1,721,040 research outputs found

    Prototyping device ecologies: Physical to digital and viceversa

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    This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of device ecologies. Therefore, participants will be able to explore how the toolkit support to physical/digital interaction gives people with low, when no, technical skills the possibility to rapidly prototype interactions among heterogeneous devices, thus blurring the boundaries between the physical and the digital world. The Studio is structured in two parts: in the first one, participants will get familiar with the toolkit hardware and software functionalities. In the second part they will experiment directly the toolkit capabilities by developing interactions among digitally-augmented objects in a cultural heritage context. We expect, in this Studio, people to learn what are the possibilities and challenges in the development of device ecologies. Copyright is held by the owner/author(s)

    Visual tag authoring: Picture extraction via localized, collaborative tagging

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    In this work we present a system to encode location based information extracted from a media collection (the Flickr tagging system) into a single 2D physical label. This information is clustered by using locations metadata (geotags) and key-words (tags) associated to pictures. Our system helps two types of users: the user authoring the physical label and the final user who retrieves up-to-date information scanning the label with his/her camera phone. Preliminary results for a given seed word (the tag Napoli) on 3000 photographs are presented, together with some ad-hoc weighting factors that help in finding significant pictures (representing places) that can be associated to a specific area. Copyright 2008 ACM

    Don't Touch Me: Multi-user annotations on a map in large display environments

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    Touchless interaction techniques do not require physical contact while interacting with a system so to allow natural interaction with digital information, made tangible in the physical world through pervasive screen displays. In this project we explore the use of Nintendo Wii Remote controller as a touchless interface for interacting with map based applications in large displays environments. A prototype (Don't Touch Me) was developed that allows users to collaborative place multimodal annotations on a map: pictorials, auditives and haptics. Copyright © 2010 ACM

    Interactive accessible notifications for emergency notification systems

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    Notifications are critical when an emergency scenario is going to happen (e.g. a hurricane approaching); so the ability to transmit notifications to different kind of users is a crucial feature for Emergency Management Systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deaf blind people). The knowledge codified in the proposed ontology could be used to enhance and promote the use of non-conventional interfaces for notifying emergency messages thus providing accessibility under different conditions and for different kind of users. © 2009 Springer Berlin Heidelberg

    A design patterns catalog for web-based emergency management systems

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    The design of domain specific information systems, like Emergency Management Systems, has to rely on the participation of experts with different backgrounds. Such multi-disciplinary process is often characterized by misunderstandings and communication problems. In this context, design patterns might be a useful tool to communicate ideas since patterns collect solutions to recurrent problems in a domain using a language that should be understandable by a general audience with no technical knowledge. In this paper we introduce a catalog of design patterns for Web-based Emergency Management Systems (WEMS). We have used three sources to find out patterns: design principles for WEMS, existing WEMS and design patterns from related design areas including interaction, ubiquitous computing or security. Furthermore, the catalog is deployed as a collaborative web application so that designers can navigate through the patterns space but they can also make the collection grow adding their own expertise. © Springer-Verlag 2010

    CAP-ONES: An emergency notification system for all

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    In this paper we present an ontology-based system for managing emergency alert notifications. Our purpose is to generate emergency alerts that are accessible to different kinds of people, paying special attention to more vulnerable collectives like impaired people. By adapting alerts to different devices and users we can allow Emergency Management Systems (EMS) to communicate with collectives like blind or deaf people whom otherwise will be unreachable by usual channels. Moreover, if we consider the constrains imposed by the nature of the emergency situations we can also improve the information transmission to cope with situational disabilities (e.g. smoke during a fire can cause low vision problems). We centered our system architecture on two characteristics: The first one is an ontology that codifies knowledge about accessibility, devices, disabilities, emergencies and media so the alert notification can be tailored according to different parameters; the second one is the use of an open standard like the CAP (Common Alerting Protocol) that enables our system to interoperate with other existing systems
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