its benefits according to the known origins of the investigation, providing a definition of its author based on fragments about it, and which were sporadic in the printed books and scientific messages, and a study of the text of the message showing its object, method, and method of the author
Ace-Spire Your MUET: English Club's MUET preparation webinar / Muhammad Aiman Abdul Halim and Nazima Versay Kudus
On 10th June 2023, the English Language Club of UiTM Cawangan Pulau Pinang (UiTMCPP) hosted an intensive Malaysian University English Test (MUET) webinar under the name "Ace-Spire Your MUET." This programme aimed to guide and motivate students gearing up for their imminent MUET examinations, providing them with essential tips and strategies to ace MUET questions while nurturing their analytical skills. Despite postponement of nearly two months from its original date, this 3-hour webinar witnessed the enthusiastic participation of 17 UiTM students and 26 Form Six students from other esteemed institutions. Guided by two Akademi Pengajian Bahasa (APB) lecturers as programme advisors, this initiative was driven solely by passion and collaboration, devoid of any university budget. In a collaboration with Penerbit Ehsan, the English Language Club had successfully provided participants with textbooks, webinar platform, and the expertise of an acclaimed MUET examiner, Mr. Choo Wan Yat. As the author of ACE MUET, along with a repertoire of other esteemed workbooks and textbooks, Mr. Choo is a highly sought-after speaker in the MUET community. His expertise shone as he delved into MUET's Writing and Reading components, endowing participants with invaluable insights aligned with the latest syllabus based on the Common European Framework of Reference for Languages (CEFR)
Magic gaming studio / Meor Muhammad Hakimi Abd Malik...[et al.]
This business plan is a new projected business that have been named as Magic Gaming Studio. The name of the company came from the agreement of all member of partnerships of the company itself. It shows that we provide a place to hang out and provide with the modern technologies to the customers. The name itself is easy to memorize and pronounce. As for the business, we are providing a bar and gaming stations to the customer. We prepare the room for prayer. As with these facilities that we are providing it can attract young adult and stress workers to have a chill at our place for them to release their tension. The bar will provide more to snack foods, so that the customer will get sugar rush for them to spend a day in our place. We are starting out our business with the total capital of RM 52,900 by the partners that contribute RM 13,225 each person. We have five main workers that are general manager, administration manager, operational manager, marketing manager and financial manager
The Perception of Social Media Usage on the Development of Democracy in Selangor
The main of this study is to identify the relationship between the perception of social media usage on the development of democracy in Malaysian as reference. This study used a quantitative approach and survey analysis research method. Data were collected systematically based on data structured questionnaire survey.. The sample selection is based on a randomly-target focus and consists of 384 local youth in Selangor as respondents. Probability sampling is selected, and the collection of systemic information requires careful selection and accurate measurement of the unit explored for each variable to clarify the purpose of the study at the end. The study's findings show a significant relationship between social media influences towards the development of democracy in Malaysia. The relationship shows a positive correlation between the perception level of social media users and the level of understanding towards the development of democracy (r=0.838, p=0.001). Furthermore, the relationship between the level of understanding reported a strong and positive correlation with the level of attitudes of social media users towards the development of democracy in Malaysia (r=0.807, p=0.001). Meanwhile, there is a strong positive correlation between the perception level of social media users and the level of attitudes towards the development of democracy (r=0.884, p=0.001). This indicated that the respondents' perception, understanding and attitudes towards the development of democracy in Malaysia are good and correlated
