E-JOURNAL PORTAL SYSTEM KH. A. WAHAB HASBULLAH UNIVERSITY
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Analysis of The Values of Moral Education in Nadzam Imrithy by Sheikh Syarafuddin Yahya Al-Imrithy
Moral education is the formation of good behavior that fosters moral values ​​to humans which will affect human behavior. In this 4.0 era, it is very important to form noble morals starting from early childhood, because we cannot deny that at this time there have been many cases played by early childhood such as being affected by the world of gadgets, disobeying parents, bullying to cases homicides committed by young children. Nadzam Al-imrithy is a book of nahwu which is very popular in the world of Islamic education. is a noble and monumental masterpiece of Imam Syarifuddin Yahya which contains 254 stanzas of nahwu knowledge. However, when examined more deeply, these nadzams also include moral values ​​that are related to everyday life. The problem that is discussed in this study is the values ​​of moral education contained in the implied meaning of nadzam al-imrithy by Sheikh Nerafudin and its actualization in the context of modern moral education. This research is literature, with the source nadzam al-imrithy. The data were collected from various literatures, with the method of tracking books, articles, internet, and magazines. The values ​​of moral education implied in nadzam al-imrithy consist of morals to Allah, morality to the Prophet, morality to oneself, morals of a student, morals of a teacher, morals towards society and the surrounding environment.
 
Perspective Analysis of Unwaha Jombang Students in Learning Religion Through Social Media "Facebook": Facebook
Social media has become a trend among teenagers, especially Facebook, therefore it can be used as an alternative media for learning Islam through social media Facebook. This study aims to: The effectiveness of learning Islam through social media facebook, to analyze the opinions of Unwaha Jombang students in learning religion through facebook. And to know how to find valid sources when using social media. The approach used to achieve the above objectives is to use a quantitative research approach with the type of field study research. In collecting data, the author uses the method of questionnaires, interviews, and documentation. Based on the research above, the researcher can conclude about "The Perspective Analysis of Unwaha Jombang students in learning Islam on Facebook can be concluded as follows: the use of Facebook social media according to the perspective of Unwaha Jombang students is not effective. Because according to students studying Islam through the Facebook application is not necessarily clear, so students tend to use Facebook as entertainment or as a means of communication only
Designing Spelling Bee Game Through Scrabble For Junior High School
English is the language of media communication and the language of interaction with other people in the world. Students need creative and innovative learning products, especially to help students learn spelling and pronunciation. The purpose of this research is to design learning media as a tool for the teaching and learning process of students using the spelling bee game on spelling skills in speaking English. This study uses the R&D research and Development method with the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation). This research was conducted at SMP DU 5 Jombang. The research subjects were 15 students. In this study, the data was collected using a questionnaire, while the data was collected using a qualitative descriptive technique. The results of this study get a total value of 3.5 for media validation and get a total value of 4.06 for material validation, with the category of "feasible" to be implemented
Development of an IOC Model Based Learning Implementation Plan to Improve Student Learning Outcomes in Class V MI Al Ihsan Kalikejambon
Education is a means to create a learning atmosphere and learning process so that students are active in developing their potential to have the power of self-control, personality and skills given to themselves and the community. The aim is to know how the process of using RPP based on the IOC model is. RPP is a plan that describes procedures, and organizing learning to achieve a defined basic competency. This research is a development research which is also known as Research and Development. As well as the application of the Inside Outside Circle (IOC) learning model to the Fiqh subject in class V MI Al-Ihsan Kalikejambon Tembelang Jombang. The results of the implementation of the IOC model-based learning were declared suitable for use by material experts with a validity result of 4.34. The post test results with a value of 84.1 indicate a better improvement than the pre test results with a value of 48.9. The results of student responses to the IOC learning model are very good, namely 75.83% with good categories
Teacher's Strategy in Implementing Responsible Character Education in Post-Pandemic Learning at SDN Banjardowo 1 Kabuh
Noble morality is the main foundation in the formation of akhlaqul karimah character. In order to form a person with noble character, it is very important to make efforts from an early age in the form of cultivating good character. As the Covid 19 case decreased, offline learning in class was restarted. However, there is a change in the character of students who were previously used to studying at home and then return to class The method used in this research is qualitative research. The research subject were the principal and teacher. Data collection techniques is questionnaire, interviews and documentation. The data were analyzed using a deductive method, that is data reduction; data presentation; and conclusion. Based on the results of questionnaire and interviews, the problem that is often faced by teachers is the lack of responsibility of students in doing assignments given online. As face-to-face learning resumes, teachers must implement strategies so that students can reflect the character of responsibility. the strategy used by the teacher is monitoring through a group of parents, classroom learning is designed to be more interesting and interactive, using learning applications so that material is presented through video animations, assignments are presented through the Quizizz application, insert character education in every learning process
Development of Concept Mapping as Optimizing Apperception of Learning for Social Arithmetic Materials
The development of concept mapping as an optimization of the learning apersepsi of social arithmetic materials in grade VIIA MTs Ghozaliyah Jombang aims to develop a valid and practical concept mapping teaching materials by optimizing student perception. This research is a type of research and development (R&D) with addie model, analysis, design, development, implementation and evaluation. Based on the results of the development that has been done, the final product of research and development is the learning media concept mapping using video on social arithmetic material. Based on the assessment by media experts get a score of 90% with a classification very valid or very worth using. Assessments by material experts score 89% with a very valid classification or very worth using. The results of the student response questionnaire scored 77% with a practical classification. Based on these results, it can be concluded that concept mapping learning media packaged in the form of video is worth using
Development of Fiqan as a Media for Fiqh Learning for Class X MA Mambaul Ulum Megaluh Students
This study aims to develop an animated video-based learning media in the subject of Fiqh class X MA Mambaul Ulum Megaluh. Products can be used as interesting teaching materials according to the needs of students. This research is a development research (R&D) using the ADDIE development procedure. This development model is divided into five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data obtained through observation, interviews and questionnaires. Product validation was carried out by media expert lecturers and material experts who stated that the media was suitable for use in field trials with revisions according to suggestions, and questionnaire responses from students with the conclusion that the researchers took that the criteria for learning media were interesting, so that the learning media that had been developed by the researchers were feasible. to be used as a support for the learning process
Web-Based User Center Design
Web-Based User Center Design is an e-commerce application that is engaged in conventional buying and selling serving the manufacture of t-shirts, jackets, shirts, uniforms, etc. With an existing design or customizing an existing design, the purpose of making a Web-Based User Center Design application is to build a special e-commerce application in the convection field for convection entrepreneurs, as for the benefits of making this e-commerce application, which is expected can make it easier to sell and promote its products so that it can increase turnover for convection entrepreneurs
Arduino Based Distancing Wristband Design
Covid disease is a very dangerous disease because this disease is very easily transmitted to everyone, from the young to the elderly. With the conditions that are maintained and in this pandemic situation, many people underestimate how material the Covid 19 virus is. In designing this system simulation model, the devices used are in the form of a mini Arduino, pear sensor, battery, and buzzer. The method used to maintain a safe distance from people affected by Covid 19. In the form of research that can test how important it is for us to keep our distance from other people. With Arduino technology and pear sensors used to remind us that the distance between humans. So we have to be a bit oblivious when there is an output from the buzzer which has been warned by the pir sensor. With this tool, we can at least keep a distance from people around u
Vegetation Mapping Information System Model Design Of Tambakrejo Village, Jombang District, Jombang Regency
The need for vegetation mapping is very necessary at this time because it can make it easier for users to find out the types of plants that exist in each village and their coordinates. In Jombang Regency, there is no system that implements this vegetation mapping system. This research designs the development of web and mobile-based information systems. The tools used for modeling this system are Flowcharts, Entity Relationship Diagrams, Data Flow Diagrams. The software used is Adobe XD to create system designs and MySql as a programming language. From the design of the system that will be made, it will produce a web of geographic information system for mapping vegetation in Jombang Regency