2342 research outputs found

    FRAUD RISK MANAGEMENT UNTUK CV.”X” DI TARAKAN

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    The objectives of this research is to explain fraud risk management for CV.”X” in Tarakan in order to detect potential fraud risks that have significant effects for CV.”X”. This research is also to know the proper and appropriate risk management as risk responses for fraud risks in CV.”X”. The sources of data for this research are from interviews, observations and documents analysis. This research use CV.”X” in Tarakan for its object. CV.”X” is a business that sales electronic items. With fraud risk management, we can found potential fraud risks and its proper management for sales and storage activities in CV.”X”. The results from this research are no high fraud risks found in CV.”X”. This research only found medium and low fraud risks. There are 3 fraud risks included in medium risk and there are 7 fraud risks included in low risk. Medium risks in CV.”X” consist of asset misappropriation. Low risks in CV.”X” consist of asset misappropriation and corruption. The responses for the fraud risks are control the risk for another low risks and medium risks, so CV.”X” can minimize their risks

    PERANCANGAN PERHIASAN MODERN UNTUK MEMPERKENALKAN TRADISI “TELINGAAN ARUU” KHAS SUKU DAYAK

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    Dayak tribe is one of the tribes contained in Borneo which has a very distinctive "Telingaan Aruu" culture. The tradition is a tradition passed on from generation to generation to Dayak’swomen. However, this tradition has begun to be abandoned because of the assumption that the tradition is outdated. Therefore, there should be an introduction of the culture to the general public, so that the younger generation still know the existence of the tradition in Indonesia. Currently, women often use jewelry every day to complement the appearance and increase confidence. In addition, based on a data found, the export sales of Indonesian jewelry has also increased in the last five years. This is what opens up opportunities for custom made jewelry with today's societythat is modern jewelry with no leaving the elements of Indonesian culture, especially the Dayak tribe. To realize the idea, then conducted interviews, observations, and research for the consideration of making the design until the realization of products and marketing. The products are made from silver and consists of several types of jewelry, that isbracelets, necklaces, brooches, headpiece, and earrings

    PENGENDALIAN KUALITAS DENGAN METODE SEVEN TOOLS DAN FMEA DI CV. BABYPRO JAKARTA

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    This research aims to know how to implement seven tools and FMEA method in CV. Babypro. Conducted observations inform that there are defects situated in the production cycle, that is the amount of defects resulted which are over the limit set by the firm, 3%. The result shows that the production cycle is still out of control and the highest defects generated by machine hemming. The corrective actions suggested to the firm are making the SOP that will discipline the workers, keeping the machine maintenanced periodically, revising the partnership contract with the supplier and the outsourcing firm, and developing clean habit to the workers

    PEMBUATAN VIDEO DOKUMENTER DAMPAK PENGGUNAAN BILINGUAL PADA ANAK USIA DINI

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    Abstract - A lot of parents prepare their children in fulfilling their need of the era of globalization by learning foreign languages at an early age. There are many differences of opinion whether bilingual is best applied in early childhood. From the analysis, it was found that the information on the effect of bilingual at an early age that exist on the media website is difficult to understand and its content unreliable by parents of young children. Therefore, they invented a video documentary on the effect of the use of bilingual early childhood that is easily understood and trusted by parents of young children

    PEMBUATAN BOARD GAME UNITE AND FIGHT

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    cooperation is an important aspect that need to be taught as soon as possible, especially to teenager which is an important phase of individuality shaping. One of the example of such activity is outbound, but outbound is difficulties to be prepared, thus a convenient media to introduce the importance of cooperation is made in the form of board game with unique point in how to win the game. After that, board game with similar mechanic and companion app analyzed. The result then used to design the board game and companion app. The design of board game and companion app then made using adobe photoshop CS6 and unity. The board game made with cooperative play, action point allowance, variable phase order, programmed movement, dice rolling and grid movement mechanic. After made then the board game tested by doing blind test play with 10 people, after that each participant will be asked to fill the validation questionnaires, from their answers in the questionnaire inferred that the board game has positive result, which is to tell the participant that cooperation, communication and coordination is important, also the board game could attract their attention

    PENGEMBANGAN SISTEM E-SUPERVISION PADA INSTANSI PEMERINTAH KOTA SURABAYA

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    Project management is the planning, organizing, directing, coordinating, and monitoring the project activities to meet project objectives in terms of schedule and budget set at the beginning of the contract. In this final dissertation, the word project specifically defined as construction projects of Surabaya city government agency. Currently Surabaya city government agency uses e-Supervision to manage those projects. E-Supervision is part of Goverment Resource Management System (GRMS) support system used to monitor the physical development of construction projects as a basis of calculation for the contractor disbursement of funds (payment). In practice though, the current e-Supervision has not been able to synchronize the data between surveyors' inputs and contractor reports, making it difficult to ensure that the payment made to contractor is done accurately and based on the real physical development of the project in the field. Other weakness from the current system is there's no limit of access for the surveyor, resulting in difficulties to maintain the accountability, privacy and security of the data in the system. No cross-check process on the surveyors' input leads to higher risk of human-error in the report. Users also have difficultes in seeing the deviation between the project plan/schedule and the realization of the project so that often the payment to the contractor is done inaccurately. To address these known weaknesses, the development of e-Supervision will be made through several new features such as notifications, user access restrictions, S curve ability and adding a new role of Supervisory Consultants. Based on trials and validation by the users, the newly developed e-Supervision makes it easier for them to perform an accurate, effective and efficient project management process for Surabaya city government agency

    PERANCANGAN DAN PENERAPAN LEAN MAINTENANCE MANAGEMENT DI PT. HAPETE SURABAYA

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    PT. Hapete is a company engaged in manufacturing yarn and rope. PT. Hapete has three production divisions, namely Doubling, Twisting and Winding. Winding division been the focus of research because it has the largest engine damage frequency in the company. The purpose of this study is to determine the optimal maintenance schedule that takes into age of the components and cost as well as designing lean maintenance systems to minimize waste and improve the efficiency of maintenance activities. The result of the calculation of maintenance value stream map (MVSM) shows the range of maintenance efficiency before and after repairs are respectively 19-35% and 27-42% with an average increase of 7.89%. Increased maintenance efficiency is affected by the implementation of 5S in the workshop and spare parts warehouse. Conditions workshop and warehouse tidy with clear instructions make it easy for workers looking for a tool or component is needed, thus shortening the delay that occurs during engine repairs done. For the calculation of overall equipment effectiveness (OEE) shows the average value of OEE before and after repairs are respectively 77.78% and 84.74% with an average increase of 6.96%. Increasing the value of OEE is affected by the implementation of new work instructions and standards by operators and mechanics, autonomous maintenance by operators, as well as the training undertaken to improve the ability of the operator to operate the machine. Such repair can improve the performance of workers and machines that have an impact on increasing the effectiveness

    SELF EFFICACY DAN PROKRASTINASI PADA MAHASISWA FAKULTAS PSIKOLOGI UNIVERSITAS SURABAYA.

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    Prokrastinasi merupakan perilaku penundaan saat memulai, mengerjakan dan menyelesaikan suatu tugas atau pekerjaan. Pada penelitian ini peneliti mengunakan dasar teori dari temporal motivation theory (TMT) (Steel, 2007). Berdasarkan TMT, self efficacy dapat dikaitkan dengan elemen TMT yaitu expectancy. Subjek penelitian ini adalah seluruh mahasiswa aktif Fakultas Psikologi Universitas Surabaya angkatan 2012. Jumlah subjek adalah 166 mahasiswa terdiri atas 122 mahasiswa perempuan dan 44 mahasiswa laki-laki. Pengambilan data menggunakan metode angket. Hasil penelitian menunjukkan adanya korelasi negatif cukup memadai antara self efficacy dan prokrastinasi (r = -.243). Penyebab cukup memadai karena adanya cara pandang seseorang terhadap kemampuannya dalam menilai sesuatu sehingga menyebabkan seseorang melakukan prokrastinasi.&nbsp

    PENGARUH TOTAL QUALITY MANAGEMENT TERHADAP KUALITASLAYANAN DAN KEPUASAN MAHASISWA PADA FAKULTAS BISNIS DANEKONOMIKA UNIVERSITAS SURABAYA

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    Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh Total Quality Management (TQM) terhadap kualitas layanan dan kepuasan mahasiswa dengan cara menyebarkan kuesioner kepada mahasiswa Fakultas Bisnis dan Ekonomika Universitas Surabaya. Metode pengambilan sampel yang digunakan adalah purposive sampling diperoleh sampel sebanyak 102 sebagai subjek penelitian. Variabel independen dalam penelitian ini adalah Total Quality Management(TQM) sedangkan variabel dependennya adalah kualitas layanan dan kepuasan konsumen. Metode analisis yang digunakan dalam penelitian ini adalah analisis regresi linier sederhana. Hasil penelitian menunjukkan bahwa Total Quality Management berpengaruh signifikan terhadap Kualitas Layanan pada FBE Universitas Surabaya,dan Total Quality Management berpengaruh signifikan terhadap Kepuasan Mahasiswa pada FBE Universitas Surabaya

    PENERAPAN GAME UNTUK MENINGKATKAN MOTIVASI DAN PEMAHAMAN BELAJAR MAHASISWA AKUNTANSI UNIVERSITAS SURABAYA

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    Penelitian ini dilatarbelakangi oleh permasalahan kesulitan dalam belajar akuntansi karena secara umum orang memandang akuntansi adalah pelajaran yang membosankan, sulit, dan tidak ada hal yang menyenangkan sama sekali di dalamnya yang membuat kurangnya motivasi belajar seseorang. Melalui penelitian ini, diteliti media pembelajaran yang menarik untuk mempermudah pemahaman dalam belajar akuntansi, yaitu melalui sebuah game. Penelitian ini dilakukan dengan 3 metode pengumpulan data yakni, analisis dokumen, observasi dan wawancara kepada subyek penelitian. Penelitian ini akan membahas bagaimana sebuah permainan bisa digunakan secara efektif untuk meningkatkan motivasi belajar seseorang, dengan demikian pemahaman orang tersebut dapat meningkat karena mempelajari sesuatu yang membuatnya senang, terutama pelajaran akuntans

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