Hochschule Bonn-Rhein-Sieg
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Consuming disaster data: is IT ethical?
Most people use disaster apps infrequently, primarily only in situations of turmoil, when they are physically or emotionally vulnerable. Personal data may be necessary to help them, data protections may be waived. In some circumstances, free movement and liberties may be curtailed for public protection, as was seen in the current COVID pandemic. Consuming and producing disaster data can deepen problems arising at the confluence of surveillance and disaster capitalism, where data has become a tool for solutionist instrumentarian power (Zuboff 2019, Klein 2008) and part of a destructive mode of one world worlding (Law 2015, Escobar 2020). The special use of disaster apps prompts us to ask what role consumer protection could play in safeguarding democratic liberties. Within this work, a set of current approaches are briefly reviewed and two case studies are presented of what we call appropriation or design against datafication. These combine document analysis and literature research with several months of online and field ethnographic observation. The first case study examines disaster app use in response to the 2010 Haiti earthquake, the second explores COVID Contact Tracing in Taiwan in 2020/21. Against this backdrop we ask, ‘how could and how should consumer protection respond to problems of surveillance disaster capitalism?’ Drawing on our work with the is IT ethical? Exchange, a co-designed community platform and knowledge exchange for disaster information sharing, and a Societal Readiness Assessment Framework that we are developing alongside it, we explore how co-design methodologies could help define answers
Discovering the preference hypervolume: an interactive model for real world computational co-creativity
In this thesis it is posed that the central object of preference discovery is a co-creative process in which the Other can be represented by a machine. It explores efficient methods to enhance introverted intuition using extraverted intuition's communication lines. Possible implementations of such processes are presented using novel algorithms that perform divergent search to feed the users' intuition with many examples of high quality solutions, allowing them to take influence interactively. The machine feeds and reflects upon human intuition, combining both what is possible and preferred. The machine model and the divergent optimization algorithms are the motor behind this co-creative process, in which machine and users co-create and interactively choose branches of an ad hoc hierarchical decomposition of the solution space.
The proposed co-creative process consists of several elements: a formal model for interactive co-creative processes, evolutionary divergent search, diversity and similarity, data-driven methods to discover diversity, limitations of artificial creative agents, matters of efficiency in behavioral and morphological modeling, visualization, a connection to prototype theory, and methods to allow users to influence artificial creative agents. This thesis helps putting the human back into the design loop in generative AI and optimization
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers
Ablaufdiagramm
In diesem Video werden Aufbau, Funktion und Nutzen eines Ablaufdiagrammes als Grundwerkzeug des Qualitätsmanagements gezeigt. Diese bilden die Grundlage für die Visualisierung der definierten und einzuhaltenden Reihenfolge eines Ablaufes für Algorithmen, Programme, Prozesse, Verfahren oder Projekte
Robot object grasping and drawer throwing data
Contents
There are two zip archives included (grasping.zip and throwing.zip), corresponding to two experiments (grasping objects and throwing them in a drawer), both performed with a Toyota HSR. Each archive contains two directories - learning and generalisation - with object-specific learning and generalisation data. For each object, we provide a dump of a MongoDB database, which contains data sufficient for learning the models used in our experiments.
Usage
After unzipping the archives, each database can be restored with the command
mongorestore [data_directory_name]
This will create a MongoDB database with the name of the directory. Code for processing the data and model learning can be found in our GitHub repository
Vorrichtung und Verfahren zur Desinfektion oder Sanitisierung von Gegenständen
Ausführungsbeispiele schaffen eine Vorrichtung zur Desinfektion oder Sanitisierung zumindest eines Gegenstands. Die Vorrichtung umfasst einen Ozongenerator, der ausgebildet ist, um Ozon zu erzeugen und in einem Volumen freizusetzen. Ferner umfasst die Vorrichtung einen Ozonsensor, der ausgebildet ist, um eine Ozonkonzentration in dem Volumen zu messen. Ferner umfasst die Vorrichtung eine Steuereinrichtung, die konfiguriert ist, um den Ozongenerator anzusteuern Ozon zu erzeugen, so dass eine gemessene Ozonkonzentration für einen vorgegebenen Zeitraum bei einer vorgegebenen Ozonkonzentration oder innerhalb eines vorgegebenen Ozonkonzentrationsbereichs liegt, um in dem Volumen befindliche Gegenstände zu desinfizieren oder sanitisieren
Pre-trained Models for Sonar Images
Machine learning and neural networks are now ubiquitous in sonar perception, but it lags behind the computer vision field due to the lack of data and pre-trained models specifically for sonar images. In this paper we present the Marine Debris Turntable dataset and produce pre-trained neural networks trained on this dataset, meant to fill the gap of missing pre-trained models for sonar images. We train Resnet 20, MobileNets, DenseNet121, SqueezeNet, MiniXception, and an Autoencoder, over several input image sizes, from 32 x 32 to 96 x 96, on the Marine Debris turntable dataset. We evaluate these models using transfer learning for low-shot classification in the Marine Debris Watertank and another dataset captured using a Gemini 720i sonar. Our results show that in both datasets the pre-trained models produce good features that allow good classification accuracy with low samples (10-30 samples per class). The Gemini dataset validates that the features transfer to other kinds of sonar sensors. We expect that the community benefits from the public release of our pre-trained models and the turntable dataset
Reaction behavior modeling of metal hydride based on FeTiMn using numerical simulations
In this contribution, we perform computer simulations to expedite the development of hydrogen storages based on metal hydride. These simulations enable in-depth analysis of the processes within the systems which otherwise could not be achieved. That is, because the determination of crucial process properties require measurement instruments in the setup which are currently not available. Therefore, we investigate the reliability of reaction values that are determined by a design of experiments.
Specifically, we first explain our model setup in detail. We define the mathematical terms to obtain insights into the thermal processes and reaction kinetics. We then compare the simulated results to measurements of a 5-gram sample consisting of iron-titanium-manganese (FeTiMn) to obtain the values with the highest agreement with the experimental data. In addition, we improve the model by replacing the commonly used Van’t-Hoff equation by a mathematical expression of the pressure-composition-isotherms (PCI) to calculate the equilibrium pressure.
Finally, the parameters’ accuracy is checked in yet another with an existing metal hydride system. The simulated results demonstrate high concordance with experimental data, which advocate the usage of approximated kinetic reaction properties by a design of experiments for further design studies. Furthermore, we are able to determine process parameters like the entropy and enthalpy