AKSIOMA : Jurnal Matematika dan Pendidikan Matematika
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Profil berpikir siswa SMP dalam menyelesaikan masalah matematika berdasarkan gender
Divergent thinking is characterized by thinking in all directions, always trying various solutions to solve problems, so several ideas or solutions emerge. Divergent thinking in this study is based on four aspects; fluency, flexibility, originality, and elaboration. This study used a descriptive qualitative approach with two subjects of class VIII students of SMP Negeri 1 Ploso Jombang in the academic year 2024/2025, male student are (BAE) and female student are (AN). Data collection technique for this research carried out by giving the DTT written test and interviews. Data were collected through the Divergent Thinking Test (DTT) and semi-structured interviews had been validated by experts. This research is a qualitative descriptive research. The selection of subjects in this study considering by gender. For data collection technique in this study using a DTT written test and interview. Data analysis method carried out with three stages of analysis. The results showed that the female subject (AN) excelled in all indicators of divergent thinking AN produced three different problem-solving strategies, such as calculating the area of the outer square minus the shaded area, dividing the square into two rectangles, and dividing the square into smaller elements. AN provided a detailed explanation in developing the solution. Subject BAE produced two strategies, which tended to be simpler and conventional, without much variation. In the aspect of problem solving based on Polya's steps (understanding the problem, planning the solution, executing the solution, and re-examining), both subjects could follow the steps. However, AN showed more depth in planning and re-examining, by exploring various alternative strategies and BAE was simpler in solving the problem and thought more efficiently
Implementation of GeoGebra-based LMS canvas on conceptual understanding of geometry transformation of grade XI students
One of the most important things that students must learn in mathematics is conceptual understanding skills. However, in reality, students' conceptual understanding skills is often still low. The aims of this study is to test the difference in conceptual understanding between students who use the Geogebra-based Learning Management System (LMS) Canvas and those who do not use the media. This study uses a quasi-experimental quantitative type with a pretest and posttest non-equivalent control group design. The research subjects consisted of students in grade XI MIPA 1 and MIPA 2 at one of the high schools in Boyolali, each of which amounted to 36 students. The validated mathematical conceptual understanding skill test is applied as a research instrument. Descriptive and inferential statistics are used in data analysis. The results showed that there was a significant difference in student's conceptual understanding skills in the experimental and control classes. In addition, the results showed that compared to the control group, the experimental group had superior conceptual understanding skills. This is shown by the median and mean rank of students' posttest scores in experimental class (median = 80; mean rank = 51.25), higher than in control class (median = 46; mean rank = 21.75)
Multiple correspondence analysis dalam pemetaan persepsi berdasarkan adjusted inertia
This study aims to conduct perception mapping of five mobile operators (Telkomsel, XL Aciata, Smartfren, IM3, and Tri) based on the categories of tarrifs, company services, product quality, promotions, and consumer knowledge regarding the respective operators. The perception mapping was carried out using the Multiple Correspondence Analysis (MCA) method with the Adjusted Inertia approach, which provides more realistic inertia estimates and enables a more objective interpretation of the relationships among variables. The mapping was performed using column profile coordinates (categpries) and row profile coordinates (respondents). The analysis results indicate that Tri and Telkomsel are competitive in terms of company service, while IM3 is the most widely used operator based on the influencing categories.Keywords: Multivariate Analysis, Multiple Correspondence Analysis, Perceptual Mapping, Adjusted Inerti
Pengaruh implementasi guided discovery learning berbasis STEM terhadap hasil belajar matematika peserta didik
Basic trigonometry is one of the essensial materials for students to master. However, many students still have difficulty with this material. Therefore, an innovative learning model is needed, one of which is using STEM-based guided discovery learning. This study aims to investigate the effect of implementing a guided discovery learning model based on the STEM approach on basic trigonometry material phase E on the learning outcomes of class X students. This study uses a quantitative approach with a one-group pretest-posttest Design. Data were collected through diagnostic assessments as pretests and sub-summative assessments of the material as post-test. The sampling technique used saturated samples, with a population and sample of 27 class X2 students at Trimurti High School. Data analysis was carried out through a normality test using the Kolmogorov-Smirnov test and a comparative test using the Wilcoxon test. The normality test results showed a significance value of less than 0.05 (data was not normally distributed), so it was continued with the Wilcoxon test, which produced an Asymp.Sig value (2-tailed) 0.001. These results indicate a positive and significant effect of implementing a guided discovery learning model based on STEM on students' mathematics learning outcomes. This study is expected to provide an alternative for teachers in choosing collaborative learning models with approaches that can improve student learning outcomes and realize student-focused learning
Meningkatkan hasil belajar pada materi eksponen siswa kelas X-2 SMAN melalui penerapan website kahoot
Understanding exponent material helps students understand more complex concepts, such as exponential functions, logarithms, and exponential growth or decay. However, many students still have difficulties learning that material. The problems experienced by students usually come from understanding the basic concepts and complex rules of exponents. This can affect the achievement of learning objectives and learning outcomes. One of the factors that can affect student learning outcomes is that the learning media provided by the teacher is less attractive to students. One of the factors that can influence student learning outcomes is that the learning media provided by teachers are less attractive to students. So this research aims to improve student learning outcomes by implementing an interactive Kahoot website on Exponent material. This research is classroom action research (PTK) which was carried out over two cycles. Each cycle includes stages of planning, action, observation, and reflection. The subjects in this research were 36 students in class X-2 at SMAN Model Terpadu Madani Palu in the odd semester of the 2024/2025 academic year. Data is collected through administering tests and observations. The data analysis techniques used in this research are quantitative and qualitative. Based on the results of data analysis, it was found that the average learning outcomes of students in the pre-cycle were 63, cycle I was 69, and cycle II was 73. This shows that there was an increase in mathematics learning outcomes, so it can be concluded that the application of the Kahoot website can improve the mathematics learning outcomes of class X-2 students at SMAN Model Terpadu Madani Pal
Eksplorasi etnomatematika dalam menentukan hari sakral di Keraton Kasepuhan Cirebon
Education and culture are two inseparable elements and even mutually support one another. Because culture is a unified whole and is one of the factors that influeence the existence of education, It even applies in a society and education is a fundamental need for every individual in society, Ethomatematics exists to bridge the gap between culture and education, especially in learning mathematics. The purpose of  this study was to determine the pattern of calsulating sacred days and their relation to learning mathematics.  This reseach is a qualitative type with an ethographic approach method. The data obtained from the results of inteviews with informants, namely expert figures in determining sacred day at the Kasepuhan Palace in Cirebon. Based on the rearch results obtained, there is a pattern for calculating sacred days by adding up the naktu or value of the year, day, market and mont, each of which has a different naktu or value. One of the mathematical elements contained in the pattern of calculating sacred day is the concept of addition and modulo aritmatic. So that the results of the exploration can be linked to the concept of mathematical material.Â
Respon siswa terhadap kesinambungan materi matematika pada jenjang SMP dan SMA
Matematika adalah suatu pembelajaran yang perlu diberikan kepada semua siswa dimulai dari sekolah dasar hingga jenjang perguruan tinggi guna membekali seseorang memiliki kemampuan berpikir logis, kritis, dan kreatif dan berkelanjutan untuk bisa digunakan mengatasi permasalahan di kehidupan sehari-hari dan mengikuti perkembangan ilmu, pengetahuan dan teknologi. Tujuan dari penelitian adalah untuk mendeskripsikan respon siswa terhadap materi pembelajaran matematika di tingkat SMP dan SMA. Penelitian ini merupakan penelitian survey untuk mendeskripsikan respon siswa terhadap materi pembelajaran matematika di tingkat SMP dan SMA. Berdasarkan survey diperoleh pendapat siswa SMP kelas VII bahwa materi yang dianggap mudah adalah bilangan dan yang dianggap sulit adalah aritmatika sosial dan persamaan dan pertidaksamaan linier satu variabel, sedangkan menurut siswa kelas VIII materi yang dianggap mudah adalah pola bilangan sedangkan yang dianggap sulit adalah Phytagoras dan peluang, sementara di kelas IX materi yang dianggap mudah adalah perpangkatan dan bentuk akar sementara yang sulit adalah kekongruenan dan kesebangunan. Pada siswa kelas X, materi yang dianggap mudah adalah Persamaan dan pertidaksamaan Nilai Mutlak Linier Satu Variabel, sementara yang dianggap sulit adalah pertidaksamaan rasional dan irasional satu variable. Menurut siswa kelas XI, materi yang dianggap mudah adalah matriks dan yang dianggap sulit adalah integral. Menurut pendapat siswa kelas XII, materi yang mudah dan menyenangkan adalah materi peluang, sedangkan yang dianggap sulit adalah kekongruenan dan kesebangunan. Dari hasil penelitian ini diharapkan dapat memberikan masukan untuk bisa menjadi dasar bagi penelitian selanjutnya untuk mengembangkan pembelajaran dan pendidikan dengan melihat materi, model pembelajaran, media maupun pengembangan yang lain
Potret kemampuan penalaran spasial serta persepsi siswa sekolah menengah pertama terhadap geometri dan matematika
Geometry is a field of mathematical study closely related to spatial reasoning and its many uses in everyday life. The purpose of this study was to photograph the spatial reasoning ability of junior high school students in doing spatial tasks from a gender perspective and their perceptions of the geometry material and mathematics. A qualitative approach was chosen to describe the research findings. One hundred two junior high school students in Sleman Yogyakarta participated in spatial reasoning tests, interviews, and questionnaires. Data analysis uses data reduction, data presentation, and verification stages. The results showed that the average student's spatial reasoning ability was still low, 42.09. Most students mastered spatial tasks in spatial orientation, while the students' mastery of spatial reasoning was the weakest in the element of spatial visualization. From a gender perspective, male students showed superior spatial reasoning abilities than female students. Students perceive mathematics and geometry as complex materials, but they are essential to learning because of their many benefits in everyday life
Efektivitas model PBL berbantuan komik digital terhadap kemampuan penyelesaian soal cerita matematika
Mathematical story problems are questions with a higher level of difficulty compared to using mathematical models directly. Many students encounter obstacles when understanding and solving story problems. Innovation of learning models and media is essential to develop students' capabilities in resolving mathematical story problems. The model and media that are usable PBL assisted with digital comics. This ressearch was undertaken to asses effectiveness PBL assisted by digital comics on students' abilities in solving story problems. This ressearch applies a statistical framework through the single-group pretest-posttest experimental method. Participant within this research were 24 students of grade 3 of SDN 3 Dermolo. The sample selection technique in this study applied saturated sampling. Data were analyzed through normality testing, homogeneity testing and paired sample t-test. Results obtained from paired sample t-test showed a Sig (2-tailed) value = 0.000, which means it under 0.05. T-count amount obtained was -5.987, which means it exceeded the t-table of 1.717. This research shows the implementing PBL assisted by digitals comics can enhance students' skill in solving story problems. The improvement is observable through the results of the pre-test, post-test and the results of the paired sample t-test which increased
Peningkatan hasil belajar pola bilangan melalui pembelajaran numerasi dengan kegiatan Meronce
Mastering number pattern material at the elementary school (SD) level is not just about understanding the sequence of numbers. Still, it is an essential foundation in developing mathematical thinking, logic, and problem-solving skills that will be useful throughout their education and daily lives. However, many students still have difficulty learning number patterns. Therefore, learning is needed to help students understand the material more easily, including numeracy with beading activities. This study aims to improve the learning outcomes of students' number patterns through numeracy in beading activities in grade IV of elementary school. This study uses a case study method with a descriptive qualitative approach to see the application of beading activities as a contextual and enjoyable learning medium. The research subjects consisted of 26 grade IV students of SDN 111 Pindad, Bandung City. Based on the diagnostic assessment results, students are divided into two categories of different ability levels. The category of developing students is 17 people, and the category of students needing guidance is nine. Data collection techniques in this study are evaluation questions, observation sheets, and documentation. Data were analyzed using instrument validity, data collection, data reduction, data presentation, and the conclusion-drawing stage. The study results showed that the average evaluation score of students who developed was 83, and the average evaluation score of students who needed guidance was 80. Stringing activities involving manipulating concrete objects can help students understand number patterns more easily. Therefore, numeracy learning through stringing activities has been proven effective in improving students' learning outcomes on number pattern material and providing a fun learning experience. This study suggests using manipulative-based methods in mathematics learning to create a more interesting and meaningful atmosphere for students