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    2615 research outputs found

    The Influence of Service Quality on Company Reputation

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    Service quality is the key to success to be able to satisfy consumers because through good service then the company will give a good impression to consumers This type of research is quantitative, namely research methods based on the philosophy of positivism, used to examine certain populations or samples, data collection using research instruments, data analysis is quantitative/statistical, with the aim of testing predetermined hypotheses. Based on the level of explanation (level of clarity), this study uses associative analysis. Data collection techniques using questionnaires and interviews. The respondents of this study were students of KH.A.Wahab Hasbullah University totaling 100 people. The result of this research is that there is a significant influence between service quality and company reputation. The results of the measurement of simple linear regression analysis of 0.863 are included in the strong/high correlation. While the value of r square is 0.745, which means that the service quality variable contributes 74.5% influence on the company's reputation

    Implementation of School Management in Realizing Religious Culture

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    This study aims to determine the religious culture developed and how school management strategies in developing religious culture in MAN 3 Tambakberas Jombang. This research uses a qualitative approach with a qualitative descriptive research type. Data collection techniques in this study using observation, interviews and documentation. The results showed that the religious culture developed in MAN 3 Jombang, namely 2S culture (greetings and salim), reading al-qur'an, praying before and after teaching and learning activities, praying dhuha and praying dzuhur in congregation, cult after dhuha prayer, memorization program, guidance program to read the Koran, protect the environment and celebrate Islamic holidays. Among the management strategies implemented by schools in developing religious culture in MAN 3 Jombang, namely habituation, exemplary, advice and punishment

    Google Classroom as an Online Learning Facility: Students Admission at MTs Al-Ihsan Jombang

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    This study aims to determine student acceptance of the use of Google Classroom as an online learning facility at Mts Al-Ihsan Kalikejambon Tembelang. The questions to be answered through this research are: 1) How is the student acceptance of google classroom as an online learning tool for maple SKI at MTs Al-Ihsan? 2) What is the feasibility of the Google Classroom learning facility as an SKI learning medium? This research uses R&D or development research methods. This study adheres to the model developed by Borg and Gall (2003). The development procedure in this study includes several stages (1) potential and problem analysis, (2) data collection, (3) product design, (4) design validation, (5) design improvement, (6) product testing, (7) product revision. Data collection techniques in this research were obtained by two methods of data collection, namely questionnaires and documentation. The data analysis technique used in this research is qualitative data analysis and quantitative data analysis. The research findings show that 1) students can accept it well with the average result of the questionnaires distributed that is 76% of 15 students. 2) The results of expert validation of the material through the google classroom learning facility with a feasibility percentage of 74.05%, while the results of media validation by experts are 77.14%, for the media it is declared feasible to be applied during online classroom learning through Google classroom

    Math Learning With Realistic Mathematics Education Approach Based On Open-ended Problems

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    This study aims to determine the feasibility and effectiveness of learning mathematics using teaching materials in the form of LKPD with a Realistic Mathematics Education (RME) approach based on open-ended problems. The design used in this research is Research and Development with a development model developed by Dick and Carry. Subjects in this study were students of class X IPA at Al-bairuny Islamic Senior High School in the academic year 2020/2021. Design implementation is using One Group Pretest Posttest Design with instruments in the form of questionnaires and tests. Data on student's understanding of mathematical concepts were collected using instrument tests as many as 5 essay questions. The analysis technique used is descriptive quantitative and qualitative. The results showed that (1) the validation of teaching materials is categorized as valid with an average score of 84,89% based on the expert judgment as well as the percentage of student’s responses to learning media of 80,29% categorized as feasible. (2) the effectiveness of teaching materials to reach the achievement of student’s competence gets an average score of 80,88 of the student learning outcomes and percentage of classical completeness of 89,47% categorized as very good. Based on the results of research findings and discussion, obtained the conclusion that the mathematics LKPD with the Realistic Mathematics Education (RME) approach based on open-ended development is feasible and effective to be used in the teaching and learning process

    Expert Validation of the Herbarium Collection Based on Selapanan Bayi Traditional Ceremony

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    The integration of local wisdom, especially the Selapanan Bayi traditional ceremony, in the development of biology learning media has never been done. Through this research, biology learning media was developed in the form of a herbarium collection with plant specimens used were the types of plants used in the Selapanan Bayi traditional ceremony in Jombang Regency. The purpose of this study was to determine the results of the validation of herbarium expert and learning media expert on the products developed. This research is a type of research and development that refers to the R&D model, which consists of 10 stages. Only the first five stages were carried out in this study namely potential and problems, data collection, product design, design validation, and design revision. The instruments used were interview guide, herbarium expert validation sheet, and learning media expert validation sheet. The collected data were analyzed descriptively. The results of the herbarium expert’s validation of the developed product showed a value of 80 with the criteria quite feasible. As for the results of the expert validation of learning media, it shows a value of 95 with very feasible criteria. This indicates that the herbarium collection developed can be used as a biology learning media, especially for Plantae Kingdom material

    PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS DISCOVERY LEARNING MELALUI E-LEARNING PADA MATERI EKOSISTEM

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    This study aims to develop a learning device Discovery Learning on the subject matter Ecosystem Class X MAN 4 Jombang. The products developed in this research are Syllabus, RPP and LKPD E-Learning. This study uses the Research and Development (R&D) method. The feasibility instruments used in this study are in the form of a material validation questionnaire and a media or learning device validation questionnaire. The research results obtained are: (1). The Discovery Learning learning device was declared feasible with a lesson plan value of 77 by the material expert validator, 65 by the learning device expert validator (2). Student worksheets (LKPD were declared very feasible with a score of 82 by the material expert validator, 76 by the learning device expert validator. (3) The question assessment instrument was declared very feasible by the material expert validator with a score of 82, while the learning device expert validator gave a score of 82. 62 with decent category

    IDENTIFIKASI MORFOLOGI SEL DAN TIPE BAKTERI AIR SUNGAI TAMBAKREJO SEBAGAI MEDIA PANDUAN PRAKTIKUM ELEKTRONIK

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    Penelitian ini dilakukan untuk mengetahui bagaimana mengidentifikasi bakteri, lebih tepatnya identifikasi morfologi sel dan tipe bakteri yang hasilnya akan dituangkan dalam Media Panduan Praktikum Mikrobiologi elektronik dan dilanjutkan dengan uji kelayakan dari validasi ahli dan uji kemenarikan dari respon peserta didik. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development), dengan menggunakan model ADDIE (analyze, design, develop, implement, dan evaluateI). Penelitian ini dibatasi pada lima tahapan yaitu (1) tahap analisis produk (analyze), (2) tahap perancangan produk awal (design), (3) tahap pengembangan produk (develop), (4) tahap implementasi produk (implement), (5) tahap evaluasi (evaluate). Hasil identifikasi didapatkan 25 isolat bakteri dengan morfologi sel yang berbeda-beda. Dari isolat tersebut juga dilakukan pengecatan gram terhadap isolat bakteri tersebut, terdapat 24 isolat bakteri gram positif dan 1 isolat bakteri gram negatif. Bahwasannya media panduan praktikum mikrobiologi elektronik sangat layak digunakan, berdasarkan dari validasi ahli media, ini dibuktikan dengan skor presentase yang didapatkan yaitu sebesar 96%, dari validasi ahli materi didapatkan sebesar 80%. Hasil respon peserta didik juga membuktikan bahwa media panduan praktikum mikrobiologi elektronik sangat menarik, ini dibuktikan dengan skor presentase sebesar 86%. Dengan adanya penelitian ini diharapkan adanya lanjutan dari identifikasi morfologi sel dan tipe bakteri, yaitu dapat dilanjutkan dengan mengidentifikasi bakteri sampai pada tingkat genus maupun spesies. &nbsp

    Aplikasi Pemandu Wisata Religi Di Jawa Timur Berbasis Android

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    Religious tour is a new interested trend in this society. That point be evidenced with lots of religious activities. Starting from a tour guide, a tourist area manager, and prominent members of society in the village or in the city. The problems that be faced by religious traveller who want to travel in east java are lack of accurate information, details about tourism, and the tourist spot they're going to visit. To overcome those problems, researcher have designed and constructed a religious tour app in east java, supported by google maps and some details of such sightseeing details, short of travel descriptions, travel pictures as well as the direction directed by Google maps to guide to the tourist locations. This application is able to walk on the various platforms in mobile androids that will make it easier for tourism to do the search for location and religious tourist information in east Java

    Sistem Informasi Manajemen Penerimaan Karyawan Berbasis Computer Assisted Test

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    Employee recruitment that occurs at PT. Shoei Surabaya, which is located in Mojoagung district, still uses manual methods in the process of hiring new employees. So that it is appropriate to develop a computer-based employee recruitment management information system that helps support tests for HRD staff or for those who will apply for jobs to come and provide information without having to go directly to the company. In this study, a design plan using the waterfall system development method aims to make the new employee recruitment process usable according to the company's needs. So that with the construction of an employee admission information system based on this computer-assisted test, you can immediately find out information about job vacancies without having to come to the company first and supervise the costs that must be paid properly from the company or applicant

    PENGEMBANGAN HANDOUT BERBASIS CERITA PENDEK TEMATIK TEMA 5 KELAS 5 UNTUK MELATIH KEMAMPUAN BERPIKIR KRITIS SISWA

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    ABSTRACT Students of SDN 2 Ngajum difficult to develop critical thinking, problems is to be by developing the researchers said handouts 5 class 5 to train students that think critically. The purpose of this study is develop handouts based short stories thematic in 5 class, the 5 handouts know feasibility based short stories thematic 5 class, the 5 and he knows the capacity to think critical students. This study 15 research and development( research and development ), with design ADDIE (Analysis, Design, Development, Implementation, Evaluation). The development of teaching materials has produced this product in the form of handouts teaching materials based short stories thematic ecosystem grade 5 theme. From the validation , handouts are shown to be valid , with 96 % experts validation of material and the validation media experts 94 % stated perfectly valid , according to the value of the results from pilot project on 1 july on the 2020 to 15 students grade 2 sdn ngajum show 88,1 % stated very reasonable. The results of the analysis by the formula t-test produce 65,5, pretest average score is while average score is 86. postest That this thematic effective research development handout to train students. critical thinking skills. Key words: Handout, Short Story, Critical Thinking ABSTRAK Siswa Sekolah Dasar Negeri 2 Ngajum Malang mayoritas merasa kesulitan dalam menerapkan ketrampilan berpikir kritis, permasalahan tersebut ingin peneliti urai dengan mengembangkan Handout Tema 5 kelas 5 Untuk Melatih Ketrampilan Berpikir Kritis Siswa. Tujuan dari penelitian ini adalah Mengembangkan Handout Berbasis Cerita Pendek Tematik Tema 5 kelas 5, mengetahui kelayakan Handout Berbasis Cerita Pendek Tematik Tema 5 kelas 5, dan mengetahui ketrampilan berpikir kritis siswa. Metode yang digunakan adalah metode penelitian dan pengembangan (research and development), dengan desain ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengembangan bahan ajar ini telah menghasilkan produk berupa bahan ajar Handout Berbasis Cerita Pendek Tematik Tema 5 Ekosistem kelas V. Dari hasil validasi, Handout ini terbukti valid, dengan rata-rata dari validasi materi 96% dan hasil validasi ahli media 94% menyatakan sangat valid, selaras dengan nilai tersebut hasil uji coba pada tanggal 1 Juli 2020 kepada 15 siswa kelas V SDN 2 Ngajum menunjukkan 88,1% menyatakan sangat layak. Hasil analisis melalui rumus t-test menghasilkan rata-rata nilai pretest adalah 65,5, sedangkan rata-rata nilai postest adalah 86. dengan demikian penelitian pengembangan Handout Tematik ini efektif dalam melatih ketrampilan berfikir kritis siswa. Kata Kunci: Pengembangan, Handout, Cerita Pendek, Berfikir Kriti

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