REKAM: Jurnal Fotografi, Televisi, dan Animasi
Not a member yet
198 research outputs found
Sort by
Identifikasi Kualitatif Tingkat Kompetisi Bisnis Fotografi dan Alternatif Tindakan untuk Menghadapainya
Photo studio is an exciting venture and a growing number who started it. This effort is essentially a business-related field of recording media. These businesses receive services in the field of Photography and Video Recording, it becomes a necessity in documenting the important moments in human life. Regarding of photo studio, one thing that is interesting to examine is the level of competition among business photography. The study tries to offer a concept of Porter's five forces analysis.This study is a descriptive research and qualitative analysis. According to Robert K. Yin (2011), one of the methods that can be used in qualitative research is to conduct indepth interviews (depth interviews) on the object of research.Some of the dominant characteristics of the most prominent are (1) market size, (2) the pace of technological change and innovation, (3) capital requirements and the ease of entry and exit of business, (4) Scope of Competitive rivalry, (5) industry Profitibility and (6) the degree of product differentiation.Verification has been done to conclude that the level of competition in the photography business is high. The implication is that the structure of the industry is "less profitable" for participating companies to gain profit. Therefore, it is necessary to make strategic steps to win the competition. The steps are basically to reduce the level of competition that occurs
CGI (Computer Generated Imagery) Technology in Anime Film “Ghost in the Shell” (Kokaku Kidotai)
Ghost in the Shell is one of Japanese films, animation for this film is beautifully drawn and incorporates touches of CGI (Computer Generated Imagery) in representing the ‘net’, which exists analogously to the real world. CGI technology is not only used to attempt at creating convincing simulations of our reality, but also to create alternative realities. Today’s sophisticated (3D) CGI has been made possible by the development and combination of several techniques for simulating our visual reality. These techniques are constantly being refined and enhanced with new and more advanced simulation techniques, resulting in even more detailed representations. Computer generated imagery should not only be analyzed visually,but also ‘audiovisually’
Analisis Segmentasi Warna pada Citra Dua Dimensi Dengan Pendekatan Komputasi Fotografi
Color segmentation techniques on two-dimensional image was originally used in digital image processing applications in engineering sciences. Recent years, these techniques have been widely used in other disciplines. Photography in the digital era use this technique in a variety of needs, as an example for selecting objects based on color pixel elements. This research was done with computational photography approach to perform selection of object area based on color elements in each pixel. Observations and analysis done by comparing three common color segmentation method, namely k-means clustering method, index coloring, and Giannakopoulos HSV color detection. This research is a preliminary project of automation process for body segmentation based on colors. After testing, it turns out segmentation based on Giannakopoulos HSV color detection has added value. This is because the ease of data training process to determined the classification of color values and tolerance segmentation based on intensity variation from selected color
Representasi Interaktif Foto Profil Jejaring Sosial Facebook
This article discusses about the photos on famous social web in Indonesia and in the world, Facebook. The photo is used as a profile photo. The images of photos are analyzed using the theory of social semiotics that proposed by Gunther Kress and Theo Van Leeuwen. With his theory of interactive representation of the photographs can be analyzed through the elements of gaze, framing and perspective so that a profile picture will be able to give the meanings of social interaction and relation of participant.Respond, personal distance-social distance, and involvement of participant of social web can occur when there is visual interaction through the profile photo or picture
TIPE 21
“Type 21” is a metaphor of tomb, a place mostly two by one square in size.Everybody will die, their dead bodies are placed in the tomb then. Most people are scared of tomb for some reasons. But in my opinion, the tomb is such interesting subject to be photograped. As trying to apply De Bono’s lateral thinking method, I got close to the tomb and explore it photographically. Then here it is a project of art photography with tomb as subject. The photographs printed in black and white to represent the life after death that’s both enigmatic or mysterious for human who is still living in this world right now. The photographs were created by outdoors hunting in several cemetery. There, I shot tombstones and the other things around these. Taking picture by mostly close up technique makes the detail of the subjects to appear vivid and real. Generally, the subjects are visualized in simbolism. Although there are vagueness, their identities still can be read. By specific technique of taking picture, the subjects in the frame look much different than the real subjects in the fields when it were photographed.I hope this project will enrich the field of art photography with tomb as thesubject. I hope it can also be a trigger to other photographers in creating such project base on the unusual subjects. All religion order their people to stay out of sin. Thus, hopefully my project can be an alert for people in remembering death, so they are afraid to be sinful and to heart each others. Because after this life there will be the life after death that will ask for people’s responsibility. Thus, at least people can eliminate hurting each others
Respons Khalayak terhadap Vandyke Brown Print
This article discusses the forms of old print socialization to the community through the implementation of promotional mix method. The efforts were made to encourage the demand for old print products effectively to potential target audiences as well as looking for markets that form the foundation needs to be prepared. Print method that socialized is vandyke brown print. This method, based on the SWOT analysis is potentially the largest to be marketed to the public. The activites of promotional mix in this research are socialization, recruitment, workshop for potential stakeholders, such as photography business, Student Activity Unit, photography community, and high school students / vocational and promotion in various media. The result of socialization through the promotional mix shows that the target audience wants utilize old photographic print in their activities. They want to be able to do their own old printing process the print, the constraint is plagued with expensive materials. It cannot be purchased in retail. Audience response in this study should be followed by opening a new market space for the old print in Indonesia. One of the the new market here is old print service print services print and sales of chemical and materials to print with the old method of print
Kalibrasi Multikamera Sebagai Acuan Perhitungan Rekonstruksi Pose Objek Virtual pada Seni Animasi Tiga Dimensi
The development of computer vision technology has penetrated in the field ofanimation and game art. Production time which generally takes a long time can be shortened significantly so that the animation industry productivity increases. But the existence of this technology is still very rarely used because of the expensive equipment and at least a man who mastered. This research is intended as an initial stage of looking for an alternative design of this technology. A good camera calibration will be a key reference for the right model of 3-dimensional reconstruction poses. Calibration error factor in pixels reprojection in this research is still good, 0.12. Visual results in 3-dimensional reconstruction of the cube as a result of exposure to the performance of this system is also still looks good, although shifting as much as 4.54 cm due to the extraction point
Bollywood Influence to Indonesia (A Study through Television Media and Hibridity)
Bollywood adalah sebuah bagian dari kebudayaan populer yang sangat kuat bukan saja India, melainkan juga Timur Tengah, Negara bagian Afrika, dan sebagian negara Asia Tenggara. Penggunaan lagu dan musik seperti sebuah bahasa dalam film-film India dan menjadi salah satu pendongkrak popularitas sekaligus pembentuk film-film Bollywood. Perkembangan sinema Hindi dengan disertai sekuen-sekuan lagu-lagu dan tarian menjadi pembeda utama antara film-film yang lain. Terdapat sebuah hubungan yang dekat antara musik dangdut Indonesia dan musik yang berasal dari India. Musikdangdut adalah hibriditas dari musik India