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Predictive precision in battery recycling: unveiling lithium battery recycling potential through machine learning
This paper explores the application of machine learning in battery recycling, aiming to enhance sustainability and process efficiency. The research focuses on three key areas: (i) Investigating machine learning's potential in predicting battery recycling viability, optimizing processes, and improving resource recovery. (ii) Assessing machine learning's impact on addressing engineering challenges within recycling. (iii) Introducing a streamlined framework for the application of machine learning in this domain. The study comprehensively analyzes scientific principles, methodologies, and algorithms relevant to battery recycling. Furthermore, it examines practical implications and challenges associated with implementing machine learning techniques in real-world scenarios. Our comparative analysis reveals that the proposed framework offers numerous advantages and effectively addresses common limitations seen in previous models. Notably, this framework provides detailed insights into pre-processing, feature engineering, and evaluation phases, catering to researchers with varying technical skills for effective model application in analysis and product development
Warning: High incidence rate of cognitive impairment from electroconvulsive therapy with adolescents
Immersive gaming in the fashion arena: an investigation of brand coolness and its mediating role on brand equity
PurposeThis study's aim was to investigate the role of the perceived values of gaming on consumers' perceptions of brands as cool as well as the impacts on the consumer–brand equity relationship. The study proposed a framework highlighting the influences of fashion-branded games on brand coolness and building fashion brands' overall equity. As significant factors affecting gamers, gender and gaming have been studied as moderators affecting the overall proposed framework.Design/methodology/approachA quantitative method was used to assess the significance of the relationships within the proposed model. Partial least squares structural equation modeling technique was implemented to assess the framework's relationships with a sample size of 248 active online gamers.FindingsThe findings indicate that brand equity is positively associated with perceived brand coolness. Furthermore, of the three core online game values, perceived enjoyment was most strongly associated with perceived brand coolness, with other values, such as self-expression and perceived emotional challenge, having a weaker association. The multigroup analysis results further suggest that in the fashion industry, building brand equity through online games is strongly related to perceived brand coolness among female respondents, with the role of perceived brand coolness affecting male respondents to a lesser degree.Originality/valueThe contribution of this study to the existing literature consists in providing a deeper understanding of the impact of branded games on fashion brands' overall equity. The results provide insights for fashion brand managers into the significant effect of fashion gaming collaborations on consumers' behavioral outcomes
Antisemitism is a form of racism – or is it?
The article discusses relationships between racism and antisemitism. It focuses on three major contestations which have taken place during the post WW2 era(s) regarding the ways racism, antisemitism and the relationships between them should be analysed. The first examines the different academic disciplinary approaches from which racism and antisemitism need to be studied. The second concerns the relationship between antisemitism, racism and modernity, introducing the notion of ‘new antisemitism’ which has become entangled in this contestation. The third examines how understanding racism and antisemitism relates to the theory and politics of intersectionality. The article argues against exclusionary constructions of racism resulting from different forms of identity politics. It calls for an inclusive definition of racism in which vernacular and specific forms of racism can be contextualised and analysed within an encompassing de-centered non-Eurocentric definition of racism. Within such an analytical framework, antisemitism should be seen as a form of racism
Can manager's listening behavior benefit employees? Power distance may have the answer
The current research investigated employee’s perception of their manager’s listening behavior (MLB). Drawing on the group-value theory, we examined the role of MLB and analyzed its effect through employee’s power distance orientation. We distributed questionnaires to 219 employees and adopted two-wave data collection to ameliorate the bias of common method variance. Statistical analysis revealed that MLB was related to employees’ well-being and work engagement. For employees with lower power distance orientation, MLB led to more self-esteem. For employees with higher power distance orientation, MLB did not affect their self-esteem. MLB was not always beneficial to the employees, as individuals may interpret MLB positively or negatively. Research findings have brought new insights into the listening literature, particularly from the perspective of manager’s listening behavior. We encourage the organizations to incorporate listening skills into the education programs (for training incumbent managers) and recruitment criterions (for hiring new managers). Implications on the manager-employee relationship are also discussed
Attention control in autism: Eye-tracking findings from pre-school children in a low- and middle-income country setting
Alterations in the development of attention control and learning have been associated with autism and can be measured using the ‘antisaccade task’, which assesses a child’s ability to make an oculomotor response away from a distracting stimulus, and learn to instead anticipate a later reward. We aimed to assess these cognitive processes using portable eye-tracking in an understudied population of pre-school children with and without a diagnosis of autism spectrum disorder in community settings in New Delhi, India. The eye-tracking antisaccade task was presented to children in three groups (n = 104) (children with a clinical diagnosis of autism spectrum disorder or intellectual disability and children meeting developmental milestones). In accordance with findings from high-income, laboratory-based environments, children learnt to anticipate looks towards a reward, as well as inhibit eye-movements towards a distractor stimulus. We also provide novel evidence that while differences in inhibition responses might be applicable to multiple developmental conditions, a reduced learning to anticipate looks towards a target in this age group may be specific to autism. This eye-tracking task may, therefore, have the potential to identify and assess autism specific traits across development, and be used in longitudinal research studies such as investigating response to intervention in low-resource settings
Using role-play to develop the confidence of primary-phase trainee teachers to manage low-level disruptive behaviour in the classroom
This research evaluated the potential of using role-play activities to improve the confidence of primary-phase trainee teachers to manage common low-level disruptive behaviours exhibited by pupils in the classroom during initial teacher training (ITT).The research concluded that role-play activities improved the confidence levels of trainees to manage common low-level disruptive behaviours and that trainees who participated in these activities were more confident at the end of training than those who did not. The primary benefit of the role-play activities was the opportunity for trainees to rehearse strategies and responses to low-level disruptive behaviours in a low-stakes context
The Politics and Ethics of Transhumanism: Techno-human Evolution and Advanced Capitalism
Transhumanism is a philosophy which advocates for the use of technology to radically enhance human capacities.This book interrogates the promises of transhumanism, arguing that it is deeply entwined with capitalist ideology. In an era of escalating crisis and soaring inequality, it casts doubt on a utopian techno-capitalist narrative of unending progress. In critiquing the transhumanist project, the book offers an alternative ethical framework for the future of life on the planet.As the debates around the advancement of AI and corporate-led digital technologies intensify, this is an important read for academics as well as policy makers
Curriculum in a Changing World: 50 think pieces on education, policy, practice, innovation and inclusion
Consumer Behaviour and Digital Transformation
This comprehensive textbook explores how technological developments and emerging technologies impact on, and engage with, consumer behaviour and decision making globally. The book will enable readers to develop a coherent understanding of the basic underpinnings of consumer behaviour as they relate to individual and group-oriented consumption decisions, offering insight into how consumer behaviour, contemporary real-life situations, and digital technology are inextricably linked.Key learning objectives, exercises and activities, boxed examples and analytical frameworks facilitate and enrich students’ learning. Each chapter includes ‘pause, plan, and practice (PPP)’ activities, as well as real-life case studies exploring digital consumption, digital consumer experiences, and digital trends across industries, from global companies such as Nike and McDonald’s to the digital transformation of SMEs. Combining a thorough examination of traditional theory with a fresh approach to the impact of digital transformation on consumer behaviour, this textbook should be core reading for advanced undergraduate and postgraduate students studying Consumer Behaviour, Consumer Psychology, Customer Experience Management, and Digital Marketing.This book will be accompanied by online resources for the use of instructors, including PowerPoint slides and a test bank