JRPM (Jurnal Review Pembelajaran Matematika)
Not a member yet
122 research outputs found
Sort by
Pengaruh Pendekatan Concrete Pictorial Abstract (CPA) Terhadap Pemahaman Konsep Matematika Siswa
The low understanding of students in mathematics can lower the quality of learners and impact learning outcomes. This is caused by learning still being teacher-centered, dominated by routine questions, and using approaches that minimally support deep understanding. If this continues, it can result in students having a low understanding of mathematical concepts. This study aims to investigate the impact of the Concrete Pictorial Abstract (CPA) approach on students' understanding of mathematical concepts. This research was conducted in grade IX at SMP Negeri 8 Percut Sei Tuan during the 2025/2026 academic year. The research employed a quantitative approach with a quasi-experimental method using a Pretest–Posttest Control Group Design. The sample included 50 students, with 25 in the experimental class and 25 in the control class, selected through Cluster Random Sampling. Data on students’ understanding of mathematical concepts were collected using valid and reliable pre-test and post-test instruments. The findings revealed that the CPA approach enhanced students’ conceptual understanding compared to conventional learning. The highest achievement was observed in the classifying indicator, followed by interpreting and inferring indicators. Therefore, the CPA approach has a significant effect on students’ understanding of mathematical concept
Penerapan Aplikasi Lynk.id dalam Pembelajaran Matematika Berbasis Kurikulum Merdeka untuk Meningkatkan Literasi Digital Siswa
Education in the digital era requires the integration of technology into learning to enhance students' digital literacy, which is crucial for addressing the challenges of globalization. The low level of digital literacy in Indonesia, including at SMP Negeri 1 Sidoarjo, makes it necessary to innovate, such as the Lynk.id application. Lynk.id is a link management platform developed to integrate various links into one platform and function as an adaptive e-learning tool for modern education. This research examines the implementation of Lynk.id in mathematics learning based on the Independent Curriculum with a focus on teacher activities, student activities, and student responses. Using a quasi-experimental design with two groups, data collection was conducted using tests, observations, and questionnaires. Pretest-posttest digital literacy scores were analyzed using the Independent Sample T-Test. The results showed that teacher activity scored 7.48 (very good), student activity averaged 7.35 (very good), and student responses scored 122.19 (very good). Furthermore, Lynk.id has been proven to increase students' digital literacy significantly. Thus, the integration of Lynk.id in Merdeka Curriculum mathematics learning can improve students' digital literacy
Efektivitas Unplugged Coding untuk Meningkatkan Berpikir Komputasi dalam Pembelajaran Matematika Siswa Sekolah Dasar
This study aims to (1) Measure the improvement in students' computational thinking skills before (pretest) and after (posttest) the implementation of Unplugged Coding-based mathematics learning; (2) To compare the improvement in computational thinking skills between the experimental and control groups; and (3) To analyze the aspects of computational thinking (decomposition, pattern recognition, abstraction and algorithms, and evaluation) that showed the most significant development. The study used a quasi-experimental design with a sample of 31 fourth-grade students from SD Negeri Dukuh Sari 1 Sidoarjo, and 31 students from SD Negeri Waru 1 Sidoarjo. Data was collected using a test technique that assessed computational thinking ability. The data were analyzed using ANOVA to test for differences in final abilities between groups, while controlling for initial abilities (pretest scores). The prerequisite tests were normality and homogeneity tests. This study concluded that: (1) There was a very significant increase in computational thinking skills in the experimental group with a gain score of 45.5 points, (2) Unplugged Coding was significantly more effective than conventional learning (F = 662.18; p < 0.001; η² = 0.917), and (3) The algorithm and decomposition aspects showed the most dominant development
Development of TPACK Assessment Instruments and Lesson Plan on OBE Integrated with Islamic Values and Local Culture in Mathematics Learning Planning Courses
Thi study aims to describe the results of the development of lecture tools for Integrated Islamic Values and Local Culture of Mathematics Learning Planning, in the form of TPACK Assessment Instruments and OBE-Based RPS. The research employed a development approach using the Plomp model, consisting of the preliminary design, experimental design, and perspective analysis stages. Data was collected through questionnaires and semester examination tests and analyzed using quantitative and qualitative descriptive methods. The results show that the OBE-based TPACK and RPS assessment instruments are classified as very valid, with a validity score of 92.24. Small-group trials indicated the tools were practical (76.39), while limited-group trials showed they were very practical (89.42). The effectiveness test revealed that the developed product was effective, with a t-value of 9.465 exceeding the t-table value of 2.004. Students who used the developed lecture tools achieved higher average scores (84.07) than those who did not (74.18). These findings indicate that the developed tools effectively facilitate mathematics learning planning courses for mathematics education students at UIN Suska Riau
Kemampuan Literasi Matematis Siswa SMK dalam Menyelesaikan Soal Geometri
This study aims to examine the mathematical literacy ability of Grade XI vocational school students in Sumedang Regency in solving geometry problems. The research employed a descriptive qualitative approach, with data collected through written tests, interviews, and documentation. The findings revealed that the average mathematical literacy ability of students was classified as adequate, with 65% of students falling into this category. The highest indicator of mathematical literacy ability was recognizing mathematical components in real-life problems (70%), while the lowest was evaluating and interpreting mathematical results (30%). Students faced challenges in solving geometry problems, such as errors in using formulas, ineffective problem-solving strategies, and a lack of interpretation of results. These difficulties highlight the importance of integrating real-life context-based problems into learning to enhance students' mathematical literacy ability. Such an approach helps students better understand and apply mathematical concepts meaningfully. This study emphasizes the need to address these challenges by designing targeted instructional methods. By incorporating practical examples and offering comprehensive support, educators can help students overcome their weaknesses. The findings are expected to serve as a foundation for developing effective teaching methods aimed at improving students’ mathematical literacy, enabling them to apply mathematics confidently in real-world contexts
Pengembangan LKPD Berbasis Kearifan Lokal Dalam Meningkatkan Minat Belajar Matematika
Penelitian ini bertujuan mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis kearifan lokal pada materi fungsi guna meningkatkan minat belajar matematika siswa SMA. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE, meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk divalidasi oleh enam validator (tiga ahli materi dan tiga ahli media), kemudian diuji coba secara terbatas pada 25 siswa kelas XI MAN 2 Kota Palu. Instrumen penelitian mencakup lembar validasi ahli dan angket minat belajar siswa berbasis skala Likert. Hasil validasi ahli menunjukkan LKPD berada dalam kategori Sangat Layak, dengan skor rata-rata 93,4% untuk aspek materi dan 93,3% untuk aspek media. Uji coba lapangan menunjukkan bahwa LKPD berbasis kearifan lokal secara signifikan meningkatkan minat belajar siswa, dibuktikan dengan rata-rata skor angket sebesar 84,18% (kategori Sangat Tinggi). Integrasi unsur budaya lokal seperti rumah adat, motif daun kelor, dan anyaman bambu terbukti membuat pembelajaran matematika lebih kontekstual, relevan, dan bermakna secara kognitif maupun afektif. Temuan ini menegaskan bahwa LKPD berbasis kearifan lokal tidak hanya layak dan efektif sebagai media pembelajaran matematika, tetapi juga berkontribusi terhadap pelestarian identitas budaya daerah dalam konteks Kurikulum Merdeka. Penelitian ini merekomendasikan pengembangan produk serupa pada topik matematika lainnya
Development of Canva-Assisted Media with The CIRC Learning Model for Visual Groups of Junior High School Students
Technological skills in Indonesian society need to be trained in order to be socially competent and able to face challenges in the future. The gap that occurs at this time is the rapid development of technology so that human resources are not ready to optimize it properly. The author designs Canva-assisted interactive learning media integrated with the CIRC (Cooperative Integrated and Reading Composition) learning model so that students as one of the human resources can be motivated in significant technological developments. This research uses a Design Research approach with the stages of Preliminary Study, Formative Evaluation and Summative Evaluation. This research was conducted in one of the Junior High Schools in Cianjur Regency. After a series of stages were carried out, the responses given by students to the media developed in the visual group were in the average range of 4-5. This shows that the learning media developed gets a good response and is feasible to use in learning mathematics, especially building materials. It is hoped that this media can be developed on other materials and can motivate other math teachers
Gamification in Mathematics Education: A Bibliometric Review of Post-Pandemic Research
Gamification in mathematics education has risen post-COVID-19 to improve student engagement and learning. This study explores key trends, influential authors, and leading journals through bibliometric and keyword co-occurrence network analysis of 272 publications (2022–2024) from the ERIC database, using the Boolean search “(gamification OR games) AND (mathematics OR algebra OR geometry OR calculus OR statistics)”. Using Biblioshiny for Bibliometrix, the analysis identified 812 authors and 138 journals, with prominent contributors including Erin, Fengfeng, and Ji-Eun Lee. Leading journals, such as Education and Information Technologies and Journal of Computer Assisted Learning, emerged as key sources. Three main keyword clusters were identified: game-based learning in mathematics, development of early mathematical skills, and global educational perspectives. The study highlights trends such as problem-solving and student engagement, while revealing a limited research base on the cognitive and social impacts of gamification, particularly at the secondary level. It concludes with recommendations for future research to address gaps and support broader adoption
Systematic Literature Review: Penggunaan Wordwall dalam Meningkatkan Kemampuan Representasi Matematis dan Hasil Belajar Matematika
This study aims to review the impact of Wordwall on students’ mathematical representation skills and learning outcomes through a Systematic Literature Review (SLR). Seventeen articles published between 2018 and 2024 were selected as research objects, focusing on the implementation of Wordwall in mathematics learning at the elementary and junior high school levels. Data were collected using the Publish or Perish application to search databases with the keywords “Wordwall,” “learning outcomes,” and “mathematical representation,” followed by a relevance-based screening process according to inclusion criteria. The data were analyzed thematically by categorizing studies based on their focus, comparing findings, and synthesizing key results. The review reveals that Wordwall consistently has a favorable and noteworthy impact on students' visual, symbolic, and verbal mathematical representations as well as their overall learning outcomes. Furthermore, Wordwall serves not just as an engaging quiz tool but also as a core pedagogical component that guides learning, increases motivation, and enhances active participation, indicating its potential as an effective and flexible digital learning medium to improve conceptual understanding in mathematics
Analisis Pemahaman Konsep Matematis Siswa dalam Pemecahan Masalah Berdasarkan Teori APOS
This research discusses the student understanding of mathematical concepts in solving story problems based on APOS theory. The method used in this research is qualitative. The subjects were 3 students of class XI IPS-1. The subjects selected are subjects that have all the conceptual understanding indicators. The research instrument used was test questions and sheets interview. The data collection techniques were test, interviews and documentation. The data analysis techniques used were data reduction, data presentation and conclusions. The results of the study showed that 2 students fulfilled all stages of APOS perfectly, namely action, process, object and scheme. While 1 student only reached the action stage. The student was unable to reach the process, object and scheme stages. This is because the student only understands the concept verbally and does not understand the meaning of the concept of arithmetic sequences and series