8383 research outputs found
Sort by
Augmented reality (AR) – innovative uses in primary education
This chapter explains Augmented Reality (AR) and introduces innovative uses of AR in primary education: science is used as an example. One of the main advantages of using AR applications and platforms is the ability to display relevant digital information to support pupils’ learning in real time and through specific contexts. The authors have found, through their research, that augmented reality offers exciting opportunities for pupils to digitally interact in ways traditional teaching methods cannot deliver. The chapter is a summary of ideas from Fearn’s review of published research plus initial findings from his subsequent research
Toilet Talk: problematising and co-constructing school toilet policy and practice.
School toilets around the world have been problematic historically, as places of shame, bullying, and inadequate facilities. This participatory pupil research project sought to develop political agency with young researchers, by equipping them with research skills to develop a research project about school toilets, to help challenge and shape their school’s policy and practice.
We apply Sara Ahmed’s concepts of willful subjects and complaint (2014, 2021) to data and question who is able to use school toilets as expected. Often fear, disgust, and restrictions encourage, if not force, pupils who are disabled, menstruating, or transgender, to contravene toilet norms, and thus be considered willful. We worked with pupil researchers problematise the world around them. We argue that it is imperative to use this form of feminist pedagogy to challenge toilet policy and practice, with children and young people, if we are to achieve wider social justice in education
Power, Change, Resistance: Examining Issues of Gender and the Emergence of Female Competitors in the Sport of Swimming, c.1870s-1920s
Experiential Learning in Events Management Degree Programmes: A Position Statement on Issues of Evidence-Based Practice
Academics within events management disciplines should strive to encourage experiential learning opportunities for their students, but should also consider and re-evaluate the importance of reflective practice within this process. In particular, academics should consider the potential benefits of evidence-based practice as part of the experiential reflective learning process in order to encourage the development of key transferable skills and deeper forms of learning that will enable future graduates to become reflective practitioners, with the necessary skillset to regularly engage in continued professional development within industry settings. Further discussion, debate and research on such matters is required within events management literature
The Evolving Landscape of Entrepreneurship: Assessing the Impact of Digital Technologies
The global landscape of entrepreneurship has been altered profound and in many ways by the rapid adoption and integration of digital technologies. This paper researches the various ways digital technologies have and are impacting entrepreneurship, including an emphasis on the dynamic interplay between innovation, business models, and policy. From the disruptive effects of digital technologies on traditional entrepreneurial underpinnings, to the newfound access to entrepreneurial opportunities by startups and small business, this paper investigates the key aspects of that transformation. It continues with a discussion of how established enterprise is strategically embracing digital technologies in their efforts to transform their companies, and offers up some discussion on the implications for policy makers in their efforts to foster an environment conducive to innovation. By discussing the future trends and challenges in this area, this research offers a comprehensive research for the contemporary entrepreneurial landscape, and offers up insights for stakeholders interested in making the entrepreneurial and digital technology space