Cologne Excellence Cluster on Cellular Stress Responses in Aging Associated Diseases
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Improving Layered Graph Layouts with Edge Bundling
We show how to improve the Sugiyama scheme by edge bundling. Our method modifies the layout produced by the Sugiyama scheme by bundling some of the edges together. The bundles are created by a new algorithm based on minimizing the total ink needed to draw the graph edges. We give several implementations that vary in quality of the resulting layout and execution time. To diminish the number of edge crossings inside of the bundles we apply a metro-line crossing minimization technique. The method preserves the Sugiyama style of the layout and creates a more readable view of the graph
Optimizing Regular Edge Labelings
A regular edge labeling (REL) of an irreducible triangulation G uniquely defines a rectangular dual of G. Rectangular duals find applications in various areas: as floor plans of electronic chips, in architectural designs, as rectangular cartograms, or as treemaps. An irreducible triangulation can have many RELs and hence many rectangular duals. Depending on the specific application different duals might be desirable. In this paper we consider optimization problems on RELs and show how to find optimal or near-optimal RELs for various quality criteria. Furthermore, we give upper and lower bounds on the number of RELs
On a Tree and a Path with No Geometric Simultaneous Embedding
Two graphs G_1=(V,E 1) and G_2=(V,E 2) admit a geometric simultaneous embedding if there exists a set of points P and a bijection M : P --> A that induce planar straight-line embeddings both for G 1 and for G 2. The most prominent problem in this area is the question whether a tree and a path can always be simultaneously embedded. We answer this question in the negative by providing a counterexample. Additionally, since the counterexample uses disjoint edge sets for the two graphs, we also prove that it is not always possible to simultaneously embed two edge-disjoint trees. Finally, we study the same problem when some constraints on the tree are imposed. Namely, we show that a tree of height 2 and a path always admit a geometric simultaneous embedding. In fact, such a strong constraint is not so far from closing the gap with the instances not admitting any solution, as the tree used in our counterexample has height 4
Upward Geometric Graph Embeddings into Point Sets
We study the problem of characterizing the directed graphs with an upward straight-line embedding into every point set in general or in convex position. We solve two questions posed by Binucci et al. [Computational Geometry: Theory and Applications, 2010]. Namely, we prove that the classes of directed graphs with an upward straight-line embedding into every point set in convex position and with an upward straight-line embedding into every point set in general position do not coincide, and we prove that every directed caterpillar admits an upward straight-line embedding into every point set in convex position. Further, we provide new partial positive results on the problem of constructing upward straight-line embeddings of directed paths into point sets in general position
Plane Drawings of Queue and Deque Graphs
In stack and queue layouts the vertices of a graph are linearly ordered from left to right, where each edge corresponds to an item and the left and right end vertex of each edge represents the addition and removal of the item to the used data structure. A graph admitting a stack or queue layout is a stack or queue graph, respectively. Typical stack and queue layouts are rainbows and twists visualizing the LIFO and FIFO principles, respectively. However, in such visualizations, twists cause many crossings, which make the drawings incomprehensible. We introduce linear cylindric layouts as a visualization technique for queue and deque (double-ended queue) graphs. It provides new insights into the characteristics of these fundamental data structures and extends to the visualization of mixed layouts with stacks and queues. Our main result states that a graph is a deque graph if and only if it has a plane linear cylindric drawing
On Touching Triangle Graphs
In this paper, we consider the problem of representing graphs by triangles whose sides touch. We present linear time algorithms for creating touching triangles representations for outerplanar graphs, square grid graphs, and hexagonal grid graphs. The class of graphs with touching triangles representations is not closed under minors, making characterization difficult. We do show that pairs of vertices can only have a small common neighborhood, and we present a complete characterization of the subclass of biconnected graphs that can be represented as triangulations of some polygon
Drawing Planar Graphs of Bounded Degree with Few Slopes
We settle a problem of Dujmovic, Eppstein, Suderman, and Wood by showing that there exists a function f with the property that every planar graph G with maximum degree d admits a drawing with noncrossing straight-line edges, using at most f(d) different slopes. If we allow the edges to be represented by polygonal paths with one bend, then 2d slopes suffice. Allowing two bends per edge, every planar graph with maximum degree d_> 3 can be drawn using segments of at most [d/2] different slopes. There is only one exception: the graph formed by the edges of an octahedron is 4-regular, yet it requires 3 slopes. These bounds cannot be improved
Difference Map Readability for Dynamic Graphs
Difference maps are one way to show changes between timeslices in a dynamic graph. They highlight, using colour, the nodes and edges that were added, removed, or persisted between every pair of adjacent timeslices. Although some work has used difference maps for visualization, no user study has been performed to gauge their performance. In this paper, we present a user study to evaluate the effectiveness of difference maps in comparison with presenting the evolution of the dynamic graph over time on three interfaces. We found evidence that difference maps produced significantly fewer errors when determining the number of edges inserted or removed from a graph as it evolves over time. Also, difference maps were significantly preferred on all tasks
Optimal 3D Angular Resolution for Low-Degree Graphs
We show that every graph of maximum degree three can be drawn in three dimensions with at most two bends per edge, and with 120° angles between any two edge segments meeting at a vertex or a bend. We show that every graph of maximum degree four can be drawn in three dimensions with at most three bends per edge, and with 109.5° angles, i.e., the angular resolution of the diamond lattice, between any two edge segments meeting at a vertex or bend
Convex Polygon Intersection Graphs
Geometric intersection graphs are graphs determined by intersections of geometric objects. We study the complexity of visualizing the arrangements of objects that induce such graphs. We give a general framework for describing geometric intersection graphs, using arbitrary finite base sets of rationally given convex polygons and affine transformations. We prove that for every class of intersection graphs that fits the framework, the graphs in the class have a representation using polynomially many bits. Consequently, the recognition problem of these classes is in NP (and thus NP-complete). We also give an algorithm to find a drawing of the objects in the plane, if a graph class fits the framework