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    191 research outputs found

    The Effectiveness of Outdoor Learning-Based IPA Learning on Concept Mastery and Science Process Skills of Students in Class VIII SMP Negeri Sumber Rejo

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    This study aims to improve students' mastery of concepts and skills by using outdoor learning-based science learning, the method used in this study is a quasi-experiment (pseudo- design) with a randomized control group pretest-posttest design. The population of this study was the 8th grade students of SMP Negeri Sumber Rejo, then the research sample was selected through simple random sampling method. The research subjects used were students of class VIIIA as the experimental class and students of class VIIIC as the control class. Research data were obtained through test instruments and non-test instruments. Data analysis techniques used percentages for science process skills and t-tests for concept understanding. Hypothesis testing with t-test using SPSS program obtained Sig value 0.000 <0.05, then Ha is accepted and Ho is rejected, which means that outdoor learning-based science learning is effective to improve students' concept understanding and science process skills. Based on the observation of students' science process skills at the first meeting in the experimental class was 79.7% while in the control class was 64.6%. The average value of the observation of science process skills at the second meeting in the experimental class was 84.8% while in the control class was 74.6%

    Conceptual Understanding of Immune System: Implementation of Teams Games Tournament Learning Model Using Kahoot

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    The immune system material requires a level of abstract thinking, this abstract material makes it difficult for students to learn. Complex and abstract subject matter requires a good understanding of concepts. One way to make it easier for students to understand the concept is by actively involving students and planning effective learning through the cooperative learning model of the Teams Games Tournament (TGT) type using Kahoot. The cause of this look at turned into to decide the effect of the Teams Games Tournament (TGT) cooperative learning model using Kahoot on understanding the concept of the immune system. This studies is a quantitative study the use of a quasi-experimental approach with a pretest-posttest non-equal control group design. The instrument grid is based on indicators of understanding the concept according to Anderson & Krathwohl (2001).The average N-Gain inside the experimental class the usage of the TGT  Kahoot is higher than N-Gain in the PBL learning model inside the control class, which is 0.85 compared to 0.75. There is an influence of the TGT learning model using Kahoot on students' conceptual understanding of the immune system material. The application this model requires good classroom management and stable internet connection

    Developing Augmented Reality of Virus as Learning Media

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    This This study aims to: (1) develop Augmented Reality Virus (ARVI) as learning media for class X students; (2) determine the feasibility of learning media Augmented Reality virus (ARVI). The method used in this research is Research and Development with the ADDIE model limited to the Development stage. Product assessment is carried out by lecturers of material experts, lecturers of media experts, and biology teachers, each of which consists of two people. The limited trial was conducted on 18 students grade XI. Data were collected using a questionnaire and if necessary interviews were conducted with the informants. The data analysis was done quantitatively. The results of this study resulted in a product in the form of an Android application containing Augmented Reality feature that can display 3-dimensional illustrations of viruses that can be rotated and adjust the magnification when directed at the marker. Applications developed can run on the Android operating system 6 and above. The developed learning media has very feasible criteria. This is based on the results of the validation of material experts of 98.71%, media experts of 77.60%, biology teachers 91.31%, and students of 83.96%

    Augmented reality media of the human reproductive system for class XI high school students

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    Learning today is closely related to digital technology, especially during Covid-19. The form of use of digital technology is the variety of products being developed. Still, almost no media can meet all age levels, and there are differences in student abilities, so careful design is needed. In biology learning material on the human reproductive system, it is known that the learning completeness score is low (46.2%). The reason is that this material requires good concept visualization while the existing media is minimal. Teachers and students need media that can visualize material well and can be accessed via smartphone. This research aims to develop Augmented Reality (AR) media on human reproductive system material. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data collection was carried out through expert validation and limited trials. The material expert validation result was 100%, and the media expert validation result was 95% (very good category). The teacher assessment result was 92%, and the student response was 83.5% (very good category). Based on these results, it is known that the AR media developed is suitable for use in learning

    A digital learning media based augmented reality Animalia material to increase understanding of concepts and interest in learning for Class X high school students

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    This research aims to determine the feasibility and effectiveness of digital learning media with augmented reality, developed to increase students' understanding of concepts and interest in learning. This research is Research and development using the Design and Development Research (D&DR) model, which consists of four stages, namely analysis, planning, production, and evaluation. This research was conducted at SMAN 1 Prambanan, Sleman. The test subjects were class XI MIPA students to get student response data, while the research sample was class X students to get data on the effectiveness of media use. Data collection techniques include questionnaires to obtain product feasibility data, while multiple-choice tests and learning interest questionnaires are used to obtain data on the effectiveness of media use. The results of the media suitability questionnaire were analyzed descriptively. In contrast, the data results for the media effectiveness test were analyzed using the Mann-Whitney Test and Independent Sample T-test. The research results showed that the development of augmented reality media on Animalia material was declared feasible with scores of 95.3% (media expert), 96.5% (material expert), 93.2% (Biology teacher), and 81.2% (student response). Learning Animalia material using AR media is less effective than learning without AR media in increasing students' understanding of concepts and interest in learning. However, there is a tendency to increase student understanding of concepts and greater interest in learning when learning with AR media

    Instructional Concept Map Techniques in the Planning Stage– Project Based Learning on Student Argumentation Skills

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    Argumentation skill is one of the characteristics of HOTS (Higher Order Thinking Skill) that students need in learning. This study aims to identify the effect of applying the concept map instructional technique at the planning an investigation stage of PjBL on students’ argumentation skills. The study used a quasi-experimental research design with a posttest-only nonequivalent group design. The subject of the study is the tenth grade students of Senior High School (SHS). There were 72 students. The research instrument uses 11 numbered argumentative questions in the form of multiple-choice true-false reasoned questions that match the argumentation component. Data analysis used quantitative analysis based on posttest scores. The results showed that the significance value of the t-test on the argumentation skill score was 0.000, meaning that the significance value was <0.05, so it can be stated that there was an effect of applying the concept map instructional technique in the planning and investigation stage in the PjBL model on students’ argumentation skills

    Misconceptions on biodiversity and protist using Three-Tier multiple-choice diagnostic tests

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    Misconceptions are important to know, so that future learning can be improved. This study aims to identify students' misconceptions on the subject of Biodiversity and Protists. This type of research is descriptive quantitative. The sampling technique used in this study was purposive sampling, considering that students who had studied the material on Biological Diversity and Protists had not identified misconceptions and the geographical location of the research site. The research subjects were students of class X SMA Negeri in Kampar Regency, each in two classes, with a total sample of 405 students. The instrument used in the study was a Three-Tier Multiple Choice Diagnostic Test. The study results concluded that the average Percentage of students who had misconceptions about the material on Biodiversity was 32.44% (medium category), and the material Protista was 31.56% (medium category). In the material on Biological Diversity and Protists, many students experience false-negative misconceptions, which means that the information possessed by students is little or incomplete

    Citizen science project’s contributions to species literacy for pre-service biology teacher

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    This study aims to describe the contribution of the Citizen Science Project (CSP) program to the species literacy of pre-service biology teachers. Using a quasi-experimental method with a Citizen Science (CS) approach, this study involved 82 participants from two campuses who were recruited voluntarily in two different projects. A total of 68 participants were involved in Project I (monitoring of insect pollinators of mango (Mangifera indica) inflorescence) and 14 participants were involved in Project II (monitoring of butterflies in citrus (Citrus amblycarpa) plantations). Species literacy test and a questionnaire were used as data collection instruments. The species literacy test consists of 14 items of species identification questions for Project I and 12 items of species identification questions for Project II. The questionnaire was used to determine the perception and evaluate the learning outcome (LO) of the CSP program. The data were analyzed statistically and described according to the research findings. The results showed that species literacy in pre-service biology teachers improved in the moderate category. Most participants perceived that the CSP program could improve knowledge, attitudes, and skills about species. The LO evaluation of the CSP program showed that the indicator of participants' interest in science and environment increased higher than the others. The program can be used as an alternative in increasing species literacy in the public

    Critical thinking and representation skills of biology students: Are they related?

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    Critical thinking skills are relevant skills in the contemporary industrial 4.0 era. The current study aimed to investigate the correlation between critical thinking and representation skills and the extent to which the two variables are related. This study was conducted at UNDIKMA and UNW Mataram, West Nusa Tenggara, Indonesia between March and August 2020. It involved 62 students from the Department of Biology Education. The research data were gathered using essay questions on Plant Physiology. Data analysis was performed using the Pearson correlation test, followed by a simple linear regression analysis. The statistical analysis showed a correlation between critical thinking and representation skills among biology students (r = 0.948, p < 0.001, N = 62). The correlation was positive with regression equation Y = 12.122 + 0.835x. Therefore, educators are advised to promote critical thinking in the classroom to support student representation skills

    Effects of team-teaching on senior school students’ achievement in adaptation in Ilorin, Nigeria

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    This study analyzed the effects of Team Teaching on Senior School Students’ Achievement in Adaptation. A 20-item multiple-choice question entitled Adaptation Achievement Test (AAT) was validated and distributed to 99 students that participated in the study. The equivalent of the groups was determined before the commencement of the study through pretest administration. A quasi-experimental design was adopted, hypotheses one and two were tested using paired sample t-test, while three were tested using ANCOVA. The result showed no statistically significant difference in students' achievement in adaptation when exposed to team teaching. The study also discovered a non-statistically significant difference in the achievement of males and females; and in the achievement of the low, medium, and high-scoring students when exposed to the team-teaching method. Based on the findings, the study concluded that team teaching did not enhance students’ learning; also, male and female students did not differ in achievement when the team-teaching learning strategy was used. One recommendation for the study is that teachers should use combined teaching methods as an effective strategy in teaching senior school students’ adaptation to biology

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