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Learning in Immersive worlds: A review of game-based learning
The report has been produced to inform practitioners who are considering using games and simulations in their practice. Towards this end, the work includes a review of the literature and a series of case studies from practice to illustrate the range of uses of games and to synthesise key issues and themes arising from learning in immersive worlds
Partnerships for progress
A synthesis of the Jisc BCE open innovation and access to resources initiativ