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PENERAPAN MODEL PEMBELAJARAN IKRAR (INISIASI, KONSTRUKSI- REKONSTRUKSI, APLIKASI, REFLEKSI) UNTUK MENGURANGI KESALAHAN SISWA DALAM MENYELESAIKAN SOAL PADA POKOK BAHASAN PERSAMAAN LINIER SATU VARIABEL
Abstract.There are manystudentswhohave difficultyin solvingmath problems. The difficultiescausedinstudentsa mistakein solvingproblems.The types of student’s mistakesare the use of misused data, misinterpretated language, logically invalid inference, distorted theorem,unverified solution,and technical error. Therefore, appliedIKRAR learning modelis urgently needed todecrease thestudent’smistakes in solvingLinear Equation of One Variable problems at seventhgradeMTs Negeri Kalibaruacademic year2013/2014. This research design is Classroom Action Research (CAR).The result show that the percentage ofeffectivenesson the first cycle of 31,02 % and 41,80 % for the second cycle. So it can be concluded that the application of IKRAR learning model type is effective enough to overcome student’s mistakesin solving Linear Equation of One Variable.
Keywords: IKRAR learning model, Linear Equation of One Variable, student’s activity, student’s mistake
PENERAPAN MODEL COOPERATIVE LEARNING TIPE CO-OP CO-OP DISERTAI METODE EKSPERIMEN UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS VIII PADA MATERI TEOREMA PYTHAGORAS DI SMP NEGERI 2 RAMBIPUJI TAHUN PELAJARAN 2012/2013
Abstract. The goals of this research were: (1) to describe the application of cooperative learning model by co-op co-op type with experiment method to increasethe activity and the result of student learning at 8th Junior High School 2 Rambipuji; (2) to describe the improvement of students learning activitiesat 8th Junior High School 2 Rambipuji; (3) to describe improvement of achievement at 8th Junior High School 2Rambipuji. The type of this research was Classroom Action Research. The research methodology of this study used Hopkins scheme model which is spiral shaped. Data collection method of this research used observation, documentation, interview, and test. The data analysis used: (1) the percentage of students learning activities; (2) the percentage of achievement. This research was done through two cycles and there was two meeting in every cycle. The percentage classically of achievement in first cycle was 84,09%. The percentage of students learning activities at first cycle was 72,21% and it involved in active category. In the second cycle, percentage classically of achievement was coming high become 86,36% and the percentage of students learning activities at second cycle was 75,81% and it involved in active category.
Key Words : Cooperative Learning Model, Co-op Co-op Type, Experiment Metho
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA METODE GENIUS LEARNING DENGAN PENDEKATAN OPEN ENDED POKOK BAHASAN SISTEM PERSAMAAN LINIER DUA VARIABEL DI SEKOLAH MENENGAH PERTAMA (SMP) KELAS VIII SEMESTER GASAL
Abstract.Genius Learning method of Open Ended approach is a learning that creates a positive and conducive in learning process. So, the student can improve their logical thinking and creative thinking.The research aims to know the process and resultof Development ofMathematics Learning MaterialsBased on Genius Learning Method with Open Ended Approach for Linier Equation System in Two Variable of Junior High School at Eight Grade of Odd Semester.The development of learning materials refers toThiagarajan, Semmel and Semmel Model ( 4-D Model). The product of the research are lesson plan, student book, worksheet, and evaluation test. This product has been implemented in learning of Genius Learning Method with Open Ended in all of learning sets. Based on validation process and tryout the learning sets can be concluded that the learning sets had been appropriate with validate, practice, and effective criteria.
Key Words: Genius Learning Method, Open Ended Approach,Linier Equation System in Two Variable, 4-D Model
PENERAPAN METODE ROLE PLAYING (BERMAIN PERAN)UNTUKMENGURANGI KESALAHANSISWA DALAM MENYELESAIKAN SOALPADA MATERIARITMETIKASOSIAL KELAS VIIA SMPN 1 SUKOWONOSEMESTER GANJIL TAHUN AJARAN 2012/2013
Abstract.The aim of the study is to describe the implementation of role playing which decrease the student's error, to describe the student's activities in implementation of role playing method and to describe reduction of the student's error in completing questions after the implementation of role playing method. The subject of the study is the students of VII A class at SMPN Sukowono. In addition, the research design that is used in this study is classroom action research. The data were collected by using observation, interview, achievement test and documentation. The percentage result of the student’s activity observation showed that 54.91% in the beginning learning activity and 71.23% in the end of student’s learning activity. Moreover, the percentage of teacher’s activity is 90% and 96.67%. Besides that, the percentage of the student’s error in completing questions showed that it decreased from 42, 43% to 29.14%. Based on the result of the research, it can be concluded that the implementation of role playing method goes well, so it can help to decrease the student’s error in completing question of social arithmetic.
Key Words : Role Playing, student’s error,sosial arithmetic
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERFOKUS PADA MASYARAKAT BELAJAR (LEARNING COMMUNITY) POKOK BAHASAN SEGITIGA UNTUK SISWA KELAS VII SMP
Abstract. Developing CTL approach of learning materials focused on learning community need to developt this time, due to the fact that students are not only abble to understand realisticly but also they should be able to work in a group. The purpose of the research is to discrible the process and result of develompent of CTL mathematics learning material focused on learning community for triangle topic seventh grade student of Junior High School. The development model refers to Plomp model, namely investigation, design, realisation, test, evaluation, revition, and implementation. The products of this research are lesson plan, worksheet, and evaluation test. Based on validation process and learning materials tryout, it can be concluded that the learning materials have fulfilled approprite with validaty, practicy, and effectivy criteria.
Key Words : mathematics learning sets, contextual teaching and learning, learning community, triangl
EKSPERIMENTASI PEMBELAJARAN MATEMATIKA DENGAN MODEL PEMBELAJARAN KOOPERATIF MELALUI MMP (MISSOURI MATHEMATICS PROJECT) DAN GI (GROUP INVESTIGATION) DITINJAU DARI KECERDASAN EMOSIONAL DAN GAYA BELAJAR SISWA PADA SISWA SMP DI KOTA BLITAR
Abstract.This research is a quasi experimental research with factorial design of 3x3x3. The population is all grade VIII students of Junior high School in Blitar. The samples are taken using stratified cluster random technic. The samples are 106 students for experimental class I, 104 students for experimental class II, and 107 students for experimental class III of total 317 students. The instruments used for collecting data are the result of semester II final test, emotional intelligence questionnaire, learning style questionnaire, and mathematics learning achievement tests. The testing of questionnaire instrument includes content validity, internal consistency, and realibility. The testing of mathematics tests includes content validity, difficulty level, discrimination power, and realibility. The testing of normality uses Liliefors test, The testing of homogenity uses Bartlett test. The balance test used is one way anava with different cell to know the same initial mathematics ability. The testing of mathematic tests uses three ways – variant analysis with different cell.
Key Words: Mechanistic, MMP, GI, Emotional Intelligence, Learning Styl
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA BILINGUAL MELALUI MODEL PEMBELAJARAN BERBASIS MASALAH (PROBLEM BASED INSTRUCTION) PADA SUB POKOK BAHASAN PERSEGI PANJANG DAN PERSEGIKELAS VII
Abstract.Problem Based Instruction is kind of learning model which introducing students to a real and meaningful problems. The phases of PBI are (1) orientating the students to a problem, (2) organizing the students to learn, (3) guiding the individual or group research, (4) developing and presenting the result, (5) analyzing and evaluating problem solving process. This research aims to develop the set of learning, such as syllabus, lesson plan, student book, student worksheet, and evaluation test by using Thiagarajan Model which consist of four steps such as define, design,develop, and disseminate. But this research just use the three of them, without disseminate step. SMP Negeri 3 Jember is elected as the research place. The coefficient validities of syllabus, lesson plan, student book, student worksheet, and evaluation test respectively are 0,975; 0,982; 0,984; 0,980; and 0,992. Since all of those coefficient more than 0,6, so we can conclude that the set of learning is valid and proper to be used. The reliability coefficient of evaluation test is 0,612717. Besides, the each item validity of evaluation test also showed a high number. There are five item problems where the coefficient validities of each number are 0,819533; 0,98036; 0,958226; 0,894288; and 0,960059.
Key Words :Problem Based Instruction Learning Model, Thiagarajan, The Set of Learning, Validity, and Reliability
ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA KEUANGAN BERDASARKAN MODEL POLYA SISWA SMK NEGERI 6 JEMBER
Abstract.Polya Model is one of the problem solving model which consisting four phrases:understanding problem, devising plan, carrying out the plan, and looking back. The purpose of this research is to know the percentage of students’ problem solving ability on the subject of financial mathematics based on Polya model. The subject of the research is grade XI Accounting 1 and XI Marketing 1 SMKN 6 Jember. The data collection methodsused in this research are test, interview, and documentation.The result of the research showed that the percentages of students ability which is high, medium and low in problem solving on the subject of financial mathematics based on Polya model generally are 52,97%, 15,87% and 30,16%.It can be concluded that the ability of students’ problem solving based on Polya model is high enough on the subject of financial mathematics in SMKN 6 Jember.
Key Words : Polya Model, students’ problem solving ability, financial mathematic
PENERAPAN MODEL PEMBELAJARAN INKUIRI DENGANPENDEKATAN SAVI ( SOMATIC, AUDITORY, VISUAL, ANDINTELLECTUAL) UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA PADA SUB POKOK BAHASAN LUAS PERMUKAAN DAN VOLUME BANGUN RUANG SISI LENGKUNG DI SMPN 2 JENGGAWAHK
Abstract.Inquiry is the learning model that emphasis oncritical thinkingand analyticalprocesstofind their ownanswers toaproblem,andSAVIis a combinationof physical movementand intellectualactivity. The aims of this research is to know implementation of inquiry learning model with SAVI approach to increase students mathematic outcome and student’s activity for the students of class IX. Type of research is Classroom Action Research (CAR) and the study design used was a model scheme Kemmis dan Taggartstudy research design were consists of 4 phases include planning, action, observation, and reflection. Thesubject of the research isIX C students of SMP Negeri 2 Jenggawah and material was chosen surface area and volume of curved space geometry. The data collection methods used in this research was observation, interview, test, and documentation.In the first cycle, completeness student’s activity is 77,05% and the student learning outcomes classically is 72,22%. And the second cycle, completeness the student’s activity is 86,57% and the student learning outcomes classically is 86,11%. So the increase of the both cycle classically above was 13,89%. The result shows that the completeness of student’s activity and result learning has increased well.
Keywords: Inkuiri Learning Model, SAVI approach,Surface Area And Volume Of Curved Space Geometry,Student’s result study
PENERAPAN PEMBELAJARAN QUICK ON THE DRAW UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA PADA SUB POKOK BAHASAN ARITMETIKA SOSIAL SISWA KELAS VII F SEMESTER GANJIL SMP NEGERI 10 JEMBER TAHUN AJARAN 2012/2013
Abstract.The objectives of this action research are to know how the implementation of learning Quick on the Draw, the students activities in learning process, and the student’s outcomes after using the implementationof learning Quick on the Draw of Social Arithmetic at VII grade material. This implementation was conducted in two cycles, and each cycle was ending with a test. This research using Hopkins scheme model that consist of 4 phases include planning, action, observation and reflection. The object of this research was students of class VII F of SMP Negeri 10 Jember. The data collection methods of this research were observation, interview, test and documentation. In Cycle I, the research shows that student’s activities were 85,55% and the students learning outcome were 82,85%. In Cycle II the student’s activities were 91,42% and the students learning outcome were 97,14%. It conclude that this research can improve the student’s learning outcome.
Key Words:implementation, learningQuickon theDraw, student learning outcomes, social arithmeti