Staffordshire University

STORE - Staffordshire Online Repository
Not a member yet
    6297 research outputs found

    The Capuchin Catacombs: The Non-Adult Mummies of the Capuchin Catacombs

    Get PDF
    Visitor leaflet from The Capuchin Catacombs, relating to the Juvenille Mummy Project

    Sex-Related Glycemic and Cardiovascular Responses After Continuous and Interval Aerobic Sessions in Patients With Type 1 Diabetes: A Randomized Crossover Study

    Get PDF
    We aimed to investigate sex-related glycemic and cardiovascular responses after intensity- (moderate) and duration- (30 minutes) matched interval aerobic exercise (IAE) and continuous (CAE) aerobic exercise sessions in patients with type 1 diabetes mellitus (T1DM). A total of 19 volunteers (10 women) participated in 2 randomized and crossover sessions (1:1). Heart rate, systolic and diastolic blood pressure, double product, and blood glucose (BG) levels were measured before (PRE), immediately after (POST-0), and 20 minutes after (POST-20) each session. The rates of perceived exertion (RPE) and enjoyment levels (ELs) were assessed after each session. Generalized estimating equations were used to analyze the data (condition × time × sex). Regarding sex-related changes, men showed BG reductions at POST-0 and POST-20 after CAE (∆: −3.7 and −3.7 mmol/L, respectively) and only at POST-0 after IAE (∆: −1.6 mmol/L), with 1 episode of hypoglycemia occurring in the latter group. In contrast, women showed reduced BG values only after CAE at both time points (∆: −1.4 and −1.7 mmol/L) compared with PRE values. The decrease in BG levels at both time points was higher for men after CAE than IAE. Cardiovascular responses, RPEs, and ELs were similar between exercise sessions, except for blood pressure, which showed higher values in men. In conclusion, lower BG levels were observed after CAE, with greater reductions in men. Similar cardiovascular, RPE, and EL responses were found across sexes and sessions. Consideration of sex-specific recommendations may be warranted when prescribing aerobic exercise, particularly, for men with irregular physical activity levels

    Development of International Human Rights Law after the UDHR

    No full text
    The adoption of the Universal Declaration of Human Rights (UDHR) has unprecedently contributed to the development of intentional human rights law, which phenomenally improved the entire spectrum of human rights. The development includes the creation of a global regime of human rights through the (re)generation of a colossal number of treaties applicable at a global level. The UDHR also carried a legacy for the regional human rights development including the European, African, and Inter-American systems to ensure stricter compliance to human rights norms and principles and to set a precedent to overcome prospective challenging circumstances. It has also led to hold several conferences including the Teheran, Helsinki, and Vienna Conference, where several conclusions and accords were endorsed which took the human right to a new height. These developments provided theoretical, normative, and legal perspectives of international human rights law including the growth of the jurisprudence of judicial and quasi-judicial bodies responsible for the creation of a sound human rights culture for the present and future generations through their interpretation and implementation of human rights law. This chapter broadly considers and critically assesses these developments of international human rights law over the past seventy-five years since the adoption of the UDHR

    The effects of acute caffeine ingestion on decision-making and pass accuracy in young soccer players: A preliminary randomized controlled trial

    Get PDF
    Caffeine has been shown to benefit physical aspects of different sports. In this paper, we aimed to understand the effects of caffeine on decision-making and the accuracy of soccer passes. Twelve young soccer players (16–17 years old and 20.8 ± 2.7 kg/m2 BMI) completed the tasks once after taking 3 mg/kg body mass of caffeine (CAF) and once after consuming similar amounts of placebo (PLA). For the decision-making task, participants were asked to determine the best outcome of ten simulated pre-recorded soccer events. For the soccer pass accuracy, participants performed five short- (10 m) and five long passes (30 m), as well as the Loughborough Soccer Passing Test. Although not statistically significant, participants were 1.67 % more accurate in short- and 13.48 % more accurate in long passes when they consumed caffeine compared to the placebo (14.67 ± 2.74 vs. 14.50 ± 2.97, p = 0.34, g = 0.27 and 7.50 ± 2.84 vs. 6.83 ± 3.13, p = 0.60, g = 0.14, respectively). However, participants' decision-making was 7.14 % and LSPT scores were 3.49 % lower when they consumed caffeine compared to the placebo (29.50 ± 3.09 vs. 30.67 ± 2.93, p = 0.28, g = −0.30 and 55.38 ± 11.91 vs. 57.48 ± 12.13, p = 0.08, g = −0.51 respectively). In conclusion, while the short pass accuracy remained consistent among almost all participants before and after caffeine consumption, the performance varied in the case of long passes. Moreover, most of the participants scored lower on decision-making and LSPT after consuming caffeine. This may suggest that more complex tasks with a higher number of passes might negatively be affected by low doses of caffeine ingested one hour before playing soccer. Future studies are required to elucidate the effects of caffeine consumption on distinct cognitive and passing tasks

    Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games

    Get PDF
    While juiciness in games has previously been explored in the context of visual embellishments, less is known about whether and how the concept is leveraged in the context of audio and sound design. In our work, we address this issue through in-depth interviews with twelve audio designers working in the games industry. Through thematic analysis and content analysis, we show that principles of juicy design also apply to audio and sound design, and that it is applied intentionally to improve player feedback and experience. On this basis, our work contributes a conceptual foundation for juicy audio in its key factors of emphasis/augmentation, cohesion/coherence, and synesthesia. We identify associated attributes and provide implications for the design of games that seek to leverage juicy audio as a means of improving player experience

    A novel data augmentation approach for influenza a subtype prediction based on HA proteins

    Get PDF
    Influenza, a pervasive viral respiratory illness, remains a significant global health concern. The influenza A virus, capable of causing pandemics, necessitates timely identification of specific subtypes for effective prevention and control, as highlighted by the World Health Organization. The genetic diversity of influenza A virus, especially in the hemagglutinin protein, presents challenges for accurate subtype prediction. This study introduces PreIS as a novel pipeline utilizing advanced protein language models and supervised data augmentation to discern subtle differences in hemagglutinin protein sequences. PreIS demonstrates two key contributions: leveraging pretrained protein language models for influenza subtype classification and utilizing supervised data augmentation to generate additional training data without extensive annotations. The effectiveness of the pipeline has been rigorously assessed through extensive experiments, demonstrating a superior performance with an impressive accuracy of 94.54% compared to the current state-of-the-art model, the MC-NN model, which achieves an accuracy of 89.6%. PreIS also exhibits proficiency in handling unknown subtypes, emphasizing the importance of early detection. Pioneering the classification of HxNy subtypes solely based on the hemagglutinin protein chain, this research sets a benchmark for future studies. These findings promise more precise and timely influenza subtype prediction, enhancing public health preparedness against influenza outbreaks and pandemics. The data and code underlying this article are available in https://github.com/CBRC-lab/PreIS

    Games Design Frameworks: A Novel Approach for Games Design Pedagogy

    Get PDF
    The discipline of Games Design has surged in popularity in higher education as a route to industry for aspiring game developers. Notably, at the time of writing 138 UK Universities are now offering game design degrees, and many further education institutions. This growth is not only in volume but also in the diversity of students who enrol in these courses. Young learners, coming from various backgrounds and with differing levels of professional and academic experience, are drawn to games as a field of study. Games disciplines (such as Games Art, Design, and Programming) are often seen as more accessible than their comparative parent disciplines (such as Computer Science). This diversity presents both an opportunity and a challenge for educators: to develop teaching methodologies that not only cater to a wide range of experiences but also effectively prepare students for the creative and technical demands of the games industry. This paper introduces a pioneering design concept utilized in the pedagogy of game design, namely the use of game frameworks. A framework is a structure built in a video games engine, containing a pre-made, playable game experience, which students are taught to build upon and modify. Frameworks abstract and modularise fundamental, complex elements of the game creation process, allowing new learners to quickly become engaged with the iterative process of designing gameplay. It also allows educators to focus on a specific area of interest. For example, a student can focus just on the UI elements of the game for a whole module of study, without needing to have built the entire game first. This allows students to focus on the elements being taught, without introducing a significant amount of non-assessed content just to enable to learning. This position paper discusses our application of this approach, including the process of framework design, supportive assessment, successes and challenges

    Legacy and Continuity: Observations and reflections on the persistence of craft

    No full text
    As juror for the 2024 Gyeonggi Ceramic Biennale, South Korea (one of the most prestigious ceramic biennales in the world), this text reflects upon the current shifts and trends in contemporary ceramics, noting a prominent return to high craft object making. It pinpoints the importance of traditions re-imagined, drawing upon artist Neil Brownsword's project FACTORY, which scrutinised the cultural hierarchies of craft based knowledge from both Eastern and western perspectives

    Proceedings of the 13th International Conference on Data Science, Technology and Applications

    No full text
    This book contains the proceedings of the 13th International Conference on Data Science, Technology and Applications (DATA 2024). This year, DATA is held in collaboration with the ESEO, which hosts this event in Dijon, France, on July 9-11, 2024. It was sponsored by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC). DATA 2024 was also organized in cooperation with the ACM Special Interest Group on Artificial Intelligence and the ACM Special Interest Group on Management Information Systems. The purpose of the International Conference on Data Science, Technology and Applications (DATA) is to bring together researchers, engineers and practitioners interested on databases, big data, data mining, data management, data security and other aspects of information systems and technology involving advanced applications of data. DATA 2024 received 97 paper submissions from 33 countries of which 17.53% were accepted and published as full paper

    3,656

    full texts

    6,297

    metadata records
    Updated in last 30 days.
    STORE - Staffordshire Online Repository is based in United Kingdom
    Access Repository Dashboard
    Do you manage STORE - Staffordshire Online Repository? Access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard!