JIEMS (Journal of Industrial Engineering and Management Systems)
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    172 research outputs found

    Peningkatan Value Baliho dengan Pendekatan Short Term Memory pada Baliho Calon Bupati Indragiri Hilir Provinsi Riau

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    Baliho is a thing or media of promotion which is very useful for giving information or activity that relates to public. Moreover, baliho is also to commerce the new product even it is used to the election like the president election, governor and regent to introduce themselves and recognize self to attract public attention. Interesting baliho should have been ease to be remembered by public so memory is very important to be considered in baliho design especially short term memory has the important function in remembering or memorizing. The purpose of this research is to know how much establishment of value baliho and improvement of short term memory which is used value engineering method. This research was conducted in desa sungai bela with 22 samples. The result of this research that uses value engineering counting was increased about 66,06 % and t-test show from desired. The sample is shown the differences between old baliho design with the new design about 66,01% with the average of differences about 1.3246 which is sig (0,000) < α (0.05). So it can be concluded that there is a significant differential in new baliho design.Keywords: Value Baliho, Short Term Memory

    Reviews of Virtual Reality and Virtual Environment and It's Applications Particularly in Education

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    Tulisan ini membahas tentang teknologi realitas maya (virtual reality) atau lingkungan maya (virtual environment) serta penggunaannya terutama dalam bidang pendidikan. Realitas maya menjadi teknologi yang berkembang pesat dan terjangkau dengan potensi luas dalam berbagai aplikasi termasuk pendidikan, kedokteran dan industri. Realitas maya memungkinkan pengguna untuk berinteraksi dengan lingkungan yang disimulasikan oleh komputer. Peneliti yang dikutip dalam tulisan ini menyimpulkan bahwa teknologi realitas dan lingkungan maya dapat diaplikasikan dalam pendidikan dengan memperhatikan 3 hal sebelum menjalankannya, yaitu biaya yang dikeluarkan dan keahlian pengajar dan responden dalam hal ini siswa terkait pengoperasian teknologi tersebut, kedua, aksesibilitas yang memudahkan pengajar dan responden untuk mengakses teknologi ini dimanapun berada dan terakhir yang paling penting adalah dalam menyiapkan lingkungan maya (virtual environment) agar responden mendapatkan pengalaman belajar yang efektif.Keywords: Virtual Reality (VR), Virtual Environment, Education

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    JIEMS (Journal of Industrial Engineering and Management Systems)
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