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    2615 research outputs found

    Active Learning of Arabic Language at High School in Jombang

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    Active learning is learning that focuses on students in every learning process. The purpose of this study is to describe active Arabic learning at five madrasah/high schools in Jombang. The research approach used is a qualitative approach. Data related to active learning patterns were obtained by interviewing Arabic teachers at five madrasas/schools. Furthermore, the collected data were analyzed using a qualitative descriptive analysis method with the steps of data reduction, data display, and drawing conclusions/verification. this study concludes that: First, identification of Arabic language elements is the most urgent thing for trainers, teachers and learners in the process of learning Arabic. Second, the practice of active learning Arabic in five madrasas/schools has different learning patterns or is not patent. Third, the active learning patterns used include drill, role playing, study groups, self learning, mudzakarah

    The Use of Audio Visual Media to Improve Student Learning Outcomes in Class X MAN 9 Jombang

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    This study aims to determine the use of audio-visual media can improve student learning outcomes in class X MIA 2 MAN 9 Jombang. This research is a classroom action research. This type of research is to use descriptive qualitative and quantitative methods because this research was conducted with the aim of obtaining student learning outcomes using Audio Visual media. This research model refers to the classroom action research proposed by Kemmis and Mc Taggart models. As well as the lack of participation and enthusiasm of students when participating in class learning. In this case he improvement of learning is carried out. To get solution. This research was conducted at MAN 9 Jombang for the 2022-2023 academic year for class X MIA 2 students. The results of the study were for students who completed cycle I with a percentage of 42,31%. After making improvements to learning in cycle II with a percentage of 88.46%. While student activity in the cycle I with a percentage of 55%, and cycle II with a percentage of 85%. From the results of this study it can be concluded that the use of audio-visual media can improve student learning outcomes in the Aqidah Akhlak class X MIA 2 subject MAN 9 JOMBANG

    Designing SPECA (Speaking Application) Based on an Android for Senior High School

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    The purpose of this research is to design SPECA (Speaking Application) based on an android for speaking lessons for 11th-grade students of MA Hasanudin Klampisan Jombang. The researcher focused on speaking skill material for the first semester. This research used Research and Development method (R&D) that the researcher adapted from ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Based on the data on the development phase, the researcher got 62,22% on media validation which was categorized as a “worthy category†classification. While the result of material validation was 62% also categorized as a “worthy category†classification. After the product has been validated, the researcher tried out the product to know the response of the students toward the product. In this implementation phase, the researcher got 83% which could be categorized as an “interesting categoryâ€. From the data that this research showed, it can be said that this application was feasible and can be applied to Senior High School Level

    Effectiveness of Project Based Learning in New Normal Era in Term of Math Literacy

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    This research aims to find out the difference in students' mathematical literacy improvement skills by applying learning using Project Based Learning and conventional learning models. Jenins' research is quantitative research. Quantitative research can be defined as a process of finding knowledge by using data in the form of numbers as a tool to analyze information about what you want to know. The subjects in this study were the entire viib class of SMPN 2 Sumobito Jombang. The sample in this study was class VIIB SMPN 2 Sumobito Jombang consisting of 32 students. The instruments used in this study are pre-tests and post tests. Based on the results of the independent test sample t test obtained a significant value of 0.018<0.05 with a confidence level of 95% which means Ho was rejected and Ha was accepted. With the sake of the effect of the Project Based Learning learning model on students' mathematical literacy skills on the results of students' mathematical learning in the statstika material of presentation of class VII data SMPN 2Sumobito Jombang

    Internal External Factors In Determining Profitability In The Banking Subsector In 2018-2022

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    This research was conducted with the aim of finding out internal and external factors in determining profitability in the banking subsector in 2018-2022. This type of research is quantitative research with a descriptive approach using financial analysis techniques in the form of CAR, NPL, BOPO, LDR and inflation calculations. The sample in this research consisted of 4 banks that met the specified criteria. The results of this research. In general, the internal factors that play a role in determining profitability in this research are CAR, NPL, BOPO, and LDR. Where the CAR obtained by 3 banks out of the 4 banks studied showed a healthy condition. Then for NPL from 4 banks, it shows that all banks have a percentage of non-performing loans ≤ 2%, meaning that all these banks are very healthy regarding the risk of non-performing loans. For BOPO, all banks have a percentage level of Operating Costs and Operating Income of >97%, which means that all these banks are said to be unhealthy. Meanwhile, for the LDR, it was found that the conditions of these 4 banks generally experienced ups and downs, but predominantly showed fairly healthy and unhealthy conditions. Apart from internal factors, there are external factors that play a role in determining profitability, namely inflation. Where inflation from 4 banks generally experiences conditions that are sometimes healthy but also sometimes unhealthy

    Library Transformation Based on Social Inclusion in Argosari Village Yogyakarta

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    Library is one of the information centers that plays a crucial role in supporting community development.The transformation of libraries has become an urgent need, especially in rural areas, to address thechallenges of social inclusion. This research aims to explore and implement a library transformationbased on social inclusion in Argosari Village, Sedayu, Bantul, Special Region of Yogyakarta. Theresearch method employed is participatory action research involving active participation from the localcommunity. Data were collected through interviews, observations, and documentation. The researchfindings indicate a real need to transform the library into a center for social inclusion capable of servingthe diverse needs of various community groups. Through a series of participatory activities, the library inArgosari Village successfully transformed into a welcoming and inclusive space for all layers of society.The implementation of library transformation includes providing easily accessible information resources,training and skill development for the community, and efforts to build partnerships with institutions andother communities. With these changes, the library is not cultural activities that strengthen communityinvolvement in the learning and growth process. This research contributes to our understanding of the roleof libraries in creating social inclusion at the village level. It is hoped that the results of this research canserve as inspiration and guidance for the development of libraries in various other villages, supportinggovernment efforts to enhance access and community participation in the realms of literacy andknowledge

    Pengembangan Modul Ajar Gelombang dan Optik Berbasis Lahan Basah dengan Case-Based Method

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    ABSTRACT The use of modules with the integration of the institution’s flagship or specificity is still rare, even though this integration is needed so that meaningful learning can be achieved. The wetland-based wave and optics module aims to allow students to integrate their knowledge of the concept of waves and optics with their surroundings, most of which are wetlands. This module was developed using the ADDIE model and implemented using the case-based method on 30 science education students. The results of expert validation are that all aspects are categorized as feasible, but with a minor revision, with a feasibility percentage of 97.06% (high validity); based on the results of a student questionnaire, one aspect (module design) has a percentage below 75% and seven other aspects exceed 75%. Overall, the practicality percentage is 78.60% (practical). The results show that the wave and optics modules based on wetlands are practical and feasible to use in lectures. KEYWORDS: wave and optics, wetlands, case-based method   ABSTRAK Penggunaan modul dengan integrasi kekhasan atau unggulan instansi masih sangat jarang dilakukan, padahal integrasi ini dibutuhkan agar kebermaknaan pembelajaraan dapat tercapai. Modul gelombang dan optik berbasis lahan basah bertujuan agar mahasiswa dapat mengintegrasikan pengetahuannya tentang konsep gelombang dan optik dengan lingkungan sekitarnya yang sebagian besar adalah lingkungan lahan basah. Modul ini dikembangkan dengan model ADDIE dan diimplementasikan dengan case-based method pada 30 orang mahasiswa Pendidikan IPA. Hasil dari pengembangan modul ini berdasarkan validasi ahli adalah semua aspek terkategori layak, namun dengan sedikit revisi, dengan persentase kelayakan sebesar 97.06% (validitas tinggi); berdasarkan, hasil angket mahasiswa, satu aspek (desain modul) memiliki persentase di bawah 75% dan tujuh aspek lainnya melebihi  75%. Secara keseluruhan, persentase kepraktisan sebesar 78.60% (praktis). Hasil menunjukkan bahwa modul gelombang dan optik berbasis lahan basah praktis dan layak digunakan dalam perkuliahan. KATA KUNCI: gelombang dan optik, lahan basah, case-based metho

    Uji Kevalidan Media Digital Berbasis Mobile learning dalam Memperkuat Literasi Mahasiswa Calon Guru di Universitas KH. A. Wahab Hasbullah

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    ABSTRACT This research is based on the importance of enhancing the literacy of prospective teacher students and the development of technology in the field of education. Prospective teacher students play a crucial role in shaping the future generation, making the strengthening of their literacy skills vital. The aim of this study is to develop Media-Based Mobile Learning as an effort to enhance the literacy of prospective teacher students at Universitas KH. A. Wahab Hasbullah. The ADDIE model (Analysis, Design, Development, Implementation, Evaluation) is used as a systematic approach in the development of instructional media. Media validation sheets are utilized as instruments in this research. Both quantitative and qualitative data analysis techniques are employed to determine the feasibility of the developed media. The research results show that the developed mobile learning media is highly suitable for learning. The percentage of validation scores from content experts and media experts reached 92.2%, indicating positive responses and valid media quality. The development of mobile learning media as a literacy learning support for prospective teacher students at Universitas KH. A. Wahab Hasbullah is crucial to be implemented more widely in the learning environment. This media provides an effective and interactive learning alternative, and it is expected to contribute positively in enhancing literacy and the quality of learning in other educational institutions. KEYWORDS: Mobile Learning, literacy, ADDIE, validation test.   ABSTRAK Penelitian ini didasarkan pada pentingnya meningkatkan literasi mahasiswa calon guru dan perkembangan teknologi dalam dunia pendidikan. Mahasiswa calon guru memegang peran penting dalam membentuk generasi mendatang, sehingga memperkuat literasi mereka menjadi krusial. Penelitian ini bertujuan untuk mengembangkan Media Berbasis Mobile Learning sebagai upaya dalam memperkuat literasi pada mahasiswa calon guru di Universitas KH. A. Wahab Hasbullah. Penelitian ini menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) sebagai pendekatan sistematis dalam pengembangan media pembelajaran. Lembar Uji Validasi Media digunakan sebagai instrumen dalam penelitian ini. Teknik analisis data yang digunakan meliputi analisis data kuantitatif dan kualitatif digunakan sebagai acuan dalam menentukan kelayakan media hasil pengembangan. .Hasil penelitian menunjukkan bahwa media mobile learning yang dikembangkan sangat layak digunakan dalam pembelajaran. Persentase nilai validasi ahli materi dan ahli media mencapai 92,2%, menunjukkan respon positif dan kualitas media yang valid. Pengembangan media mobile learning sebagai. pendukung pembelajaran literasi bagi mahasiswa calon guru di Universitas KH. A. Wahab Hasbullah sangat penting untuk diterapkan secara lebih luas dalam lingkungan pembelajaran. Media ini memberikan alternatif pembelajaran yang efektif dan interaktif, dan diharapkan dapat memberikan kontribusi positif dalam meningkatkan literasi dan kualitas pembelajaran di institusi pendidikan lainnya. KATA KUNCI: Mobile Learning, literasi, ADDIE, uji validasi

    Pengaruh Pandemi Covid–19 Terhadap Pengeluaran Bulanan Mahasiswa (Studi Mahasiswa Angkatan 2018 STKIP PGRI Jombang)

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    ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh pandemi covid-19 terhadap pengeluaran bulanan mahasiswa. Penelitian ini menggunakan variabel independen yaitupandemi covid-19. Variabel dependen nya pengeluaran bulanan. Sampel penelitian ini adalah mahasiswa aktif angkataan 2018 STKIP PGRI Jombang. Peneliti menggunakan metode desktiftif dengan pendekatan kuantitatif. Sedangkan cara pengumpulan data dilakukan dengan cara kuisioner yang disebarkan pada 75 responden. Sampel yang digunakan dengan rumus slovin. Metode statistik menggunakan analisis regresi linier sederhana. Hasil penelitian ini menunjukkan bahwa ada pengaruh pandemi covid1-9 terhadap pengeluaran bulanan dengan melihat hasil perhitungan peneliti dengan menggunakan SPSS 16. &nbsp

    Pengaruh Electronic Word Of Mouth Terhadap Kepuasan Konsumen Produk Kosmetik Pada Kalangan Mahasiswa STKIP PGRI Jombang

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    Di era wabah Covid-19, konsumen tidak lagi mendapat informasi tentang produk dari produsen saja. Informasi produk dari mulut ke mulut dapat diperoleh dari konsumen lain yang secara pribadi kita kenal. Dengan kemajuan teknologi internet, komunikasi dari mulut ke mulut tidak hanya bersifat personal, melainkan dapat dilakukan dengan cakupan jaringan yang lebih besar yang biasa kita kenal dengan word of mouth elektronik. Kata-kata elektronik memiliki konsep berupa opini tentang produk dan perusahaan yang diungkapkan oleh pelanggan nyata melalui jejaring online, berwujud komentar baik atau buruk, karena mendorong pandangan citra merek calon pelanggan dan dampaknya kepada minat beli barang mereka dan kepuasan konsumen. Maksud observasi ini yaitu untuk memahami dampak electronic word of mouth kepada rasa puas konsumen kosmetik yang dibahas di media sosial. Penelitian ini adalah penelitian kuantitatif  dengan pengambilan sampel dalam metode non-sampling, dengan menyebarkan angket kepada 35 responden mahasiswa (perempuan) usia 17 dan 23 tahun di google formulir. dianalisis dengan uji statistik, menggunakan software IBM SPSS 26 untuk Windows. Hasil penelitian ini menghasilkan suatu kesimpulan komunikasi lisan ke lisan berdampak relevan akan rasa puas pelanggan atau konsumen pada mahasiswa STKIP PGRI Jombang. &nbsp

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