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    4101 research outputs found

    Review: Beauty/Beauty by Rebecca Perry review – curiosity, clumsiness and charm

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    Teacher Educator, Go Measure Thyself: Self-Reflection and Judgement of the Teachers of Teachers

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    In offering a reflection on my original 2008 study, “Teacher educator, go educate thyself: who teaches the teachers of teachers? Establishing a Model of Professional Formation for Teacher Educators in Further Education Colleges, I offer a reflection on dialogue held with educators of teachers in the UK, Canada, Holland, Australia and the USA. This process has led to insights into how they view the existence of Standards for Teacher Educators (or their absence) in relation to identifying appropriate opportunities for continuing personal and professional development. In particular, this reflective study considers how to maintain and continue to develop professional skills and knowledge

    Early Football and the Emergence of Modern Soccer: A Reply to Tony Collins

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    This paper seeks to defend one part of what has become known as the ‘revisionist’ account of the historiography of football in nineteenth-century England. In so doing, it responds to the critique by Tony Collins in his article ‘Early Football and the Emergence of Modern Soccer’ between 1840 and 1880, calling into question the reliance in his arguments of what he describes as ‘legal organized games’ as the only measure of a football culture outside of the public schools. His classification of small-sided games of football as an ‘informal leisure practice or folk custom’ is also interrogated and found wanting. Alternatively, further evidence is presented from 1860 of football games played in a variety of forms, usually alongside other sports, and mainly on church, works’ or schools’ outings, at rural fetes, galas and celebrations, or as street or casual football, the latter taking place in meadows, fields, and greens. Importantly, these were predominantly small-sided games and are, arguably, the ones closest to Association football, as it was codified in 1863, and constituted a broad, tenacious, and increasingly visible football culture that existed amongst the general population across mid-century uninfluenced by the public schools and public school boys

    Overcoming the 7 inch barrier to learning : a new approach for entrepreneurial millennials.

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    New approaches to learning essentially necessitates the use of social media and technology to be efficient, however there is also a need for interpersonal relationships to be successful. The use of technology has dissuaded millennial students from engaging with the ordinary means of learning and acquiring business skills. Research shows that current millennium students are losing the social skills required to be successful in business due to the advancement of technology. Whilst technology is highly embraced in educational settings, it is hampering rather than enhancing the social skills required to be successful entrepreneurs. Most millennials social interactions are through a seven inch screen and this has become a serious impediment to standard teaching practices, and fostering a need for more creative and innovative teaching

    Knowledge sharing intention; the University of Baghdad perspective

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    Purpose: this study aims to measure the intention of the University of Baghdad’s academics to conduct knowledge sharing behaviour. The study also opts to contribute towards addressing the significant gap in the literature on knowledge sharing practices within Iraqi higher education institutions; involving distinct management procedures, infrastructure, as well as cultural and political implications.Design/methodology/approach: the University of Baghdad academics’ intention to conduct knowledge sharing behaviour is measured by testing the theory of planned behaviour (Ajzen, 1991) three factors of intention determinants including; attitude towards knowledge sharing, subjective norms and perceived behavioural control. A survey questionnaire was distributed among a sample of 226 academics in the University of Baghdad whereas the collected data was analysed through the IBM software SPSS.Originality/value: the study findings provide a novel insight and contribute to bridging the literature gap by highlighting the intention of the University of Baghdad academics to conduct knowledge sharing behaviour.Practical implications: the outcome of this research may guide policy-makers in the concerned international organisations as well as in Iraqi higher education institutions by revealing the extent to which the University of Baghdad academics are prepared to conduct knowledge sharing behaviour, of which would assist in making informed decisions on knowledge sharing practices

    Who sets the agenda? A new perspective on student experience, transition and engagement

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    The rise in UK university fees has prompted significant investment in the student experience, with increased emphasis on an agenda that promotes student engagement and partnership. Who sets this agenda and who are the stakeholders? This paper introduces emerging research on the topic of agenda setting in higher education, using a case study from a UK institution which is extremely diverse in its student profile and has several off-campus partnerships, both within the UK and internationally. Preliminary research focusses on how both on and off-campus students identify with the institution, it assesses their involvement in setting the student experience and engagement agenda and how they transition into higher education. This paper considers the impact of the terminology used in the UK higher education sector to describe the role of students. It presents a new perspective on partnership by raising important questions about the potential of higher education professionals to empower students to be at the heart of setting their own learning agenda

    The video game industry in Portugal

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    Despite the impressive growth of the video game industry in Europe and a growing interest emerging in that industrial sector (e.g. from the European Commission), there is still a knowledge deficiency in respect of its characteristics and regional impact. By mapping the most relevant active agents participating in this economic activity in Portugal, this paper explores the characteristics the industry communities, types of games developed, tools used, marketing and sales channels and economic impact. This research is based on data collected in Portugal through a survey of 70 economic agents, under the auspices of the First Atlas of video games Industry in Portugal research project. The paper concludes with an elaboration of the opportunities and challenges associated with the industry and the potential role of public and institutional policies in supporting its development and sustainability

    The aesthetic motives of play

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    Why do people enjoy playing games? The answer, in its most general form, is that there are aesthetic pleasures offered by games and other play experiences that meet powerful and profound human and animal needs. As such, we can identify specific aesthetic motives of play, and one of the clearest ways of characterizing these motives is in terms of the emotional experiences associated with them

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