Blekinge Institute of Technology

Electronic Research Archive - Blekinge Tekniska Högskola
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    1855 research outputs found

    Analysis of the impact of temporal, spatial, and quantization variations on perceptual video quality

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    The growing consumer interest in video communication has increased the users' awareness in the visual quality of the delivered media. This in turn increases, at the service provider end, the need for intelligent methodologies of optimal techniques for adapting to varying network conditions. Recent studies show that constraints on the bandwidth of transmission media should not always be translated to an increase in compression ratio to lower the bitrate of the video. Instead, a suitable option for adaptive streaming is to scale down the video temporally or spatially before encoding to maintain a desirable level of perceptual quality, while the viewing resolution is constant. Most of the existing studies to examine these scenarios are either limited to low resolution videos or lack in provisioning of subjective assessment of quality. We present here the results of our campaign of subjective quality assessment experiments done on a range of spatial and temporal resolutions, up to VGA and 30 frames per second respectively, under a number of bitrate conditions. The analysis shows, among other things, that keeping the spatial resolution is perceptually preferred among the three parameters that have impact on the video quality, even in the case with high temporal activity

    A systematic literature review on the industrial use of software process simulation

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    Context Software process simulation modelling (SPSM) captures the dynamic behaviour and uncertainty in the software process. Existing literature has conflicting claims about its practical usefulness: SPSM is useful and has an industrial impact; SPSM is useful and has no industrial impact yet; SPSM is not useful and has little potential for industry. Objective To assess the conflicting standpoints on the usefulness of SPSM. Method A systematic literature review was performed to identify, assess and aggregate empirical evidence on the usefulness of SPSM. Results In the primary studies, to date, the persistent trend is that of proof-of-concept applications of software process simulation for various purposes (e.g. estimation, training, process improvement, etc.). They score poorly on the stated quality criteria. Also only a few studies report some initial evaluation of the simulation models for the intended purposes. Conclusion There is a lack of conclusive evidence to substantiate the claimed usefulness of SPSM for any of the intended purposes. A few studies that report the cost of applying simulation do not support the claim that it is an inexpensive method. Furthermore, there is a paramount need for improvement in conducting and reporting simulation studies with an emphasis on evaluation against the intended purpose

    Methods for Objective and Subjective Video Quality Assessment and for Speech Enhancement

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    The overwhelming trend of the usage of multimedia services has raised the consumers' awareness about quality. Both service providers and consumers are interested in the delivered level of perceptual quality. The perceptual quality of an original video signal can get degraded due to compression and due to its transmission over a lossy network. Video quality assessment (VQA) has to be performed in order to gauge the level of video quality. Generally, it can be performed by following subjective methods, where a panel of humans judges the quality of video, or by using objective methods, where a computational model yields an estimate of the quality. Objective methods and specifically No-Reference (NR) or Reduced-Reference (RR) methods are preferable because they are practical for implementation in real-time scenarios. This doctoral thesis begins with a review of existing approaches proposed in the area of NR image and video quality assessment. In the review, recently proposed methods of visual quality assessment are classified into three categories. This is followed by the chapters related to the description of studies on the development of NR and RR methods as well as on conducting subjective experiments of VQA. In the case of NR methods, the required features are extracted from the coded bitstream of a video, and in the case of RR methods additional pixel-based information is used. Specifically, NR methods are developed with the help of suitable techniques of regression using artificial neural networks and least-squares support vector machines. Subsequently, in a later study, linear regression techniques are used to elaborate the interpretability of NR and RR models with respect to the selection of perceptually significant features. The presented studies on subjective experiments are performed using laboratory based and crowdsourcing platforms. In the laboratory based experiments, the focus has been on using standardized methods in order to generate datasets that can be used to validate objective methods of VQA. The subjective experiments performed through crowdsourcing relate to the investigation of non-standard methods in order to determine perceptual preference of various adaptation scenarios in the context of adaptive streaming of high-definition videos. Lastly, the use of adaptive gain equalizer in the modulation frequency domain for speech enhancement has been examined. To this end, two methods of demodulating speech signals namely spectral center of gravity carrier estimation and convex optimization have been studied

    Requirements Engineering: Best Practice

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    Many software solutions have failed because they did not meet stakeholder needs. In response to this problem a massive amount of techniques were de-veloped to elicit stakeholder needs, to analyze the implications of these needs on the software, to specify proposed software products, and to check acceptance of these proposals. However, many of these techniques did not become industrial practice because they were not practicable or ineffective when used in real-world projects. To obtain an overview of what common practice is and to understand which techniques reflect best practice because they are particularly effective, we have surveyed a large number of industry projects. Based on 419 valid answers, this chapter gives an overview of commonly used requirements engineering techniques. It also shows which of the techniques, when used in a software project, correlate with require-ments engineering success. The chapter concludes with recommendations for software projects and future research to improve requirements engineer-ing practice

    In press: Prioritizing agile benefits and limitations in relation to practice usage

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    In recent years, there has been significant shift from rigid development (RD) toward agile. However, it has also been spotted that agile methodologies are hardly ever followed in their pure form. Hybrid processes as combinations of RD and agile practices emerge. In addition, agile adoption has been reported to result in both benefits and limitations. This exploratory study (a) identifies development models based on RD and agile practice usage by practitioners; (b) identifies agile practice adoption scenarios based on eliciting practice usage over time; (c) prioritizes agile benefits and limitations in relation to (a) and (b). Practitioners provided answers through a questionnaire. The development models are determined using hierarchical cluster analysis. The use of practices over time is captured through an interactive board with practices and time indication sliders. This study uses the extended hierarchical voting analysis framework to investigate benefit and limitation prioritization. Four types of development models and six adoption scenarios have been identified. Overall, 45 practitioners participated in the prioritization study. A common benefit among all models and adoption patterns is knowledge and learning, while high requirements on professional skills were perceived as the main limitation. Furthermore, significant variances in terms of benefits and limitations have been observed between models and adoption patterns. The most significant internal benefit categories from adopting agile are knowledge and learning, employee satisfaction, social skill development, and feedback and confidence. Professional skill-specific demands, scalability, and lack of suitability for specific product domains are the main limitations of agile practice usage. Having a balanced agile process allows to achieve a high number of benefits. With respect to adoption, a big bang transition from RD to agile leads to poor quality in comparison with the alternatives

    Infrastructure and technology challenges

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    In this deliverable, we report on our work on infrastructural and technological barriers to Open Access and preservation of research data as identified by key stakeholder groups. Through a mix of qualitative, quantitative and document review methods, we identified five key barriers to successfully implementing Open Access to research data in Europe: data heterogeneity and issues of standardisation; accessibility and discoverability issues; data preservation and curation; data quality and assessability; and data security. We explore these issues in detail and present existing good practice, and technical and infrastructural solutions used to mitigate such barriers. This work was conducted within the EU FP7 funded project RECODE, which focuses on developing policy recommendations for Open Access to Research Data in Europe. In particular, this work is coordinated by RECODE Work Package 2 (WP2), Infrastructure and technology

    Psychosocial work environment, stress factors and individual characteristics among nursing staff in psychiatric in-patient care

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    A Software Framework for Prioritized Spectrum Access in Heterogeneous Cognitive Radio Networks

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    Today, the radio spectrum is rarely fully utilized. This problem is valid in more domains, e.g., time, frequency and geographical location. To provide an efficient utilization of the radio spectrum, the Cognitive Radio Networks (CRNs) have been advanced. The key idea is to open up the licensed spectrum to unlicensed users, thus allowing them to use the so-called spectrum opportunities as long as they do not harmfully interfere with licensed users. An important focus is laid on the limitation of previously reported research efforts, which is due to the limited consideration of the problem of competition among unlicensed users for spectrum access in heterogeneous CRNs. A software framework is introduced, which is called PRioritized Opportunistic spectrum Access System (PROAS). In PROAS, the heterogeneity aspects of CRNs are specifically expressed in terms of cross-layer design and various wireless technologies. By considering factors like ease of implementation and efficiency of control, PROAS provides priority scheduling based solutions to alleviate the competition problem of unlicensed users in heterogenous CRNs. The advanced solutions include theoretical models, numerical analysis and experimental simulations for performance evaluation. By using PROAS, three particular CRN models are studied, which are based on ad-hoc, mesh-network and cellular-network technologies. The reported results show that PROAS has the ability to bridge the gap between research results and the practical implementation of CRNs

    Development and Evaluation of OpenLabs and the VISIR Open Electronics and Radio Signal Laboratory for Education Purpose

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    Part I and II of this thesis constitute a theoretical and practical approach on how to open up a laboratory for remote access and enabling students to have access to the equipment 24/7. Part I covers a more general solution for enabling remote access to equipment; the suggested solution can be applied to all types of instruments that can be controlled from a PC based system. Part III and IV of this thesis present an encouragement to collaborate within in the field of remote engineering to utilize the recourses more efficiently. The idea is that universities around the world can share their experiments in a grid laboratory; every university contributes with a small part, but gets access to a wide range of experiments in this grid. Part V of this thesis concerns the modelling and simulation of the remote electronics laboratory with the purpose of estimating the maximum number of simultaneous users without losing the experience of working with a real instrument. The results indicate that one single remote electronics laboratory can handle up to 120 users simultaneously and with 120 users the delay for each user is approximately 2 seconds

    What Type of Knowledge Rules Where? Legally regulated participation in a large-scale mobile infrastructure planning in Sweden

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    I investigate the field of tension between the national and the local level in spatial planning from a decision-making perspective. In doing so, I analyse the legal regulation for a large-scale 3G mobile infrastructure development in Sweden with a focus on how participation is expressed both in terms of the ‘law in books’ as well as empirically, ‘in action’. Theoretically, a model of decision making is elaborated, based on two axes: one concerning the decision level on a central or national to local scale, and one concerning what type of knowledge is regarded as the most legitimate in terms of a calculating approach versus a communicative approach. These two issues or approaches to decision making—who decides and based on what knowledge—are of direct importance for understanding the frameworks as well as the practical outcomes of public participation. The case of 3G in Sweden demonstrates how different types of knowledge are perceived as legitimate at different levels in the planning system. For example, appeals against building permits rarely change the outcome of permits issued, and appeals based on fear of electromagnetic radiation are always rejected. The juridification of a given mast conflict meant a development from a deliberative approach, where any concern is heard, to a calculating and expert-based one, where the general stance on a particular topic (such as whether or not the electromagnetic radiation from mobile masts is hazardous) is applied. This means that what knowledge is legitimate depends on where in the permit process it is presented

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