Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
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Development of A Fingerprint Biometric Authentication System For Secure Electronic Voting Machines
Democratic government in the world today rely on electronic voting as the foremost means of providing credible, transparent and fair elections for the electorate. There is a need for developed electronic voting systems to be security enhanced to ensure the authenticity of the developed system. Traditional paper balloting systems suffer from vote tampering, multiple voting and illegal voting by unregistered voters. They are also, susceptible to under aged voting due to the difficulty in authenticating the identity of prospective voters. Manual collation and publication of vote results also leads to slow response times and inaccuracies in published results. This research paper proposes a system to combat the current challenges through the development of a fingerprint biometric authentication system for secure electronic voting machines. It uses a fingerprint biometric sensor, integrated via Python to verify users of the system. The inclusion of biometrics improves the security features of the system. The secure voting system is built using PHP and easy to use Graphical User Interface was designed using HTML and CSS. Users are required to interact with the machine via a 7” touchscreen interface. From the results, it shows that the developed machine has a minimum response time of 0.6 seconds for specific operation, an FAR of 2%, FRR of 10% and overall system accuracy of 94%. The developed machine is able to combat the challenges of authentication of users, thereby guaranteeing the transparency, credibility, integrity and vote authenticity of the elections
Egg Quality Detection System Using Fuzzy Logic Method
Determining the quality of eggs in general is used by placing eggs on a flashlight. The detection system is very necessary to determine good egg quality or rotten eggs, so that the conditions of the eggs can be known by the chicken farm company and then will be sold to the community. This egg detecting system utilizes several sensor devices that are combined. The sensor used to detect the quality of eggs is a light sensor and a heavy sensor by connected with a microcontroller. So that there is no ambiguity towards the decision making of good egg or rotten eggs, then processing the data is obtained from these sensors using Fuzzy Logic and Firebase methods in real time as data storage media, and actuators will distribute or separate good eggs or the rotten eggs one. With the development of technology now, we can use the Internet of Things (IoT) technology, one of the systems check the quality of eggs which are good or not good. This system is built using a microcontroller to coordinate the running of the system using the Fuzzy Logic Method that applies inside. Final information is obtained on the form of egg quality in real time. The test results were carried out using the Fuzzy Logic method and obtained 95% results from 20 eggs and had 1 wrong egg. When using system hardware without using the fuzzy logic method on the microcontroller that using only a light sensor and a heavy sensor it produces a result of 75% from 20 eggs and had 5 wrong eggs. Using the egg detection optimization method can be increased up to 20%
Adaptive Contents Distribution Based on Traffic Congestion on Digital Signage System
Current technological developments have been very rapid. One of them is the many choices of technology and media to deliver information to the public. Digital Signage is one of the most popular information delivery systems today, displays on digital or electronic media, and it can convey new details. The information usually showed in the form of advertising content in the format of images or videos. Ad content displayed is static, meaning that the ad content will be display in the order specified. This system usually placed next to a broad road. A place that is considered to have a broad audience and requires a significant amount of money to display ad content. However, this causes ad content owners who do not have enough costs not to be able to show the ad content in a particular place. Therefore, this research makes the content management system adaptive to road congestion situations which represented as audience quantities so that the costs can be adjusted. Data is obtained from the Google Maps API and analyzed the traffic congestion by conducting experiments. The compatibility between density and content after testing the results in 100% accuracy
An Overview Of Learning Support Factors On Mathematic Games
In this study, we examined the factors in game design that were used by developers to support the interests of mathematics learning. The aim is to overcome the lack of empirical evidence about the impact of factors in the game on learning outcomes, identify how the design of in-game activities affects learning, and develop an overview of general recommendations for designing mathematics education games. This study tries to illustrate the impact of game design factors in mathematics education games on the objectives and results of game-based learning
Energy Consumption Between Routing and Bridging Protocol for Eco-Friendly Wireless Networks
The implementation of eco-friendly technology has been become an interesting field for sustainability. No exception with the implementation of wireless technology that used for developing networks infrastructure, it is necessary for saving the usage of energy. As a data forwarding protocol in a computer network, commonly there are two protocols that used for, which are routing and bridging protocol. Technically routing protocol has been confirmed that it is more effective and efficient than bridging protocol. However bridging protocol still becomes the popular protocol for data forwarding because it is easy to use. This research tried to test the energy consumption of the wireless network device that implementing between routing or bridging protocol. The wireless network device that used for this research was MikroTik router RB 433Ah. The data forwarding protocol that was tested consists of bridging, static routing, and RIP routing. Data traffic scenario that used for this research consisted of two scenarios which were HTML data access with packet size 256B and video streaming data access with packet size 1518B. Measuring the energy consumption referred to three parameters which were power consumption, CPU usage, and processor temperature. The result showed that for HTML data access scenario, the RIP routing protocol become the lowest energy consumption with power consumption reached 7.460 W, CPU usage 4.6 %, and processor temperature 38.133^C. While for video streaming scenario, generally the RIP routing protocol still become the lowest energy consumption with power consumption reached 7.567 W, CPU usage 7.33 %, and processor temperature 36.727^C
The Effect of Stemming and Removal of Stopwords on the Accuracy of Sentiment Analysis on Indonesian-language Texts
Preprocessing is an essential task for sentiment analysis since textual information carries a lot of noisy and unstructured data. Both stemming and stopword removal are pretty popular preprocessing techniques for text classification. However, the prior research gives different results concerning the influence of both methods toward accuracy on sentiment classification. Therefore, this paper conducts further investigations about the effect of stemming and stopword removal on Indonesian language sentiment analysis. Furthermore, we propose four preprocessing conditions which are with using both stemming and stopword removal, without using stemming, without using stopword removal, and without using both. Support Vector Machine was used for the classification algorithm and TF-IDF as a weighting scheme. The result was evaluated using confusion matrix and k-fold cross-validation methods. The experiments result show that all accuracy did not improve and tends to decrease when performing stemming or stopword removal scenarios. This work concludes that the application of stemming and stopword removal technique does not significantly affect the accuracy of sentiment analysis in Indonesian text documents
Increasing The Precision Of Noise Source Detection System using KNN Method
This paper proposes Accurate Noise Source Detection System using K-Nearest Neighbor (KNN) Method. Noise or sound intensity is usually measured in decibels (dB). In an educational environment the recommended noise index limit is 55 dB. It means that noise louder than that limit is prohibited. While a loud noise in a campus area occurred, it will be troublesome for the authorities to deal with the matter. This paper proposes a noise source detection system that can locate the position of the noise source. This system used Df analog V2 voice sensor for detecting the loud noise intensity. A microcontroller with WiFi capabilities will allow the system to communicate with an Internet of Things (IoT) platform that can perform a learning method to detect the location of the loud noise source. KNN method is used as the learning method. The result shows a user is able to get a warning related to the noise that occurs in an area at once. The precision position of the noise source can be detected with 70% average accuracy rat
A High Result in Wavelet Watermarking Using Singular Value Decomposition
Internet that has developed into a good distribution tool for digital data, causing a large increase in digital data sharing, especially in the form of digital images, and causing problems that need attention. One of them is about copyright protection. Watermarking is one technique that aims to protect digital image copyright. In this study, watermarking was carried out using the Discrete Wavelet Transform (DWT) and Singular Value Decomposition (SVD) algorithms in digital images with different file extensions. Transformation of 2 levels of DWT and SVD on the host image and SVD transformation on the watermarked image that inserted in the LL2 sub-band of the host image. Watermarking with the proposed method produces good image quality with PSNR values exceeding 40 dB, SSIM reaching 0.99 and NCC reaching 1. This shows a robust and imperceptible watermarking image