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    行動應用程式互動性提升之研究-以智慧停車 APP 為例;Increase the Interaction on Mobile Application, Use Intelligent Parking Application as an Example

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    [[abstract]]現今由於交通工具的成長十分之快速,相對的造成停車場一地難尋,因此停 車的需求十分的迫切。雖然有許多的智慧停車 APP 如雨後春筍般出來,但是市 面上有許多 APP 因為設計不佳的關係導致了 APP 與使用者的互動性不良。本研 究透過行動研究來讓智慧停車 APP 開發者了解如何使用互動性的設計準則以及 市面上的 APP,來開發出一個讓使用者與 APP 之間有著更高互動性的智慧停車 APP,研究中透過與使用者的訪談以及評量等方式來進行系統評量。本研究發現 螢幕大小、畫面配色、即時訊息以及資訊提供等方面在物聯網應用時,會影響到 使用者對於 APP 的互動性,希望除透過本研究的結果來提升 APP 的設計品質外, 也能夠增加未來 APP 與使用者的互動性。 Nowadays, because of the growth of private vehicles, the parking lot is hard to find. This has made the demand for parking is very urgent. Although there are many intelligent parking APPs, but many of them are with poor design and have lower interaction between users and mobile applications. This study explores how developers can use interactive design guidelines and action research to design smart parking APPs and it tends to explore how to develop a smart parking APP that with high interactivity based on a series of interviews and system evaluations. This study found that screen size, application color, instant information, and how to give information to user will intensively affect the user's interaction with APPs in the Internet of things (IoT) environment. It is hoped to improve the quality of APPs through the results of current study and to enhance the interaction between APPs and the users

    使用深度強化式學習在TORCS遊戲學習自動駕駛;Learning to Drive in TORCS with Deep Reinforcement Learning

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    [[abstract]]  本研究的目的在於製作一個能夠不需要人為操作介入的自駕賽車代理。我們採用了一個既存的成功架構:Deep Deterministic Policy Gradient (DDPG)作為基礎演算法,並且在這架構下加入探索獎勵(以假想計數推導出),以增進探索效率。我們的整個系統使用29個感測器作為輸入,並且輸出一組動作(加速、方向盤轉角、煞車),以每0.2秒一次的頻率進行駕駛決策。本系統使用actor-critic方法,並且假設每個被觀測到子狀態之間彼此互相獨立。我們在實驗結果中展現了假想計數可以用作探索程度的指示,並且展現了加入探索獎勵之後,探索效率有被輕微地改善。 The purpose of this study is creating a self-driving racing agent that does not require human intervention. We adopted an existing successful architecture: Deep Deterministic Policy Gradient (DDPG) as base algorithm, and joined the exploration bonus (derived from the pseudo-count), for improving exploration efficiency. Our overall system adopts 29 sensory values as input, and outputs a set of actions(acceleration, steering, brake), makes driving decisions once per 0.2 seconds. The system uses actor-critic method, and it is assumed that each observed sub-state is independent of each other. We have demonstrated in the experimental results that the pseudo-count can be used as an indicator of the exploration, and have shown that the exploration efficiency has been slightly improved after joining the exploration bonus

    感知無線電之可適應式推理學習框架;Adaptive Reasoning and Learning Framework for Cognitive Radio

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    [[abstract]]在現今工藝中,感知無線電(cognitive radios, CRs)的研究主要聚焦在無線頻譜的感測與分享,由於感知無線電基於軟體定義無線電(software-defined radios, SDRs)而非傳統硬體架構,實作一個感知無線電系統是更為容易的。儘管如此實際的感知無線電架構與整合還是很少被提出,因此此論文之目的為設計與實作一個感知無線電系統。我們提出一個感知無線電的框架-可適應式推理學習框架(Adaptive Reasoning and Learning Framework, ARALF)。ARALF的主要貢獻為實現感知無線電之多樣性的推理與學習能力。在ARALF的設計中,我們實作了三個推理學習方法與一個無線電環境模擬器。我們提出一個Space-Efficient Multi-Objective Case-Based Reasoning (SEMO CBR)來讓儲存案例的空間使用上更有效率。然而在調整無線電參數是相當耗費時間的,為了讓CR系統能產生正確的決策,所以感知無線電需要一個模擬環境的方法,並依據模擬出的環境模型搭配可產生耐用解的方法去調整參數,以讓感知無線電因環境變動而要再重新調整參數的機率最低。我們提出的方法Robust Light-weight Reasoning for Cognitive Radio (RoLR)作為解決使用者限制下的多目標問題。為了能夠解決時間上的環境變動,我們開發了Solution Space Prediction (SSP)針對使用者給予的條件與環境變動來產生更強健的決策。此研究與實驗的目標在於推理與學習功能的可行性與準確性。我們也實作了一個基於著名的網路模擬器NS2的無線電環境模擬器Radio Environment Simulator (RES),RES可以產生基於現實網路模擬的測量值,並且補強NS2沒有考量到的調整值與目標的模擬,另外也可以根據目標值做出無線電的反映,包含網路流量等。實驗結果說明我們提出方法的優點。SEMO CBR可以成功地比傳統的CBR解決更多的問題,達到最高八倍的進步。我們也提出了一個新的計算相似性的方法,不會被值的測量方式與偏移所影響。RoLR的準確率超過GA的兩倍以上,執行時間也只有GA的1/20,另外RoLR的解也比GA有更多強健性,當GA只有2%的解存活時,RoLR可達到42%。此外RoLR只需要很少的訓練資料,大概10筆ANN訓練資料就可以讓準確率達90%。SSP使用預測的方法來解決CR的條件限制問題,SSP相較GA可以達到超過87%的準確率而只用到10筆訓練資料,SSP提供的解則達到GA的1.8倍,當環境變化時SSP可以有80%的存活率而GA只有32%。最後我們用RES來做一個即時的影像串流應用的實驗來驗證ARALF的可行性。 In the current state-of-the-art, researches in cognitive radios (CRs) are mainly focused on spectrum sensing and sharing. A CR system design is based on the Software-Defined Radio (SDR) architecture, instead of traditional hardware architecture. Nevertheless, practical system-based architectures and feature integration for CR are still immature. Therefore, the goal of this Dissertation is to design and to implement a CR system with multiple-objective decision making and optimization. We propose an Adaptive Reasoning and Learning Framework (ARALF) for CR architecture design. The main contributions of ARALF include the reasoning and learning abilities for CR. In the design of ARALF, three reasoning and learning functions and a radio environment simulator are implemented. We propose a novel Space-Efficient Multi-Objective Case-Based Reasoning (SEMO CBR) method for improving the storage space efficiency. However, the process of tuning the radio parameters is quite time-consuming. In order to allow a CR system to make accurate decisions, the wireless environment must be precisely modelled by reliable methods. A CR system also needs a method for tuning the radio parameters in a robust way so as to decrease the probability of doing system reconfiguration with each environment change. The Robust Light-weight Reasoning (RoLR) for Cognitive Radio is used to solve the multi-objective problem of satisfying user given constraints. For time-oriented changing environment, we propose a Solution Space Prediction (SSP) method to generate robust solutions to solve the multi-objective problem of satisfying user constraints and adapting to environment changes. Feasibility and accuracy of reasoning and learning functions are the research and experiment targets. We implemented a Radio Environment Simulator (RES) based on a well-known network simulator NS2. RES can generates radio environment parameters based on a simulation of the real-world network, complements NS2 by simulating the characteristics lacking in NS2 and adjusting the values of the objectives, and reflects the final objectives from the simulator, by processing the data from the input buffer and by limiting the throughput of data transmission.Experimental results demonstrate the benefits of our proposed methods. The SEMO CBR method can successfully solve more problems in all experiments than the conventional CBR, with a maximum of 8X improvement. We have also presented a new method to calculate similarity for seeking appropriate cases. It will not be affected by variation of measurements or a shift of values. The solution of RoLR is over two times accurate than the genetic algorithm (GA) method, the execution time of RoLR takes about 1/20 of the GA method, and RoLR is more robust than GA because 42% of the RoLR solutions are feasible, while only 2% of the GA solutions are feasible after the environment changes 12 times. Further, RoLR needs very small amount of training data, i.e. around 10, for training the ANN model such that 90% of the candidate solutions are feasible. The proposed SSP exploits the prediction method to tune the knobs for effectively solving constraint satisfaction problems (CSPs) in CR. Compared to the GA method, SSP achieves over 87% accuracy with 10 training data. The solution of SSP achieves 1.8 times of accuracy than that of the GA method. After the environment the constraints change 12 times, the solutions given by SSP can still have 80% of survival rate, while the solutions given by GA have only 32% of survival rate. The RES is experimented with a real-time video streaming applicationfor validating ARALF on CR systems

    智慧服務創新對員工的影響研究-以K機車製造業為例;The Effects Research of Smart Service Innovation on the Employees- A Case Study of K Motor Industry.

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    [[abstract]]對傳統機車製造產業而言,物聯網的應用概念,從此行業別參與之資訊應用能力來觀察,普遍性還是在簡單的應用階段,儘管如此,物聯網的應用模式,卻已是各家機車廠商認為是企業創造差異化競爭力極其重要的工具。本研究是參酌過去學者研究有關創新理論的觀點,傳統機車製造業在發展智慧服務創新產品,探討對專案成員在工作壓力及協同合作設計上的影響。本研究在方法上採用文獻分析法及訪談法,研究對象採立意抽樣選取樣本,訪談對象為參與智慧服務創新產品的開發專案成員。為了多角度的方式去蒐集訪談資料,在各部門單位中分類選定受訪者共計十七位,訪談後的資料是以樣版式分析法來進行分析,再推導出結論。專案成員所面臨的工作壓力其涵蓋範圍有「工作負荷」、「經理角色」、「人際關係」、「生涯與成就」、「組織結構與氣氛」、「工作與家庭平衡」構面,可用來解釋專案成員感受工作壓力時最大的變異。另外,專案成員在協同合作設計上其涵蓋範圍有「技術移轉」、「知識價值鏈」、「研發管理」、「創新管理」、「專案管理」構面,可用來解釋專案成員感受協同合作設計時最大的變異。最後再依據研究結果整理工作壓力與協同合作設計及其相關因素,做出結論,並提出建議供機車製造業者做為參考之依據。 In the traditional locomotive manufacturing industry.The concept of application of the Internet of Things,From the industry to participate in the application of information to observe the ability,Universality is still in the simple application stage.despite this,but it is Various locomotive manufacturers that is the creation of differentiated competitiveness of enterprises is extremely important tool.This study is based on the past scholars to study the theory of innovation point of view,Traditional locomotive manufacturing industry in the development of intelligent service innovation products,To explore the impact of project members on job stress and collaborative design.Literature analysis and interviews were used in this study,purposively sampling samples were used in this study object,Interviews are members of development projects that participate in innovative service innovation products.In order to multi-angle way to collect interviews,A total of 17 respondents were selected from six departments unit.After the interview data, the analysis is based on the Template analysis method,and then deduce the conclusion. Project members’ job stress included "work load," "manager role," "interpersonal relationship," "career development and achievement," "organizational structure and atmosphere," "work and family balance," dimensions, can be used to explain the variation in Project members when maximum job stress of feeling.In addition,Project members’ collaborative design faced by its scope has "Technology Transfer," " Knowledge Value Chain ," "R & D Management," "Innovation Management," "Project Management," dimensions, can be used to explain the variation in Project members when maximum collaborative design of feeling.Finally, finishing job stress and collaborative design and related factors based on the results; draw conclusions and make recommendations for the management of Manufacture of Motorcycle industry as a reference basis

    我國社會工作者雇主之職場暴力預防責任探討;A Research on the Responsibilies of the Social Workers’ Employer for the Prevention from Workplace Violence in Taiwan

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    [[abstract]]本研究以桃園市、新竹市、新竹縣、苗栗縣及臺中市的社會工作者及其雇主為研究對象,了解我國社會工作者遭遇職場暴力的風險為何?哪些服務特性容易遭遇職場暴力?雇主提供的暴力預防措施為何?社會工作者是否了解?對於措施成效的看法為何?進一步再探討雇主在履行預防責任時,會有什麼困難或需要協助的事項?透過問卷調查及深度訪談等,獲得研究結論如下:一、有八成的社會工作者在工作生涯中曾遭遇職場暴力事件,遭遇心理暴力的風險遠高於肢體暴力,並以口頭侮辱事件最多。保護型、經濟型、綜合型及老人領域發生暴力的經驗最為普遍,而安置型服務遭遇肢體暴力風險高於其他。發生的地點以機構內為最多,原因以溝通不良、服務對象與親友有精神疾病為多。二、社會工作者不知道服務單位有無職場暴力通報機制的比例偏高,對於暴力發生傾向於有一點擔心,認為心理暴力是很常見的事。現行雇主有制定職場暴力特定預防政策的比例偏低,但多已提供相關預防措施,主要為作業場所安全防護、職場安全相關教育訓練及工作適性安排措施,而社會工作者認為作業場所安全防護及工作適性安排是最有降低暴力發生的成效。三、雇主認為暴力是有機可循的,只是危機辨識評估不易,單位應提供配套的督導機制,不斷提供案例討論、情境演練及教育訓練,以加強社會工作者在前端危機辨識評估及事件發生的緊急應變能力。雇主同意作業場所安全防護是基本且重要的預防措施,只是礙於預算無法建置完善。四、本研究建議政府可盡快完成社會工作者人身安全法案,並將禁止對工作者施加暴力行為、警政與公衛等相關機關應提供必要協助、政府需提供各種防護措施之費用補助納入法源;另建議雇主仍需制定暴力預防處理計畫、風險分析管理及定期安排案例討論及情境演練等訓練。 In this study, the social workers and their employers in Taoyuan City, Hsinchu City, Hsinchu County, Miaoli County and Taichung City were selected as the research object to understand the risk of social workers experiencing violence in the workplace. What kind of service are vulnerable to workplace violence? Do the social workers comprehend what precaution provided by the employer and how do they evaluate the outcome? What’s the difficulty and assistance of the employer when providing responsibility for prevention?The study through the questionnaire survey and interviews access to research conclusions: 1.Eighty percent of social workers have suffered workplace violence in their careers, and the risk of psychological violence is much higher than physical violence, especially verbal abuse.In spite of the most common experience of workplace violence in the protected, economical, integrated and elderly field, the risk of physical violence in placement-type services is higher than that of others. And the above events most occur in the organization due to poor communication, clients and their family with mental illness as much.2.Social workers barely understand the procedures of the reporting system. Even though they have slight concern about the occurrence of violence, that psychological violence is very common. The employers have a low proportion of specific prevention policies for the development of workplace violence, but have provided relevant preventive measures, mainly for job site safety protection, workplace safety-related education and training and workability arrangements, and social workers think that workplace safety protection and Workability arrangements are the most effective way to reduce violence.3.Employers believe that violence is organic to follow, but the crisis identification assessment is not easy, The institutions should provide supporting supervision mechanism, case studying, simulation training and education training to enhance the workers’ crisis identification assessment and the emergency response capability. Employers agree workplace safety protection is the basic and the indispensable prevention, they still cannot carry out the policies due to lack of budget.4.This study suggests that the government can enact the bill of the social workers' personal safety as soon as possible also adopt the budget of the government subsidiaries. Beyond that, workplace violence is forbidden and the assistance must be provided by the Police Agency & Subordinate Branch and the public health agency. Besides, the employers need to make up the periodic plan for violence prevention, risk analysis management, workplace safety related education and training to establish the safe and comfortable working environment

    符合旅客多重限制之旅遊行程規劃;Travel Path Planning under Multiple User Constraints

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    [[abstract]]隨著旅遊的人數逐年增加,相較於透過旅行社取得旅遊景點資訊外,利用網路來進行查詢的方式變得更為普遍與便利。近年來越來越多提供旅遊資訊的網站出現,網站上提供了各式各樣的功能,然而,規劃行程的功能往往無法安排出一個讓使用者滿意的旅遊行程,其中以旅客的需求條件為主要因素。因此,本研究提出TPS-RC(Travel Path Scheduling under User Requirement Constraints)行程規劃演算法,在規劃過程中同時考慮時間、預算與指定景點三項需求並利用分數來表示旅遊結果,使得每次安排的旅遊行程分數較高且符合旅客的需求達成客製化。在實驗模擬的部份,我們利用針對四種不同的情分析旅遊分數的變化,最後網站作為呈現,讓使用者能自由設定旅遊的需求,系統將根據使用者所提供的資訊進行規劃,並以Google Map API來提供所規劃的旅遊路徑。 In recent years, more and more tourists are choosing to travel independently rather than join a tour group. However, travel planning is a tedious and time consuming job. In this study, we propose an algorithm, namely TPS-RC (Travel Path Scheduling under User Requirement Constraints), which considers multiple constraints (travel time, travel budget and specific attractions) during the scheduling making process. The experiment results show that TPS-RC outperforms the other approaches in gaining travel scores. We also develop a prototype of the travel website which is able to show applicability of TPS-RC in real life

    教師的情緒規則— 以一所馬來西亞獨立中學為例;Emotional Rules of Teachers : Take a Private Secondary School in Malaysia for Example

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    [[abstract]]本研究目的為探討馬來西亞其中一間獨立中學教師在學校工作場域裡,在面對不同對象時所產生的情緒規則。為達到研究目的,本研究採用質性研究方法,研究四位任職於樂樂獨中的教師,透過訪談做為蒐集資料的主要方法。研究發現,教師在面對學生、同事(教師)、上司及家長的情緒,有前臺及後臺的區別。教師在前臺的情緒規則如面對學生成績或行為時的自我調適,與其和學生生氣,倒不如轉換心情、真誠對待、了解情況等等;當面對同事時,有些教師會互相鼓勵、互相體諒,但遇到難以共事的,也會覺得反感或是討厭;教師在面對上司時,若遇到困難,如能得到上司的幫忙會很開心,但遇到不會變通或是被動的,就會覺得困擾;當遇到不可一世的家長,則會為了將事情處理好,而選擇壓抑自己的情緒。至於後臺,因是一個情感宣泄的地方,教師為了安慰與調適自我,會與同伴一起鼓勵及一同抱怨,來讓心情好轉或者與同伴一起旅行等,這些都是抒發情緒、放鬆心情的方式。 This research was to investigate teachers’ emotional rules toward different people when working at Private Secondary School in Malaysia. In order to reach our research purpose, we used qualitative research as method, four teachers working in Confucian Private Secondary School as our subjects. Through interviews, we collected and analyzed our results. In this research, we found that there were front stage behavior and back stage behavior when teachers encountered students, co-workers, superiors and parents. The emotional rules of front stage such as self-adjustment when faced students’ achievement or behavior. Instead of being angry with them, teachers changed their mind, treated them sincerely and tried to understand the situations. As for being with co-workers, some of them gathered together encouraging and understanding each other; however, if encountered those who were hard to get along with, they would feel disgusted and troublesome. When negotiating with superiors, if problems came and teachers were helped, they would feel happy. Yet, if those superiors were rigid and passive, they would feel perplexed. Last but not least, when encountering arrogant parents, teachers constrained their emotions in order to handle things. Besides, back stage was a place for emotional catharsis. With a view to comforting and adjusting themselves, encouragements from partners, complaining together, mind-changing or traveling together were all the ways teachers vented emotions and released themselves

    國中生家庭內社會資本與學習動機之相關研究;A Study on Social Capital within Family and Learning Motivation among Junior High School Students.

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    [[abstract]]本研究旨在探討國中生家庭內社會資本與學習動機的相關性,從Coleman社會資本論與Pintrich、Schunk 和 Zimmerman對學習動機的看法出發,試圖以國中學生為主體建構相關之家庭內社會資本、學習動機?表,並探討國中生家庭內社會資本與學習動機之間的關係。本研究採問卷調查法,調查對象為嘉義縣、市的國中生,以自編問卷進行施測。共發出問卷735份,有效可用問卷571份,蒐集資料以SPSS22套裝軟體進行分析。本研究獲得以下結論:一、不同的背景變項對外在動機向度都沒有顯著的差異。二、父母社經地位高的國中生,在家庭內社會資本、學習動機處於優勢。三、學習動機隨著年級上升而降低;一年級學生、女學生的家庭內社資本較高;性別、就讀區域就讀區域對整體學習動機沒有顯著差異四、家庭內社會資本對整體學習動機具有正向中度相關性。五、家庭內社會資本之教育期望、成長互動向度對學習動機各向度(自我效能感、工作價值、興趣、外在動機)」具有顯著預測力六、家庭內社會資本之教養責任向度對自我效能感、工作價值、興趣向度具有顯著預測力;學習參與向度僅對外在動機具有顯著預測力。 This research aimed to explore the relation between Social capital and learning motivation among junior high schools. The research first tries to know the relationship between “Social Capitan ( Coleman, 1990)” and “Learning motivation ( Pintrich & Schunk, 2002;Schunk & Zimmerman, 2008 )”.Second, this study also build up the social capital within family scale and learning motivation scale for junior high students mainly. Third, this study also confers the relationship among “Social capital within family” and “Learning motivation” . This study was designed according to quantitative research, used the method of making self-questionnaire for junior high school students within the region of Chiayi. Participants include 735, and produced 571 calid returns.The survey data was analyzed by using SPSS 22. The main findings of this research can be summarized as the following points:1.There is no significant difference in external motives among all context variables.2.When parents had a high degree of SEC, junior students are in advantage both in "Social Capital within family" and "learning motivation".3.As grade advance, learning motivation decrease; the student who was in first grade or female students has higher social capital within family; there are no significant differences between gender and attendance locations to the whole Learning motivation.4.There are medium positive correlation between social capital within family and entire learning motivation.5.The“education expectation”and“growing interaction”of Social Capital within family have high explanation toward learning motivation.(inculding“Self-efficacy”,“Task Value”,“Interst”, and“external motives”)6.The “Parents’ responsibility” of Social Capital within family have high explanation toward “Self-efficacy”,“Task Value” and ” Interst” ; “Participate in learning” only have high explanation toward “external motives

    個人資料保護法於保險業適用之研究;

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    [[abstract]]中文摘要我國憲法對隱私權並未有所規範,但其不因此而得以認為隱私權非我國憲法所保障之人民基本權利。隱私權雖未於我國憲法中明確規定,但其後由司法院大法官會議於多號解釋中確認,其係我國憲法所保障之人民基本權利之一種。我國近年為保障人民資料自決之權利,先訂有電腦處理個人資料保護法,其後又將其修正為個人資料保護法。個人資料保護法於2010年制定後,並非全面實施,其中就第6條特種資料之規定,其授權由主管行政機關另訂實施日期。保險為現代最佳風險分散、消化損失之工具,其係先海上之財產保險開始發展,而後到陸上之財產保險,繼之發展至人身保險。人身保險從純保障型之保險,發展至具投資性或儲蓄性之保險種類,因此於現今時代大興其盛。人壽保險之核保,需有要保人、被保險人與受益人之個人資料,其中並涉及個人資料保護法第6條所規範之特種資料,此等特種資料原則禁止加以收集與處理者,須於法律有特定之情形始加以開放,2010年個人資料保護法制定後,立法院隨即於保險法增訂第177-1條之規定,排除個人資料保護法有關規定之適用,其妥適與否,為本文所欲探討之重心。本文即就有關問題加以討論,文末並提出相關之建議

    我國定向越野運動發展影響因素與策略之研究;The Affecting Factors and Strategies of Orienteering Sports Development in Taiwan

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    [[abstract]]本研究目的以詮釋現象學之方法探討我國定向越野運動歷程脈絡、運動發展相關影響因素以及未來發展策略。本研究採用質性研究方法,透過深度訪談法收集文本資料,使研究成果更貼近現況並具有高度參考價值。研究對象為資深定向越野運動推廣者,包含協會核心人物、國家級教練,以及在學校推廣者,共計8位。研究期間為2016年9月至2017年6月。研究結果發現:一、臺灣定向越野運動發展歷程主要分為(一)萌芽期為2006年至2009年,此階段發展規模不大,技術層面也較為不足;(二)發展期為2009年至現今,在此階段,臺灣定向越野運動開始積極推廣,並在經歷兩場國際型運動會後,整體組織得以持續向上邁進,但仍尚未進入成熟期。二、臺灣定向越野運動發展影響因素有政治、經濟、教育、自然環境、科技發展、賽事發展之外部社會力量,以及團體組織內部發展影響。在外部社會力量中,最為關鍵之因素係為政治因素,舉凡政策導向、法令規範與執行、政治資源分配等,都對定向運動運動發展造成影響,其次為經濟因素,國家經濟能力的優劣影響著資源投入之規劃決策,亦左右了運動發展;在團體組織內部,單項運動協會內部組織完備程度、領導人的特質與目標訂立,以及各縣市體育會委員會之發展,皆會有著間接或直接的影響。三、歸納整理出臺灣定向越野運動未來發展策略係為(一)建構完整的人才與地圖資料庫,並積極拓展運動知名度;(二)健全組織發展並整合社會資源共同推廣。研究之結論:我國定向越野運動影響因素甚多,而本研究針對協會組織與各縣市單項委員擬訂不同之未來發展策略,以作為臺灣定向越野運動未來發展方向之參考,企待運動發展能更臻完善。 The purpose of this research is to adopt Hermeneutic Phenomenology to study three aspects of Taiwan Orienteering. First, the history of Taiwan Orienteering; next, the relevant factors of the development of the movement; last, future development strategies. This study used Qualitative Research Method and collected textual information via interview in order to make the result has high valuable reference. Interview participants contains eight senior orienteering promoters, including the central figure of Association of Orienteering, the coach of national team and school promoters. The data collection and analysis sessions is from September 2016 to June 2017.This research has revealed three conclusions: First, the process of Taiwan Orienteering can be mainly divided into the introduction stage (2006-2009)and growth stage (2009-NOW) . In former stage, the condition of Taiwan Orienteering is not only small but also lack of technique; then, the latter, the Orienteering began to be actively promoted. Besides, after holding international competition twice, the association has kept growing, but it still not get into maturity stage. Secondly, the growth of Taiwan Orienteering is affected by internal evolution of association and external society force, such as politics, economy, education, nature surrounding, technology and development of competition. Moreover, the politics is a first place among external society force, for example, policy orientation, Regulations, execution and political resource allocation. Economy is in the next place. The merits of the national economic capacity affects the inputs of resource which flourishes Orienteering. On the other hand, the association if organized completely or not , leadership, goal setting and different states of county sports committee have direct or indirect influence on improvement of Taiwan Orienteering. Finally, concluding from the research, there are two future development strategies of Taiwan Orienteering. The first one is that building the integral system of promoter and map data will help enhance reputation aggressively. The other is to improve the development of organization and integrate social resources. To summarize, A great deal of factors affect the growth of orienteering in Taiwan. This study mainly focuses on the different promotion strategies for associations and county sports committee; thus, it is hoped to be a reference to help the development of Taiwan Orienteering much better

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