47 research outputs found
NASKAH QAWA'IDU L-ISLAM WA L-IMAN (Suntingan Teks dan Kajian Pragmatik)
Muna, Ana Fauzul. 2018. Qawa'idu l-Islam wa l-iman’s Manuscript (Editing teks and pragmatic studies). Skripsi. Faculty of Humanities, Diponogoro University. Leaders I Dr. M. Abdullah, M.A, II Drs. M. Muzakka, M.Hum.
Qawa'idu l-Islam wa l-iman’s Manuscript (QII) is the ancient manuscript who has an Arabic letter and Malay. QII is manuscript that saved in Nasional Library of Indonesian Republic with manuscript number BR 418. This manuscript has three teks among others: fiqh, Friday prayer, and tauhid. The author count heavely on the first teks which is fiqh.
This research has a purpose for present editing teks and explain advantage in teks based on pragmatic studies. The author use two theory among others: philology and pragmatic. This research use some methods which is: collection, analysis, and present the data inside. Data analysis divided in two part which is philology and pragmatic. And then the data presented by discriptive method.
The result of analysis from QII manuscript contain two function which is: religion function and education function. The religion function in QII manuscript contain pillars of Islam among others: Syahadat, prayer, obligatory charity, fasting, hajj trip. Thaharah include istinja, wudu, take a bath, menstruation, nifas, and tayamum. Pillars of faith is believe to Allah, while education function in the QII manuscript contain advice to study hard, pray when go and out from bathroom.
Key word: Qawa'idu l-Islam wa l-iman’s manuscript, philology, pragmatic
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Consideration of persuasive technology on users acceptance of e-commerce: exploring perceived persuasiveness
Persuasive technologies, used within in the domain of interactive technology, are used broadly in social contexts to encourage customers towards positive behavior change. In the context of e-commerce, persuasive technologies have already been extensively applied in the area of marketing to enhancing system credibility, however the issue of ‘persuasiveness’, and its role on positive user acceptance of technology, has not been investigated in the technology acceptance literature. This paper reviews theories and models of users’ acceptance and use in relation with persuasive technology, and identifies their limitation when considering the impact of persuasive technology on users’ acceptance of technology; thus justifying a need to add consideration of ‘perceived persuasiveness’. We conclude by identifying variables associated with perceived persuasiveness, and suggest key research directions for future research
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Online persuasion for e-commerce websites
The persuasive design of e-commerce websites has been shown to support people with online purchases. Therefore, it is important to understand how persuasive applications are used and assimilated into e-commerce website designs. This paper demonstrates how the PSD model’s persuasive features could be used to build a bridge supporting the extraction and evaluation of persuasive features in such e-commerce websites; thus practically explaining how feature implementation can enhance website persuasiveness. To support a deeper understanding of persuasive e-commerce website design, this research, using the Persuasive Systems Design (PSD) model, identifies the distinct persuasive features currently assimilated in ten successful e-commerce websites. The results revealed extensive use of persuasive features; particularly features related to dialogue support, credibility support, and primary task support; thus highlighting weaknesses in the implementation of social support features. In conclusion we suggest possible ways for enhancing persuasive feature implementation via appropriate contextual examples and explanation
What Impacts Backers’ Behavior to Fund Reward-Based Crowdfunding Projects? A Systematic Review Study
Background: With Covid-19 spreading across the world, many economic issues have raised. Effort is continued to support vulnerable individuals and start-ups to survive during this pandemic. Reward-based crowdfunding (RBCF) is seen as alternative sustainable finance in the Fintech industry. It allows fund-seekers to pledge an investment through RBCF platforms such as Kickstarter for funding their projects. Backers will get a reward in return. Research has shown that factors impacting the backers\u27 behavior are crucial in determining the success of RBCF campaigns. However, there is a literature gap in providing a holistic view of these factors. Therefore, this paper aims to review and identify factors impacting backers\u27 behavior by conducting a Systematic Literature Review (SLR).
Method: This paper employs the three stages in conducting the SLR. It starts with identifying the review strategy where a search string is developed. A total of 323 papers from 2012 up to 2019 from two main academic databases, i.e. IEEE Xplore and ScienceDirect were retrieved. After applying the quality assessment criteria, 33 papers were qualified for the analysis. Thematic analysis was then applied to thematically categories the identified factors.
Results: A large set of factors was identified in the literature. Identified factors were classified under nine main themes. These themes are Team Characteristics, Project Characteristics, Social Influence, User Generated Content, Risk, Distrust, Upfront Marketing, Environment Readiness, and Backers Motivation.
Conclusions: This paper contributes theoretically by comprehensively identify factors impacting backers’ behavior toward using RBCF. The findings also contribute empirically, particularly to the fund-seekers, to help them understand what factors might impact the backer’s behavior and enhance their chances of designing a successful campaign
Achieving Sustainability through the Circular Economy in the Space Sector
Inspired by Industry 4.0, the Space 4.0 terminology is coined to reflect the new era where technologies
have enabled more actors from the commercial sector or developing nations to participate in the value
chain. This phenomenon has also prompted sustainability issues such as the vast amount of space debris
orbiting Earth. Circular economy could offer a solution for the sustainability issue. However, the existing
information system (IS) research shows limited work in integrating Industry 4.0 and circular economy
in achieving sustainability, including the space sector. Therefore, this developmental paper aims to fill
this gap by first studying the relevant concepts followed by illustrating the next phase of this research
using case studies. This research intends to contribute to achieving sustainability by circular economy
driven by Industry 4.0 in the space sector, which will be pivotal in expanding the domain knowledge of
IS research
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Persuasive technology and users acceptance of e-commerce: users perceptions of website persuasiveness
Persuasive technologies have been extensively applied in the context of e-commerce for the purpose of marketing, enhancing system credibility, and motivating users to adopt the systems. Recognising that persuasion impacts on consumer behaviour to purchase online have not been investigated previously. This study reviews theories of technology acceptance, and identifies their limitation in not considering the effect of persuasive technologies when determining user online technology acceptance. The study proposes a theoretical model that considers the effect of persuasive technologies on consumer acceptance of e-commerce websites; with consideration of other related variables, i.e. trust and technological attributes. Moreover the paper proposes a model based on the UTAUT2, which contains relevant contributing factors; including the concept of perceived persuasiveness
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Exploring the impact of persuasive features on customer satisfaction levels of e-commerce websites based on the Kano model
This study investigated user needs and expectations in relation to the 28 persuasive features of the Persuasive Systems Design model. It adopted the Kano’s model of customer needs and expectations to examine perceive user satisfaction or dissatisfaction levels of the various system features on e-commerce websites. The findings provide guidelines for designing e-commerce platforms and websites that seek to employ persuasive strategies to enhance user experience. It was observed that persuasive system features do not consistently affect user satisfaction and dissatisfaction levels. Features relating to dialogue support had the highest influence on user satisfaction levels; followed respectively by credibility support and primary task support. Social support features do not have a high influence on user satis-faction. No persuasive system feature emerged as a “must-be” feature
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Context relevant persuasive interaction and design: consideration of human factors influencing B2C persuasive interaction
The revolutions of electronic and mobile commerce have opened up unique opportunities for global marketing and business to consumer (B2C) persuasive interaction; with the aim of influencing user behavior. The success or failure of such persuasive interaction is impacted by cultural, social, and personal dimensions. Accordingly, failure to consider such dimensions risks the user forming a negative attitude towards retailer’s websites or mobile applications, which subsequently threatens customer behavior. A better understanding of human factors influencing the way people perceive B2C persuasive interaction is needed. This paper is introduces the concept of a context relevant persuasive interaction and proposes a guideline for designing relevant B2C persuasive interaction
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Persuasive technology and users acceptance of e-commerce: exploring perceived persuasiveness
This paper reviews theories and models of users’ acceptance and use in relation to “persuasive technology”, to justify the need to add consideration of ‘perceived persuasiveness’. We conclude by identifying variables associated with perceived persuasiveness, and highlight important future research directions in this domain
Teachers' Perceptions of Students' Use of Generative AI in Summative Assessments at Higher Education Institutions: An Exploratory Study
The rise of generative AI (GAI) is affecting various sectors, including higher education (HE). In HE,
educators are grappling with students' use of GAI, which might infringe upon academic integrity. Given
the pervasiveness of this technology, particularly through free AI tools, it should be utilised for its
benefits rather than merely blocked. Thus, responsible use of AI in higher education is essential.
However, encouraging students to openly declare their use of AI in summative assessments, for
transparency purposes, has led to fears of negative perception and potential marking down by teachers.
There is currently limited research in this area. Hence, this study aims to explore the boundary of
students using GAI in assessments by gathering views from teachers through an exploratory survey. It
contributes theoretically to responsible AI literature, extending it to HE, and practically by developing
guidelines for AI use in student assessments, potentially informing university policy
