Cologne Excellence Cluster on Cellular Stress Responses in Aging Associated Diseases

Graph Drawing E-print Archive
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    1225 research outputs found

    Monotone Drawings of Graphs

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    We study a new standard for visualizing graphs: A monotone drawing is a straight-line drawing such that, for every pair of vertices, there exists a path that monotonically increases with respect to some direction. We show algorithms for constructing monotone planar drawings of trees and biconnected planar graphs, we study the interplay between monotonicity, planarity, and convexity, and we outline a number of open problems and future research directions

    Maximizing the Total Resolution of Graphs

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    A major factor affecting the readability of a graph drawing is its resolution. In the graph drawing literature, the resolution of a drawing is either measured based on the angles formed by consecutive edges incident to a common node (angular resolution) or by the angles formed at edge crossings (crossing resolution). In this paper, we evaluate both by introducing the notion of total resolution , that is, the minimum of the angular and crossing resolution. To the best of our knowledge, this is the first time where the problem of maximizing the total resolution of a drawing is studied. The main contribution of the paper consists of drawings of asymptotically optimal total resolution for complete graphs (circular drawings) and for complete bipartite graphs (2-layered drawings). In addition, we present and experimentally evaluate a force-directed based algorithm that constructs drawings of large total resolution

    Triangle Contact Representations and Duality

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    A contact representation by triangles of a graph is a set of triangles in the plane such that two triangles intersect on at most one point, each triangle represents a vertex of the graph and two triangles intersects if and only if their corresponding vertices are adjacent. de Fraysseix, Ossona de Mendez and Rosenstiehl proved that every planar graph admits a contact representation by triangles. We strengthen this in terms of a simultaneous contact representation by triangles of a planar map and of its dual. A primal-dual contact representation by triangles of a planar map is a contact representation by triangles of the primal and a contact representation by triangles of the dual such that for every edge uv, bordering faces f and g, the intersection between the triangles corresponding to u and v is the same point as the intersection between the triangles corresponding to f and g. We prove that every 3-connected planar map admits a primal-dual contact representation by triangles. Moreover, the interiors of the triangles form a tiling of the triangle corresponding to the outer face and each contact point is a node of exactly three triangles. Then we show that these representations are in one-to-one correspondence with generalized Schnyder woods defined by Felsner for 3-connected planar maps

    Large Crossing Angles in Circular Layouts

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    Recent empirical research has shown that increasing the angle of crossings reduces the effect of crossings and improves human readability [5]. In this paper, we introduce a post-processing algorithm, namely MAXCIR, that aims to increase crossing angles of circular layouts by using Quadratic Programming. Experimental results indicate that our method significantly increases crossing angles compared to the traditional equal-spacing algorithm, and that the running time is fairly negligible

    IBM ILOG Multi-platform Graph Layout Technology

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    Visualization components from IBM provide a comprehensive set of graphics products for creating highly graphical, interactive displays, including diagrams, gantt charts, maps, business dashboards, business charts, telecom displays, SCADA/HMI Screens and many more. User interface developers reduce development risks and implementation time when deploying the IBM visualization technology. The components are available for many different platforms: various C++ platforms, Java Swing applications, Java Eclipse plugins, thin client AJAX applications, for the Microsoft .NET and the Adobe Flex platform

    Leftist Canonical Ordering

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    Canonical ordering is an important tool in planar graph drawing and other applications. Although a linear-time algorithm to determine canonical orderings has been known for a while, it is rather complicated to understand and implement, and the output is not uniquely determined. We present a new approach that is simpler and more intuitive, and that computes a newly defined leftist canonical ordering of a triconnected graph which is a uniquely determined leftmost canonical ordering

    Drawing Trees in a Streaming Model

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    We introduce a data stream model of computation for Graph Drawing, where a source produces a graph one edge at a time. When an edge is produced, it is immediately drawn and its drawing can not be altered. The drawing has an image persistence, that controls the lifetime of edges. If the persistence is k, an edge remains in the drawing for the time spent by the source to generate k edges, then it fades away. In this model we study the area requirement of planar straight-line grid drawings of trees, with different streaming orders, layout models, and quality criteria. We assess the output quality of the presented algorithms by computing the competitive ratio with respect to the best known offline algorithms

    Using High Dimensions to Compare Drawings of Graphs

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    Layout with Circular and Other Non-linear Constraints Using Procrustes Projection

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    Recent work on constrained graph layout has involved projection of simple two-variable linear equality and inequality constraints in the context of majorization or gradient-projection based optimization. While useful classes of containment, alignment and rectangular non-overlap constraints could be built using this framework, a severe limitation was that the layout used an axis-separation approach such that all constraints had to be axis aligned. In this paper we use techniques from Procrustes Analysis to extend the gradient-projection approach to useful types of non-linear constraints. The constraints require subgraphs to be locally fixed into various geometries—such as circular cycles or local layout obtained by a combinatorial algorithm (e.g. orthogonal or layered-directed)—but then allow these sub-graph geometries to be integrated into a larger layout through translation, rotation and scaling

    Layout Techniques Coupled with Web2.0-Based Business Process Modeling

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