Journal of Visual Art and Design
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    274 research outputs found

    An Examination of Postmodernism in Sculptural Practices in Some Nigerian Art Schools

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    Postmodernism, a Western artistic concept, affects sculptural practices in Nigerian art schools. Sculptures are consequently getting extremely subjective as students use postmodernism to avoid learning classical sculptural principles. Therefore, this study examined postmodernism in sculpture in Nigerian art schools with a view to finding ways by which postmodernism can be incorporated into practice in Nigerian art schools. The study used data collected through field research at three art schools between 2010 and 2021. Nine (10%) out of 89 postmodern sculptures observed in the three art schools were randomly selected for formal analysis. The findings indicate that the exploration of found objects and the production of sculptures that provoke deeper conceptual meanings of subjects have become the norm, triggered by the socio-cultural conditions and geography in the art schools’ locations. It is concluded that postmodernism can be incorporated into sculptural training in Nigerian art schools without inhibiting the development of knowledge and skills according to classical and artistic principles and values.

    Integrated Arts and Culture Education Model for Public Schools in Indonesia: The Case Study of 'Made in Cirebon' as a Cooperation Project with an Artist Community

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    There is an urgency to improve arts and culture education in public schools in Indonesia. Currently, the sector faces various challenges, such as insufficient course hours, limited topics, as well as inadequate number and expertise of teachers. With the Covid-19 pandemic, the situation has become even more precarious. To solve these problems, ARCOLABS organized an alternative arts and culture education program for local public-school students in 2020 as part of the Official Development Assistance (ODA) for Arts and Culture Education. Entitled ‘Made in Cirebon’, this pilot project served as preliminary research to look for the most appropriate models to encourage innovations and sustainability in arts and culture education in local public schools in Cirebon through cooperation with local artists. This project-based study utilized several research methodologies, including seminars and discussions to develop learning contents, implementation of an online/on-site learning model, a mini showcase of learning outcomes by students, along with participant interviews, surveys, and evaluation by all stakeholders to prepare for a successive project in 2021. Through the inclusive, innovative and productive outcomes of the project, this research has drawn several positive conclusions: (1) various genres and disciplines can be integrated into an interdisciplinary subject that could overcome the limited course hours and topics within the school curriculum; (2) local artists can be important artistic and educational assets that could fill the gaps in formal education; and (3) a creative approach to local issues is a significant catalyst for the sustainability of the implemented model

    COVER VOL. 13 NO. 2, 2021

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    Fungsi Temporer Kreatif pada Bangunan Terbengkalai: (Studi Kasus : Pameran Dian Lentera Budaya oleh Tisna Sanjaya)

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    Deterioration in urban areas requires revitalization efforts to reuse vacant buildings. This is essential because abandoned buildings are known to have a negative influence on the situation and public activities in their surroundings. To reduce negative impact and prevent further damage to such buildings, a first step that can be taken is to activate these spaces with a variety of temporary functions. Creative activities with their flexible and experimental character are ideal solutions for temporary use of abandoned buildings. Artists are considered capable of inspiring society, including policymakers, in responding to this issue. In addition, abandoned buildings can be seen as ‘spatial experiments’ that can be a good source of creative ideas for the city. This paper discusses an artist’s approach to creating works of art in response to a specific abandoned building. Furthermore, the realization of a temporary creative activity, its background, its initiation, and impact on the stakeholders and the community was studied as a possible model for a re-activation strategy towards abandoned buildings in urban areas involving various parties. The Dian Lentera Budaya exhibition by Tisna Sanjaya was used as a case study. The exhibition took place at Bioskop Dian, a historical building in the city of Bandung that is currently not in use.Kerusakan yang terjadi di perkotaan memerlukan upaya revitalisasi untuk memanfaatkan kembali bangunan-bangunan yang kosong. Upaya ini penting dilakukan karena bangunan terbengkalai diketahui mempengaruhi situasi dan aktivitas publik di sekitarnya. Untuk mengurangi dampak negatif dan mencegah kerusakan bangunan lebih lanjut, langkah pertama yang dapat dilakukan adalah mengaktifkan ruang-ruang tersebut dengan berbagai fungsi sementara. Kegiatan kreatif dengan karakter fleksibel dan eksperimental adalah solusi ideal sebagai fungsi sementara untuk bangunan yang ditinggalkan. Seniman dinilai mampu menginspirasi masyarakat, termasuk pembuat kebijakan, dalam menyikapi isu-isu tersebut. Selain itu, bangunan terbengkalai dipandang sebagai "eksperimen spasial" yang bisa menjadi tempat yang tepat untuk ide kreatif kota. Tulisan ini akan mencari tahu bagaimana pendekatan seniman untuk menciptakan karya seni merespon sebuah bangunan terbengkalai tertentu. Selanjutnya, realisasi kegiatan kreatif sementara, latar belakang, inisiasi, dan dampaknya terhadap pemangku kepentingan dan masyarakat akan dipelajari untuk menjadi model strategi reaktivasi bangunan terlantar di perkotaan yang melibatkan berbagai pihak. Pameran Dian Lentera Budaya karya Tisna Sanjaya dijadikan sebagai studi kasus. Pameran berlangsung di gedung bersejarah Bioskop Dian di kota Bandung yang saat ini sudah tidak berfungsi

    English: English

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    Therapeutic uses of art have been acknowledged since even before the emergence of art therapy as a discipline and profession. Over the last couple of years, the Psychology of Art course managed under the Visual Art Study Program ITB has included discussion and therapeutic artmaking practice for students from all over the university. During the beginning of the Covid-19 pandemic, the delivery of therapeutic artmaking practice in the classroom had to be adjusted. Therefore, a video guide was created to help the students to follow the course activities. This paper describes the process and the theoretical background of making the video guide as well as discussing some of the students’ reports using the self-concept framework and the effectiveness of distance therapeutic artmaking activities. The preliminary study used a quasi-experimental approach, specifically a pre-experimental design, towards Psychology of Art students in 2020. The data used included verbal reports and images, which were analyzed qualitatively using codification and content analysis with two raters to discuss the findings. The results showed that the activity was impactful towards students’ self-concept. In some findings, the participants elaborated how the activity had impacted them positively. In the future, this model of distant therapeutic artmaking can be further developed and distributed to give benefits to a larger audience

    BACK MATTER VOL. 13 NO. 2, 2021

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    Design for Impact: Wake Wadho, A Cultural Branding through Collaborative Design Model in Ngada Regency, East Nusa Tenggara

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    Wake Wadho is a trans-sectoral and interdisciplinary collaborative model that combines design thinking and rapid ethnography implemented in three traditional villages in Ngada, Middle Flores, East Nusa Tenggara, Indonesia. This collaborative model was born from a pilot program (IKKON) run by the Indonesia Creative Economy Agency (BEKRAF RI). This collaboration involved people from various backgrounds, such as design, art, and anthropology. The three traditional villages in Ngada Regency required more comprehensive action involving facilitation and empowering activities to develop a sustainable and creative ecosystem. The program activities were reviewed based on social, cultural, economic, and geopolitics aspects. This paper illustrates the usage of design as a tool to create sustainable livelihoods. It describes a collaborative design model that combines anthropological and design approaches to create an ‘Experience Journey’ (EJ) consisting of two categories: a service design recommended as a tourism scheme and a sustainable lifestyle product as a tangible product design. This output aimed to emphasize the part of empathy within the design process by considering the sociocultural aspect of the community’s everyday life. Furthermore, the products have authentic and inspiring stories behind them. The initial output was wrapped up in Wake Wadho as a cultural brand

    Use of Design Theories and Principles in Visual Brand Identity Elements in Commercial and Retail Banks

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    Studies on the processes that link logos and space design aesthetics to visual perception and recognition of visual brand identity (VBI) remain scant. Consequently, this study analyzed the visual correspondence between visual brand identity elements such as logos and interior spaces in commercial retail banking companies by assessing the foundations of their aesthetics formation and the role of aesthetic principles, aesthetic appraisal, and aesthetic impression. Using a qualitative approach, four commercial retail banking companies in Jeddah, Saudi Arabia were analyzed through semi-structured interviews with professional designers and design academics. A comparative method was used to determine the visual correspondence between the aesthetics of the logos and the interior spaces. The findings confirmed the importance of using design characteristics and theories for designing the elements of VBI. The results encourage the use of design for building visual correspondence between the elements of a visual identity of brands. This study provides a useful addition to knowledge on the place of design principles in the creation of VBI

    Interactive Art Readings Focusing on Gilles Deleuze’s Thoughts

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    Gilles Deleuze is a post-structuralist philosopher whose viewpoints have a postmodern and post-structuralist atmosphere that transform any solid and stable structure into dynamism, oppression and fluidity. In the twentieth century, several developments occurred in the arts and technology. This brought about the emergence of new art forms, including interactive art. In this research, we deal with interactive art from the viewpoint of Deleuze based on the interpretation of two examples of works of an interactive artist, i.e., Maurice Benayoun. We looked specifically at the role of the audience in this art form. The research methodology used was descriptive-analytical and the method of information analysis was qualitative. The results of this study show that in interactive art, in as in Deleuze’s view, stagnation and one-dimensionality do not make sense. The audience finds himself/herself in between the work and the personal. However, the meaning of the artwork and its transmission among the creator, the work, and the audience is always in progress, a fluid flow happening in the middle of the potential and actual task

    Design for Sustainability – Learning from Traditional Indian Products and Practices

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    Mainstream design approaches for developing more sustainable ways of living are often underpinned by the very modern values that have been instrumental in creating our unsustainable world. These values include those of consumerism, economic growth, efficiency, and technological optimism – exemplified by mainstream Triple Bottom Line approaches, including the popular Circular Economy concept. Mounting evidence of unsustainability, however, suggests that such approaches may not be sufficient to bring about the scale of change required. We present initial findings from an ongoing research project that examines what Design for Sustainability can learn from traditional products and practices in India that are not underpinned by modern values. We focused on one traditional product, the mortar and pestle, comparing it with a contemporary spice grinder. We offer five initial findings for developing contemporary products in a more comprehensive and holistic manner than is currently the case

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