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Market orientation, restructuring and collaboration: The impact of digital design on organizational competitiveness
Design is commonly understood as a key element of products, contributing to their distinctiveness, usability and aesthetics. The success of a product is increasingly related to the user experience or the aesthetics of the user interface, meaning that design is increasingly important in the digital environment. The shift in competitive focus to the customer induced by digital design encourages companies to innovate and can also lead to changes in internal operations, market orientation and the reconfiguration of external collaboration procedures. This dimension of digital design‐induced effects has to date seen very little research. The objective of this study is to investigate how digital design‐induced changes in market orientation, internal restructuring and external cooperation affect firms' competitive orientation. The simultaneous equation framework was applied to a survey of 515 user interface and experience designers from France. Our results suggest that market orientation is not the only channel through which digital design influences firm competitiveness. Digital design leads to organizational change and the reconfiguration of external relationships that directly and indirectly help companies build competitive advantages and increase customer satisfaction
Planning and Organising for Learning and Positive Behaviour
This chapter discusses how to plan effectively for children’s care and education between the ages of 0-8. The chapter benefits from a range of critically reviewed theories, statutory and non-statutory curricula guidance and practice-based evidence. The chapter also draws from debates and dilemmas when planning for the unique needs of children and promoting positive behaviour. The chapter contains case studies, suggestions for planning and projects, alongside opportunities to pause for thought, reflect and read wider. It is important to note that planning is a distinctive part of practice for each professional and workplace. Students and professionals, should remain responsive to the unique needs of cohorts of children, and equally as responsive to the context in which they are working. There is no one-size-fits-all approach to planning, there is no explicitly wrong or right way to plan, planning is simply that, a plan. Therefore, reading on, the chapter will elicit and provoke new thoughts and ideas for practice pertaining to planning but will not necessarily instruct on the preferential approach to planning – it is you that writes that part of your chapter
Addressing Digital Poverty Through Community Engagement
Poverty is a significant factor in digital exclusion. Discover was a Stoke-on-Trent, HM Government UK Community Renewal Funded project, delivered between November 2021 and December 2022 which aimed to boost digital inclusion in the city. Originally designed to deliver a series of short courses to the most digitally excluded people in the city, the team reflected the need to create innovative approaches to engagement and training delivery to meet their aspirations. This chapter will provide an overview of the Discover Digital pop-up shop and its role in helping the project reach communities most digitally isolated. It will explore the role it played in helping people access grants for digital equipment, and its role in building relationships that made people feel able to ask for the help and support they need
The Social and Cultural History of Palestine: Essays in Honour of Salim Tamari
Explores the social and cultural landscape of Palestine under Late Ottoman and British rule
Highlights the rise of social and cultural history within scholarly research on Palestine
Discusses issues of gender, class, race and empire, set against the background of the diverse Palestinian society of the first half of the 20th century
Draws on a wide range of archival materials in Arabic, Hebrew, Ottoman Turkish, French and other languages, many of them rarely examined by researchers
Brings together a multigenerational selection of researchers in the field, from senior figures in Palestinian history to exciting newcomers
Over the past decade, histories of Late Ottoman and especially Mandate Palestine have moved away from the political framing of the Arab-Israeli conflict to consider questions of social and cultural history, as well as, increasingly, adopting new frameworks such as environmental and medical history. One of the most important voices in this movement, as a scholar and as a mentor of others’ work, has been Salim Tamari. This volume brings together both new and established researchers on Late Ottoman and Mandate-era social and cultural history, many of them Palestinian, to showcase the kind of work inspired by Tamari’s legacy, to reflect on the development of these themes in the historiographical context, and to contribute to the decolonisation of Palestinian history. The contents range from considerations of tourist souvenirs and artisanal manufacture to the social history of Gaza, and from debates around cosmopolitanism in colonial Palestine to the socio-economic roles of Palestinian women
Twenty-First Century Digital Snuff: The Circulation of Images and Videos of Real Death Online
The snuff movie has been a cinematic spectre that has haunted successive generations of moviegoers. In the 1970s, the idea galvanised the feminist movement, and while most were quick to concede that it was unlikely that a snuff movie existed, the possibility that one might have proved impossible to dispel. Narratives of this kind have imagined the aesthetic of the snuff movie as the resolutely analogue aesthetic of degraded videotape or flickering cine reels. However, in the twenty-first century, the digital shift has not only democratised production, thereby making the likelihood that a snuff movie might exist more probable, but it has also seen the rise of ‘tube sites’ which provide a platform for the dissemination of this kind of material. This chapter will examine the origins of the snuff movie and will explore its evolution from marginal media myth to digital reality. Considering the murder of Jun Lin by the ‘cannibal killer’ Luka Magnotta, shared online as 1 Lunatic 1 Icepick, this video was freely shared to ‘shock sites’ across the world and garnered hundreds of thousands of views raising significant questions about the motivation of those who would choose to access a film of this kind
The missing link in knowledge sharing: the crucial role of supervisor support- moderated mediated model
Purpose
The purpose of current study was to investigate the impact of supervisor support on Knowledge Sharing Behavior through psychological well-being, psychological ownership, and Alturism. The study also took mindfulness as first path moderator in the relation to supervisor support and psychological well-being, and psychological ownership.
Design/methodology/approach
Positivism research philosophy followed by the deductive approach is followed to meet the objectives of the current study. A total of 219 employees from the telecom sector were identified as the respondents of the study. A purposive sampling technique was used to collect the data through self-administrated questionnaires. Exploratory and confirmatory factor analyses were used through AMOS to generate the results and test hypotheses.
Findings
The results suggested that supervisor support significantly contributes to the achievement of the knowledge-sharing behavior of employees with the chain of mediation, i.e. psychological well-being, ownership and altruism. Similarly, the moderating role of mindfulness is significant in the relationship between supervisor support and psychological well-being.
Originality/value
Although a number of researchers have studied the link between supervisor support and other employees related attitudinal and behavioral outcomes, few have explored the roles of psychological ownership, well-being and altruism in the relationship of knowledge sharing behavior. This study thus posits a novel sequential mediation and moderation mechanism, based on the social exchange theory, through which supervisor support is translated into knowledge sharing behavior
Who Can Play? Rethinking Video Game Controllers and Accessibility
This chapter draws on diverse literature and autoethnographic data (i.e. personal experience as a disabled gamer) to consider how controllers and their design have impacted disabled players. As most disabled gamers play at home (Beeston et al., 2019, Characteristics and Motivations of Players with Disabilities in Digital Games. arXiv. Cornell University. Retrieved March 2, 2022 from https://arxiv.org/abs/1805.11352), the focus is on home consoles and a key distinction can be made. If, outside of the mainstream at least, there have been a considerable number of accessibility-focused technologies (hardware and software) for home computers, consoles have remained largely ‘closed’ ecosystems and resistant to these kinds of modifications and additions. Notions of incidental fit and the precarious nature of access are explored. Recent approaches to accessibility and subsequent design solutions are also discussed. These are seen to address only some limitations of earlier solutions but provide numerous possibilities for future work
The Spode Rose Garden Flooring Project
Anna Francis as lead artist of The Spode Rose Garden developed a project to transform the floor of the garden, through a series of hands on workshops with the public and the delivery of a new flooring design to improve the accessibility and look of the garden.
A successful proposal was written to Historic England within the HAZ - High Street Action Zone initiative. The project involved skills development workshops with the public to create and install hand made bricks and tiles which drew on Spode’s Historic Patterns, and invited the public to make bespoke tools based on the details in Spode Wares, for use with clay (some of which was dug from within the garden), and then to make bricks and decorative tiles for the garden’s new floor.
A kiln was built on site within the garden to fire the wares, in order to replicate traditional processes of ceramic making which would have taken place on the Spode Site when the factory was operational.
This physical regeneration project which involved the public in delivering positive public realm development, supported skills development and improvements to the city's green infrastructure.
Anna Francis designed and led on the project, including writing the funding proposal to deliver to Historic England. The project was delivered with support from Glen Stoker (AirSpace gallery) as project manager and ceramicists Sarah Fraser, Joanne Mills and Natalia Kasprzycka supporting the ceramic tile creation and ceramics workshops, and many volunteers taking part in public workshops to make and install the tiles and bricks
Contesting Aviation Expansion Depoliticisation, Technologies of Government and Post-Aviation Futures
This book analyses the strategies used by public authorities to expand the UK aviation industry in relation to growing political opposition and the negative impact of flying on local communities and climate change.
Its genealogical investigations show how governmental practices and technologies designed to depoliticise aviation and expand airports have generally failed to constitute an effective political will to counter community resistance and environmental protest. Criticising the dominant logics of UK airport expansion, the authors promote a radical rethinking of our attitudes to aviation in terms of sufficiency, degrowth and alternative hedonism, laying the ground for a more sustainable future