4254 research outputs found
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Comics and Archaeology
This book adds to the scant academic literature investigating how comics transmit knowledge of the past and how this refraction of the past shapes our understanding of society and politics in sometimes damaging ways.The volume comes at these questions from a specifically archaeological perspective, foregrounding the representation and narrative use of material cultures.It fulfils its objectives through three reception studies in the first part of the volume and three chapters by comic creators in the second part.All six chapters aim to grapple with a set of central questions about the power inherent in drawn images of various kinds
Case study - Youth entrepreneurship and heritage tourism: long-term thinking for diaspora engagement
This inception report clarifies the objectives, scope and methodology of the study. It provides the EUDiF team (as well as other stakeholders) with a comprehensive overview of the rationale and framework for the study, the updated methodology and implementation plan that will be followed by the research team between now and the completion of the assignment. The report will serve as the main point of reference for the management of the assignment moving forward
Spectral Nation:Characterizing British Haunted Landscapes through the Lens of the 1970s ‘Ghost Gazetteer’ and a Folk Horror Perspective
Within the wider context of popular occult publishing in the United Kingdom, a distinctive subgenre can be defined. The ‘ghost gazetteer’ combines the function of a road guide with additional information on supernatural happenings, all tied to specific locales within Great Britain. Taking four popular and important examples of the genre dating from the 1970s, this article analyses the content and context of the books in terms of branding, selection of sites, use of imagery, and geographical and historical content, and shows how this content reflects perceptions of identity and nationhood during a period of profound social and cultural flux. The article argues that in emphasizing an attachment to place and rurality, these works essentially belong within the continuum of the recently defined concept of folk horror, albeit expressed in a more populist tone.</p
Irreplaceability and the Desire-Account of Love
Lovers do not relate to their beloveds as seats of valuable qualities that would be replaceable for anyone with relevantly similar or more valuable qualities. Instead, lovers take their beloveds to be irreplaceable. This has been noted frequently in the current debate on love and different theories of love have offered different explanations for the phenomenon. In this paper, I develop a more complex picture of what is involved in lovers taking their beloveds to be irreplaceable. I argue that in order to account for the beloved’s irreplaceability, a theory of love must meet two conditions: it must explain the subjective aspect as well as the moral aspect of the beloved’s irreplaceability. I show that current theories of love fail to meet these conditions, either one or both of them, and I offer an alternative account that does - an account according to which love is understood as a special kind of desire for the beloved as a person. The aim of this paper is twofold: first, to give a more nuanced picture of the beloved’s irreplaceability, acknowledging in particular that there is a moral aspect to the phenomenon that has not been attended to thus far; second, to introduce and motivate a new desire-based account of love
Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom
This chapter addresses the practical application of user modification as a pedagogical method within an undergraduate module and a taught postgraduate module at the University of Winchester. Through a practical example it demonstrates that tabletop games may provide an effective medium for students to explore historical arguments, to interrogate these arguments, and ultimately to create their own counterarguments and debate through the alteration of the game. In doing so, this chapter engages with a diverse range of pedagogical literature and highlights the potential and pitfalls of the approach. In sum, the chapter makes a case for the use of games as educational tools at the highest levels of history study.</p
Covid-19 and the lost hidden curriculum: locating an evolving narrative ecology of Schools-in-Covid
The Covid-19 pandemic brought seismic changes to children and families, with schools at the forefront of the daily battle to maintain learning. We report on our reflexive thematic analysis of data collected with 28 participants in 14 schools in England during the summer of 2021, following two extensive national lockdowns, and two transition points of returning to school under Covid safety measures. Our data reflects an emerging narrative ecology of Schools-in-Covid, developing as the pandemic continued to unfold for children and families, schools, policy makers and ourselves, in a co-construction of what this pandemic has brought to our lives. We present our findings as a reportage, as our collective experience continues to unfold. Our superordinate themes re-position the UK Government priority of academic catch up as secondary to mental health, and argue the re-establishment of the hidden curriculum was the main vehicle for social and emotional learning (SEL) and wellbeing through direct instruction, modelling and practice, typically associated with improved attitudes about the self, others and school and with consequential higher attainment. We report a partial inversion of expectations; rather than a heavy emphasis towards widening disadvantage, our participants report some benefit to vulnerable children and young people who gained from a changed in-person learning environment, and overwhelming distress to those deemed less vulnerable. Our findings identify Schools in the Community, Care before Curriculum, Agility (adapt, survive and thrive), and Reflective and Responsive, as the key aspects of an emerging narrative ecology of Schools-in-Covid.</p