National Library of Finland DSpace Services
Not a member yet
86391 research outputs found
Sort by
Ricoeur on the Heart of Conflict and Thumotic Peace
Following Part I, this essay (Part II) continues my attempt to develop an ontology of peace by drawing resources from Ricœur’s thought. I begin with Augustine, Dionysius, and Aquinas to show that peace is not contrary to our humanity but is a natural desire that runs with the grain of our being. This account is complicated by the category of the irascible, however, which Ricœur interprets as an appetite for difficulty, suggesting the human desire for peace is not directly continuous with the simple animal desire for rest and repose. Instead, there is a fundamental conflict at the heart of human being, which Ricœur identifies as thumos. I argue that thumos is not opposed to peace, but instead plays the essential role of mobilizing peace, just as it mobilizes other virtues like courage, moderation, and justice. Moreover, the right ordering of thumos does not eliminate the constitutive conflict of the self; right ordering is right conflict, with the right proportion of the disproportion of finite and infinite. As a result, this essay deepens our understanding of peace as more than rest and repose, and in turn also deepens our understanding of what rest is—in faith and hope as the finely tuned affective tension that makes up the self
The Narrative Possiblity of Peace and Understanding
With its emphasis on action and new possibilities opened by imagination, Paul Ricœur’s narrative theory offers insights to understanding each other in a world of polarized views. His theory is helpful in describing the potential that narrating has in shaping and reshaping the course of action and the possibility for peace. Taking narrative as leading towards peace and understanding makes us attentive to listening to the narratives and those that narrate. While confronting the narrative, one is invited in the world of that text (or that speech). This is possible through imagination. Narrative reveals other points of views than our own. Often it increases empathy and opportunities for reconciliation
Storytelling in Brand Communication : An analysis of the use of storytelling in commercials during and after the Super Bowl
Heutzutage werden Zuschauer täglich mit Werbebotschaften und Informationen überflutet. Um die Aufmerksamkeit von Verbrauchern zu behalten sind Werbefilme, im Storytellingformat, als eines der wirksamsten Mittel etabliert, mit denen Marken ihre Botschaften vermitteln können. Großereignisse wie der Super Bowl bieten eine besonders gute Plattform, um die Geschichte und Werte eines Unternehmens zu präsentieren, da sie ein besonders diverses Publikum erreichen. Die Halbzeitshow und die dazugehörigen Werbespots sind inzwischen selbst zu einem Spektakel geworden. Schon lange kann man beobachten, wie die Werbespots während des Super Bowls immer aufwendiger gestaltet werden und Marken immer höhere Summen ausgeben, um Spots zu produzieren, die beeindrucken und in Erinnerung bleiben. Ich vergleiche die Verwendung von Storytelling in Werbespots, die während und nach dem Super Bowls 2023 ausgestrahlt wurden, anhand von zwei Marken die jeweils einen Spot während und einen nach dem Super Bowl 2023 veröffentlicht haben. Ich analysiere dabei die Merkmale von Werbespots, ihre Typologien, den Einsatz von Emotionen, ihre narrative Struktur und die Verwendung von Archetypen. Die Ergebnisse deuten darauf hin, dass das Storytelling in Werbespots während des Super Bowls ausführlicher und aufwendiger umgesetzt wird als nach dem Super Bowl. Insbesondere die Verwendung von Emotionen und die Komplexität der Charaktere sind in den Super Bowl-Werbespots intensiver ausgeprägt als in Werbespots die nach dem Super Bowl ausgestrahlt wurden
Communication Strategies During Times of Crisis in the Gaming-Industry : An Analysis of the Communication During the Activision- Blizzard Scandal
Diese Masterarbeit erörtert die Forschungsfrage: Welche Kommunikationsstrategien gibt es, die Videospiel-Unternehmen einsetzen, um Krisensituationen zu bewältigen?, am Beispiel des Activision-Blizzard Skandals. Der Skandal, der durch eine Klage des California Civil Right Departments im Jahr 2021 ausgelöst wurde, offenbart schwerwiegende Missstände in der Unternehmenskultur, darunter systematische sexuelle Belästigung und Diskriminierung. Die Analyse erfolgt anhand einer Mischung von Methoden, welche die unterschiedlichen Kommunikationsstrategien der Kommunikatoren des Unternehmens in den verschiedenen Phasen analysiert. In der Vorwarnphase setzte Activision Blizzard auf Abwehrstrategien wie Denial und Evading Responsibility, was die Krise verschärfte. Die Akute Phase war geprägt von intensiven Reaktionen der Mitarbeiter und der Öffentlichkeit, worauf das Unternehmen mit Corrective Actions und Mortification reagierte, jedoch ohne die Krise nachhaltig zu entschärfen. In der Chronischen Phase zeigte sich eine gemischte Bilanz der Kommunikationsstrategien, wobei positive Ansätze wie Empathie und Bolstering durch mangelnde Transparenz und Minimization untergraben wurden. Erst mit der Übernahme durch Microsoft zeichnete sich ansatzweise eine Lernphase ab, in der eine transparentere Kommunikation verfolgt wurde. Die Arbeit zeigt, dass erfolgreiche Krisenkommunikation in der Videospielindustrie stark von Transparenz, Einheitlichkeit und Empathie abhängt. Die Analyse verdeutlicht die Notwendigkeit präventiver Strategien, um Krisen frühzeitig zu begegnen und das Vertrauen der Stakeholder zu bewahren. Zukünftige Untersuchungen könnten sich darauf konzentrieren, wie solche Strategien entwickelt und implementiert werden können, um ähnliche Krisen in der Zukunft zu vermeiden
Traditional view system vs. Kotlin-Driven Jetpack Compose in Native Android Development
The evolution from the traditional View system to Jetpack Compose in Android Application development marks a significant change in user interface (UI) design paradigms. This thesis explores and compares two approaches to Android UI development paradigms: the traditional view system and Jetpack Compose.
The traditional XML-based view system depends on imperative programming and an event-driven architecture. In contrast, Jetpack Compose introduces a declarative approach, utilizing Kotlin's expressive syntax to simplify UI development. The analysis investigates the imperative and declarative approaches, exploring key architectural differences, rendering pipelines, and development workflows of both paradigms.
To provide a thorough comparison, the study conducts a series of experiments and performance benchmarks, evaluating aspects such as UI design flexibility, energy consumption, memory efficiency, and code maintainability. The research also assesses development efficiency and the ease of scalability for both approaches.
This thesis implements identical Android applications using the traditional XML-based view system and Jetpack Compose and provides a comprehensive comparison of their strengths, weaknesses, and industry adoption. The findings aim to assist Android developers in choosing the most suitable development paradigm based on project requirements, team expertise, and long-term maintenance considerations
Exploring the potential of commercial video games in enhancing operations analysis
In the evolving landscape of education and training, commercial computer games emerge as a novel avenue for operational analysis within military contexts. This article explores the application potential and limitations of such games in supporting decision-making processes. Through a qualitative case study involving usability testing with five participants, two distinct games, Tabletop Simulator and Combat Mission: Black Sea, were evaluated for their operational analysis utility. The findings reveal that while commercial games offer benefits such as cost-effectiveness, accessibility, and visual engagement, their applicability in operational analysis remains constrained. Limitations include inadequate analytical tools and language barriers. Additionally, the effort-to-benefit ratio for creating detailed scenarios is unfavorable. The study’s insights are pertinent to similar styled games and cyber boards, highlighting a nuanced potential for integrating commercial games into operational analysis frameworks
Multi-Layered Satellite Communications Systems for Ultra-High Availability and Resilience
Satellite communications systems provide a means to connect people and devices in hard-to-reach locations. Traditional geostationary orbit (GEO) satellite systems and low Earth orbit (LEO) constellations, having their own strengths and weaknesses, have been used as separate systems serving different markets and customers. In this article, we analyze how satellite systems in different orbits could be integrated together and used as a multi-layer satellite system (MLSS) to improve communication services. The optimization concerns combining the strengths of different layers that include a larger coverage area as one moves up by each layer of altitude and a shorter delay as one moves down by each layer of altitude. We review the current literature and market estimates and use the information to provide a thorough assessment of the economic, regulatory, and technological enablers of the MLSS. We define the MLSS concept and the architecture and describe our testbed and the simulation tools used as a comprehensive engineering proof-of-concept. The validation results confirm that the MLSS approach can intelligently exploit the smaller jitter of GEO and shorter delay of LEO connections, and it can increase the availability and resilience of communication services. As a main conclusion, we can say that multi-layered networks and the integration of satellite and terrestrial segments seem very promising candidates for future 6G systems
Generating policy alternatives for decision making : A process model, behavioural issues, and an experiment
The generation of alternative policies is essential in complex decision tasks with multiple interests and stakeholders. A diverse set of policies is typically desirable to cover the range of options and objectives. Decision modelling literature has often assumed that clearly defined decision alternatives are readily available. This is not a realistic assumption in practice. We present a structured process model for the generation of policy alternatives in settings that include non-quantifiable elements and where portfolio optimisation approaches are not applicable. Behavioural issues and path dependence as well as heuristics and biases which can occur during the process are discussed. The behavioural experiment compares policy alternatives obtained by using two different portfolio generation techniques. The results of the experiment demonstrate that path dependence can occur in policy generation. We report thinking patterns of subjects which relate to biases and heuristics
Human Factors Make or Break Cybersecurity!
Social engineering attacks often exploit human traits like trust or fear, targeting network devices and personnel. Human vulnerabilities often stem from carelessness, unintentional errors, or lack of awareness. This study investigates how these and other human factors influence cybersecurity while also recognising the role of technology. Threats due to human elements, such as social engineering, cognition, and organisational security cultures, and outside influences, e.g., intentional cybercrime and phishing, can be countered with cyber skills and training. This research looks at prior findings in the areas of individual differences, such as intelligence, cognition, personality traits, and personal cybersecurity behaviours. Organisational factors, such as resource allocation, legal requirements, and technology design, are critical components that influence cybersecurity. This study notes the interconnectedness of the fields of cybersecurity, privacy, and application security. Based on a review of project deliverables, this study highlights cognitive biases, compulsive internet usage, cyberloafing, and password vulnerabilities as significant recognised challenges. Additionally, the study delves into organisational implications, including the role of, e.g., organisational culture in risk mitigation and the impact of Bring Your Own Device policies on security. Ultimately, the findings underscore the importance of holistic approaches to cybersecurity, integrating human, organisational, technological, legal, and ethical considerations.ei tietoa saavutettavuudest