1,720,962 research outputs found

    XRWALC 3 - Digital Twins, Immersive Technologies and the Workplace of the Future

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    ABSTRACT Immersive technologies and digital twins have the potential to improve different work activities, for example, in manufacturing, logistics, customer service activities, among others, to increase overall employee efficiency. When combined with computational intelligence mechanisms, these technologies can produce context-aware adaptive environments, supporting the decision-making process. Its use can also lead to a much faster knowledge transfer and a deeper understanding of different processes, improving experience-based learning. This paper explores the uses of immersive technologies and digital twins in the workplace and reflections on the future of work. HOW TO CITE (APA) Peña-Rios, A. (2022). Digital Twins, Immersive Technologies and the Workplace of the Future. In 1st Int. Workshop on Analytics, Learning & Collaboration in eXtended Reality - ACM International Conference on Interactive Media Experiences: IMX 2022 (pp. 197-204). Aveiro, Portugal.  </p

    Multi-User Mixed Reality Environments for Distance Learning

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    Technological innovation is changing every aspect of our lives and extending into education, where it is introducing profound changes to both the traditional classroom and online learning environments. This chapter explores the future of MUVEs, focusing particularly on immersive mixed reality learning environments and the challenges involved in the shift to multidimensional environments in education. It reviews the earlier developments in MUVEs and identifies a barrier to their deployment in science and engineering education: their inability to support physical collaborative laboratory work. The chapter then explains how advances in mixed-reality research may offer a solution to this problem through a case study of a cutting-edge example of such an approach, the BReal Lab, together with a summary of evaluation results gained from a trial involving students in 5 different countries. Finally, the chapter concludes by reflecting on the issues raised and speculates on possible future directions that work on mixed-reality MUVEs might take.</jats:p

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    xReality interactions within an immersive blended reality learning space

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    Abstract. Multi-user virtual environments (MUVEs), used in training, entertainment and education, had been a reality for several years now, allowing users to perform collaborative activities using virtual settings and virtual objects. Nowadays, technological advances are opening the possibility of integrating multiuser virtual environments with so-called ubiquitous virtual reality (U-VR); extending and complementing real and virtual worlds in a blended reality space. In this work-in-progress paper we describe our efforts towards the implementation of a blended reality distributed system, to achieve integration between real and virtual objects., using smart objects (xReality objects) and immersive technology in a mixed reality learning environment, extending our previous work towards the creation of a holistic option to enable geographically dispersed learners to collaborate on laboratory activities
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