NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran
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    281 research outputs found

    Implementasi Edukasi Parenting di Era Digital bagi Masyarakat Indonesia di Luar Negeri

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    Parenting has a very important role in the growth and development of children. This paper examines the application of parenting education for Indonesians abroad. This activity involved 14 participants from the Indonesian School of Davao, Philippines. The method used is Participatory Action Research (PAR), which is carried out in a participatory manner with the aim of encouraging changes in the living conditions of participants for the better. The implementation of parenting education in the digital era uses synchronous modes through video conference platforms and asynchronous through the use of websites. The results of this activity showed a positive response from the participants and shared perceptions regarding the importance of care in families and schools, especially for the development of children\u27s character. &nbsp

    Case Study of The Phubbing Action of UIN Sunan Kalijaga Students in An Online Lecture

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    The purpose of this study is to describe and reveal the impact of excessive smartphone use, which then leads to phubbing. This research study was conducted in May 2020 on 30 students of Uin Sunan Kalijaga as respondents or research subjects. This type of research is qualitative research and interviews with all research subjects, and literature review. The results of the study were recorded that 92% of 27 respondents revealed that a phubber did not give appreciation and was more likely to underestimate the other person. So, planting and practicing Pancasila values in everyday life is very important to carry out. This is so that each individual can fortify and organize himself against wise smartphone use. Then it is hoped that through this research study, students as the nation\u27s next generation will realize the impact of excessive smartphone use on social life

    Kerja Sama Antara Guru dengan Siswa Selama Pembelajaran Daring Di Masa Pandemi Covid-19

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    This research aimed to describe: 1) the implementation of learning while learning from home during the Covid-19 epidemic; 2) a form of cooperation between students and teachers during online learning during the Covid-19 pandemic at SD STKIP Muhammadiyah Bangka Belitung; and 3) factors that hinder the establishment of cooperation between teachers and students during online learning. This research is a qualitative research using a qualitative exploratory research design. The primary data sources of this study were teachers of class IVA and IVB, parents of students, and students of SD STKIP Muhammadiyah Bangka Belitung and the secondary data sources of this study were articles of relevant research results and other related references. This research data collection using in-depth interview techniques, questionnaires, direct observation, documentation, and archival records. The data analysis of this study used the Miles and Huberman analysis technique in 3 stages, namely data reduction, data presentation, and drawing conclusions. The results of data analysis show: 1) The pattern of learning implementation at SD STKIP Muhammadiyah Bangka Belitung during learning from home during the Covid-19 period was virtual and door to door face-to-face. 2) Cooperation between teachers and students is quite good during online learning based on 3 indicators: attendance on time, respect teacher and peer opinions, and complete assignments on time. 55% of students who attend on time during online learning. Students who value / listen to their friends\u27 opinions when learning use zoom as much as 79%, and students who always submit assignments to the teacher on time as much as 48%. 3) factors that hinder the establishment of cooperation between teachers and students during online learning, namely: student enthusiasm, learning facilities and infrastructure, the role and competence of parents, and practicum-based subjects

    Mixed Reality (MR) dalam Pembelajaran Folklor dalam Perspektif Guru Dan Siswa Sekolah Dasar

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    The development of the 21st century has had a major impact on developments in various aspects of life including economic, social, and educational aspects. In this regard, education in the 21st century is faced with a number of major challenges, one of which is to develop students who are technologically literate but also culturally literate. Thus, there is a need for a change to the pattern of learning in Indonesian education today that further develops high knowledge, understanding, and skills in line with 21st century technological advances but still ignores core cultural knowledge. In line with this, the first step in realizing this research is to design a mixed reality (MR)-based folklore learning media to develop students\u27 learning abilities and cultural literacy. In line with this, the research aims to determine the perspectives of teachers and elementary school students in West Java on the use of mixed reality in folklore learning. This research was conducted using a descriptive method. The instruments used to collect data are observation guidelines, interview guidelines, and questionnaires. The data was processed using descriptive statistics. Based on the results of the study, it can be stated that the mixed reality media used in folklore learning in the view of teachers and students in elementary schools in West Java is able to motivate students to learn and the media developed is considered very good in quality, function, and benefits

    Pengembangan Media Pembelajaran Berbasis Kearifan Lokal Dengan Aplikasi Prezi Di Sekolah Dasar

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    Tujuan penelitian ini adalah menciptakan dan mengembangkan pembelajaran berbasis kearifan lokal dengan aplikasi Prezi pada Pembelajaran 1 Subtema 1 Tema 8 Tempat Tinggalku Kelas IV. Jenis penelitian ini adalah Research and Development (R&D), menggunakan langkah-langkah pengembangan menurut Borg & Gall yang telah diubah oleh Sugiyono. Langkah-langkah pengembangan dibatasi hingga enam langkah yaitu; pengumpulan informasi potensi dan masalah, desain produk, validasi produk, perbaikan produk, uji coba produk, dan revisi produk. Persentase akhir validasi oleh ahli desain 91% dalam kategori sangat layak. Hasil uji coba yang dilakukan adalah uji coba kelompok kecil kelas IV dengan persentase kelayakan 76% dalam kategori layak. Pada uji coba lapangan yang dilakukan pada siswa kelas IV SD Negeri 1 Rawa Laut memperoleh persentase kelayakan 79% dalam kategori layak

    Manajemen Pembelajaran Daring Berbasis Google Classroom Pada Masa Pandemi di SD dalam Meningkatkan Minat Belajar

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    Perkembangan pendidikan saat ini dipengaruhi oleh pesatnya kemajuan teknologi informasi dan komunikasi. Salah satu teknologi informasi yang ikut berperan dalam dunia pendidikan adalah pembelajaran Daring. Pembelajaran daring saat ini efektif digunakan di tengah pandemi covid 19 di Indonesia bahkan dunia sebagai penghubung antar pendidik dengan siswa. Media daring yang digunakan subjek penelitian adalah Google Classroom. Tujuan dari penelitian ini adalah untuk menganalisis efektifitas dalam pemebelajaran daring dalam meningkatkan minat belajar siswa. Metode yang dikumpulkan dalam pengumpulan data adalah tanya jawab kepada narasumber yaitu Kepala Sekolah, Waka Kurikulum, Guru, dan dokumentasi aktivitass pembelajaran siswa SD melalui telepon dan WhatsApp. Hasil dari penelitian dapat disimpulkan bahwa managemen pembelajaran daring berbasis Google Classroom pada masa pandemi di SD dapat meningkatkan minat belajar

    Meningkatkan Daya Kreatif Siswa Menggunakan Teknologi Digital Sebagai Media Pembelajaran Daring

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    Corona virus affects all aspects of life. The teaching and learning process in the world of education is also affected by the corona virus. Changes in learning from conventional to online make teachers, guardians, and students must be able to adapt to the online learning system. To be able to carry out online learning properly, good cooperation between teachers and guardians is needed so that students are able to work on and absorb school material. the only learning media that can be used in mass for the sake of namely by utilizing technology. There are many mass media that can be used to support the teaching and learning process online, but the most important thing here is that it can be connected to the internet network. Especially in the field of art education, it requires applications that can still increase student creativity amid this pandemic. So that in this study the author aims to convey the management of online learning by using several applications that can be used to support student creativity. This study uses a management approach to analyze data and controls in the implementation of online learning. This research uses descriptive qualitative method, data collection uses participatory observation methods, interviews, literature study, and documentation. Through this research, it can be seen that by using the proper management and utilization of media online learning for art education will continue and can hone children\u27s creativity

    Peran Orang Tua dalam Pembentukan Kepribadian Anak di Desa Kancilan

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    Penelitian ini bertujuan untuk menganalisis peran orang tua dalam pembentukan kepribadian anak Di Desa Kancilan dan menganalisis kendala yang dihadapi orang tua dalam pembentukan kepribadian di Desa Kancilan. Penelitian ini merupakan penelitian kualitatif dengan metode deskriptif. Penelitian ini menggunakan teknik pengumpulan data berupa studi pustaka, observasi, wawawncara, perekaman, pencatatan, dan pemotretan. Hasil penelitian menunjukkaan bahwa peran yang dilakukan orang tua dalam pembentukan kepribadian anak yakni orang tua dalam memberi keteladanan, orang tua dalam mengajarkan agama, orang tua dalam mengajarkan sopan santun, dan orang tua dalam menanamkan kejujuran. Adapun kendala yang dihadapi orang tua dalam pembentukan kepribadian anak yakni rendahnya pendidikan orang tua,  kesibukan orang tua dalam bekerja, faktor dari anak itu sendiri, faktor lingkungan, dan media sosial.  Berdasarkan analisis data, dapat disimpulkan bahwa peran orang tua dalam pembentukan kepribadian anak dapat dikatakan sudah cukup baik. hal tersebut dapat dilihat dari wawancara dan observasi bahwa peran orang tua yang ada di desa kancilan sudah telaksana dengan baik

    Implementasi Media Video Pembelajaran Pendidikan Lingkungan Hidup Terintegrasi IPA untuk Siswa Sekolah Dasar pada Platform Youtube

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    Penelitian ini bertujuan untuk mengetahui bagaimana implementasi Media Video Pembelajaran Pendidikan Lingkungan Hidup Terintegrasi IPA untuk Siswa Sekolah Dasar pada Platform Youtube. Metode yang digunakan merupakan metode penelitian kualitatif dengan teknik analisis deskriptif dengan kajian kepustakaan (library research) dengan mengkaji implementasi media video pembelajaran pendidikan lingkungan hidup terintegrasi IPA untuk siswa sekolah dasar pada platform youtube. Pengumpulan data dilakukan dengan cara mereduksi dokumen berupa laporan-laporan, berita-berita serta artikel-artikel penelitian baik nasional maupun internasional yang berkaitan dengan topik artikel penelitian ini. Hasil penelitian menunjukkan bahwa penggunaan media video pembelajaran pendidikan lingkungan terintegrasi IPA yang diunggah ke youtube dapat memudahkan guru dan siswa dalam mencari bahan terkait materi yang disampaikan. Selain menyimak video pembelajaran, penggunaan platform youtube sebagai media pembelajaran dapat menjadi media edukasi untuk anak dimana dalam penggunaannya anak diajarkan cara menggunakan teknologi dengan baik sebagai penunjang untuk belajarnya

    Inovasi Pembelajaran Pantun Berbasis Kearifan Lokal

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    Pantun is a type of old poem that is written and usually uses a tone or song. Pantun consists of the elements of a sentence of four lines in a verse, which is based (a-b-a-b). Usually the first row and the second row are sampiran, the third and fourth rows are the contents. This research aims to test the effectiveness of an innovation of learning based on local wisdom pantun namely by using a dictionary of courses. This research is categorized into experimental research types. The method used by researchers in this study is quasi experiment with one group pretest posttest design model. The population is all students of class V sdn 331 Borongtellutahun 2020/2021. The population numbered 30 people as well as a sample of the study. This study uses tests to find out the ability to write the student guide The test is given twice, namely pre-action and post-action. The data in this study were analyzed using statistical techniques inference design analysis, simple linear regression. Based on the results of this study, it can be concluded that the results of learning to write pantun students of grade V SD Negeri 331 Borongtellu using conventional techniques is an average of 67.74 in the range of 10-100 grades with a moderate category. After being treated using rhyming dictionaries and lateral thinking, the student\u27s learning outcomes averaged 79.33in the range of grades 10-100 with a high category. Thus the use of rhyming dictionaries and lateral thinking effective in improving the results of writing local wisdom-based pantun learning in grade V students of SD Negeri 331 Borongtellu, because the t-count /empirical value is greater than the table/theoretical t-value (14.27>1.6709)

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    NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran
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