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    The real cost of teaching in a refugee camp: Asking the difficult questions

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    This article asks difficult questions about higher-education courses provided by Western institutions to people living in refugee camps. It critically examines a blended-learning approach that incorporates a massive online open course (MOOC) into a scaffolded higher-education program—the University of Geneva’s Connected Blended Learning model—in the Kakuma refugee camp. It assesses the effectiveness of this approach in an accredited University of Geneva human-rights law course, which ran in the Kakuma camp from 2017 to 2020. On the basis of the long experience of the course leaders and research carried out with students who participated in the course, the article explores ways of improving this model by answering difficult questions about the real cost of teaching in a refugee camp. This paper was co-written by a professor, a researcher, and students who were involved in the course, two of whom are refugees living in Kakuma refugee camp

    Economy

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    This essay examines the formal and informal economies of video games and attends to the economies within video games. The first part introduces key approaches in the early 2000s when games were primarily sold as a product through retail shops. We then move to the post-2012 phase as games became a service that was downloaded or streamed across multiple platforms. This era ushered in a period of rapid innovation in production logics, business models, and company types. It brought with it a range of creative opportunities and challenges. New platform and performance logics emerged, while free-to-play became the dominant revenue model. Two key processes emerge as important – datafication and platformization. During this period, the industry struggled to retain workers as many companies failed to address project management and diversity issues. Independent, or indie, companies multiplied by choice and necessity. The essay concludes with some reflections on e-sports, gamblification and increasing regulatory pressure

    Learning about Ireland through a Syrian Woman's Life Story An autoethnographic research of education resources for Syrian refugees in Ireland

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    In 2011 the humanitarian crisis in Syria caused the displacement of millions of Syrian people who relocated to Europe seeking international protection and became refugees, The Irish government agreed to accept up to 4000 refugees in 2016. These refugees were supposed to learn how to belong to their new home culture and integrate with the Irish community that speaks a different language by engaging in educational courses and events planned by adult tutors and educators. My name is Kinda, and I am a Syrian woman who came to Ireland through a reunification programme. Since my arrival, I have been learning English, adapting to a new culture, attending meetings, and trying to understand the system. However, I feel like I have lost a part of my identity as I have been labelled as a refugee and told what I need to learn to integrate into my new home. It's been a struggle to reconcile who I was with who the new world expects me to be. There was a distance between me and the educators in Ireland, the space created a gap between me and the world I used to know, and I discovered that my beliefs, ideas and skills are not helping me anymore. My disconnection with the educators I met was not because of the language barrier or the new cultural barrier, it was because Irish educators did not see me as an experienced individual, they saw me as an object in the package they had just received. All they have to do is, read the label, open it gently, follow the criteria, tick the boxes, and mission completed. At least, this is how I experienced this process. In this study, I am searching and analysing my personal experience as an adult learner refugee and as a facilitator working with Syrian adult refugee learners in Ireland. I will explore Mezirow's perspective on transformative learning theory and Illeris's contribution to the concept of identity in relation to this theory. I am critically and subjectively analysing how I was labelled as a refugee, overwhelmed with the knowledge I needed to learn while struggling to understand the stigma and shame of my new identity as a refugee. The changes happening in society and the effort to integrate into the Irish culture taught by the educators left me paralysed with cultural shock, and it was different from the Irish culture that I was struggling to learn about. I started my own learning process by observing my new world, writing my feelings, reading what I wrote, changing, losing and finding myself again, but still feeling fragile. The real change happened when I met adult educators in higher education who started a discourse with me based on respect for my culture and previous life experience. The emancipation from labels and assumptions enabled me to join higher education and be a Master’s student at Maynooth University and finally find myself again. My voice vanished when I first arrived in Ireland. Today in this thesis, I gained it back, and I want to add to the European outsider academic scholars an insider voice from the Syrian refugee community through evocative storytelling research about my learning journey to integrate into Ireland

    Multiple View Texture Mapping: A Rendering Approach Designed for Driving Simulation

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    Simulation provides a safe and controlled environment ideal for human testing [49, 142, 120]. Simulation of real environments has reached new heights in terms of photo-realism. Often, a team of professional graphical artists would have to be hired to compete with modern commercial simulators. Meanwhile, machine vision methods are currently being developed that attempt to automatically provide geometrically consistent and photo-realistic 3D models of real scenes [189, 139, 115, 19, 140, 111, 132]. Often the only requirement is a set of images of that scene. A road engineer wishing to simulate the environment of a real road for driving experiments could potentially use these tools. This thesis develops a driving simulator that uses machine vision methods to reconstruct a real road automatically. A computer graphics method called projective texture mapping is applied to enhance the photo-realism of the 3D models[144, 43]. This essentially creates a virtual projector in the 3D environment to automatically assign image coordinates to a 3D model. These principles are demonstrated using custom shaders developed for an OpenGL rendering pipeline. Projective texture mapping presents a list of challenges to overcome, these include reverse projection and projection onto surfaces not immediately in front of the projector [53]. A significant challenge was the removal of dynamic foreground objects. 3D reconstruction systems create 3D models based on static objects captured in images. Dynamic objects are rarely reconstructed. Projective texture mapping of images, including these dynamic objects, can result in visual artefacts. A workflow is developed to resolve this, resulting in videos and 3D reconstructions of streets with no moving vehicles on the scene. The final simulator using 3D reconstruction and projective texture mapping is then developed. The rendering camera had a motion model introduced to enable human interaction. The final system is presented, experimentally tested, and future potential works are discussed

    Augustine's Two Cities Doctrine: It's Apologetical Role in the City of God and Relevance to Contemporary Christian Apologetics.

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    Christian apologetics has had to respond to pressing issues confronting the church at various eras. In recent decades the church has experienced a decline in the number of those who still believe in God or practice the Christian faith. There does not seem to be a “need” for God. The “purpose,” of theistic belief, if we may speak thusly, has faded away in a secularized society that has become seemingly self-sufficient. One reason for this might be that the world has witnessed an unprecedented acceleration in the growth of technology and development in the sciences. Amidst the present situation today, where secularism is visibly present, it behoves the church to find a way of credibly presenting the truths of Christianity. There is need for a robust Christian apologetics

    A tale of two selection biases: The independent effects of relative age and biological maturity on player selection in the Football Association of Ireland's national talent pathway

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    This study investigated the associations between biological maturation status (classified using the Khamis–Roche method for the percentage of predicted adult height at the time of observation) and relative age (expressed as a decimal value relative to the difference between birth date and competition cut-off date) and the extent to which their relative selection biases existed across competitive age groups in an analysis of players within the Football Association of Ireland’s (FAI) national talent pathway. The players assessed were either from the U13 FAI National Academy (n=125), the Ireland U15 national team (n=18), or the Ireland U16 national team (n=16). A moderate to very large selection bias in favour of early maturing players was observed across all age groups, increasing in magnitude with successive age groups (p < 0.05). A total of 46–72% of players selected into the national talent pathway were early maturing; 0% of U15 and U16 players were late maturing. A relative age effect existed across all competitive cohorts (p < 0.05), although not increasing with chronological age and smaller in magnitude than maturation biases. A small positive correlation between relative age and absolute maturity status at U13 was observed, and an inverse correlation between relative age and relative maturity status at U15 (p < 0.01) was observed. There were no other significant correlations between relative or absolute maturity status and relative age. We encourage Football Associations to critically reflect upon their criteria for national talent squad selection; the current system diminishes the chances of selection for late maturing players

    SatelliteSkill5—An Augmented Reality Educational Experience Teaching Remote Sensing through the UN Sustainable Development Goals

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    Advances in visualisation techniques provide new ways for us to explore how we introduce complex topics like remote sensing to non-specialist audiences. Taking inspiration from the popularity of augmented reality (AR) apps, a free, mobile digital AR app titled SatelliteSkill5, has been developed for both Androids and iPhones in Unity AR. SatelliteSkill5 helps users conceptualise remote sensing (RS) theory and technology by showcasing the potential of datasets such as multispectral images, SAR backscatter, drone orthophotography, and bathymetric LIDAR for tackling real-world challenges, with examples tackling many of the United Nations’ Sustainable Development Goals (SDGs) as the focus. Leveraging tried and tested pedagogic practices such as active learning, game-based learning, and targeting cross-curricular topics, SatelliteSkill5 introduces users to many of the fundamental geospatial data themes identified by the UN as essential for meeting the SDGs, imparting users with a familiarity of concepts such as land cover, elevation, land parcels, bathymetry, and soil. The SatelliteSkill5 app was piloted in 12 Irish schools during 2021 and 2022 and with 861 students ranging from 12 to 18 years old. This research shows that both students and teachers value learning in an easy-to-use AR environment and that SDGs help users to better understand complex remote sensing theory

    AgroCycle Kids - Animation

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    The Froebel Department, Maynooth University is a partner in the AgroCycle Project. The AgroCycle Project is a ca. €8 million (ca. €7 million from the European Commission, ca. €1 million from the Government of The People’s Republic of China) Horizon 2020 research and innovation project addressing the recycling and valorisation of waste from the agri-food sector. The project takes a holistic approach to understanding and addressing how to make best use of the full range of waste streams associated with the agri-food industry. It is delivering the AgroCycle Protocol, a blueprint for achieving sustainable agri-food waste valorisation. The resultant AgroCycle Protocol will deliver sustainable waste valorisation pathways addressing the European policy target of reducing food waste by 50% by 2030, as well contributing to the wave of change that is occurring in China in relation to sustainability. This corresponds with the UN 2030 Sustainable Development Goals. This is a video created by Dr Nic an Bhaird and Dr Ní Chléirigh for primary school children. It explains the complex scientific concepts of the circular economy in language suitable for the primary classroom. This video won the The European Think BioBased Challange in 2019 as part of the AgroCycle Kids education package

    Public Parents. Reclaiming publicness of education in the new tyrannies

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    In this chapter, we explore the publicness of education from the vantage point of contemporary East/Central Europe, a geopolitical area which in 1989 expe­rienced the liberation from Communist totalitarian state systems and Soviet colonial control. In places such as Hungary or Poland, after an initial period of embrace­ment of liberal democracy, we are now observing the formation of new non­democratic systems, referred to by the Hungarian philosopher Agnes Heller as tyrannies (2019). In the new tyrannies, power is increasingly concentrated in the hands of a single person who strives for limitless control by transforming all democratic and participatory processes into mechanisms that help execute his will. Contemporary tyrannies rely for their popularity and success on populism and negative ideology, which mobilizes nationalist sentiments vis-a-vis external and internal "enemies," and on mechanisms that help silence dissent and same loyal­ties through oligarchical arrangements and public corruption. Public schools and universities, whose fragile post-totalitarian autonomy has been eroded by more than three decades of neoliberal restructuring and gradually also the renewed tightening of state control, are now platforms for the fortl1ering of anti-democratic and anti-liberal ag(SI)da. After Habermas (1992, 1998), we understand public sphere as fundamental for democracy but suggest that traditional understanding of the public requires reconsideration, taking into account critiques of his 01iginal concept in light of its exclusiveness and uniformity (Fraser 1990; :Rully 2012) and contemporary applicability in specific geopolitical contexts. How can we understand publicness in the conditions where tl1e public sphere, including public education, is appropriated by an undemocratic state power? What are the possibilities for reclaiming publicness in general and publicness of education in particular in politi­cal conditions, which undermine traditional meaning of publicness as an area outside of the state where free and unrestrained discussion concerning public good is possible (Habermas 1992, 1998)? How can we use a particular case (Wittgenstein 1965, p. 23) of a geopolitical situation to illuminate publicness's conceptual entanglement and its possible political uses and implications

    The Slow Learner: Feeling our way to Thinking about Lifelong learning

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    This article is a critique of the current formal education system as a construct for consumerism, where the value of learning is geared towards increasingly limited instrumentalist ends. It considers alternative ways of educating the population to prepare for a century of disruption and upheaval as we transition from an unsustainable fossil fuelbased economy, where competition and acquisition are lauded to a less frenetic, but ultimately more egalitarian reflective future. It argues against the short-term myopia of credentialism, determined by election cycle politics and competitive advantage, and instead posits a humanistic vision for community education and teaching innovation that takes the longue durée regard of the history of human relations into account. Accepting Gellner’s exo-socialisation model for mass education in the industrial age, it asks what will replace this in a post-industrial world. Beginning with the principles of widening participation and social inclusion as the starting points for a socially just education, it argues that relationships are central for emancipatory education to take effect. It uses two programmes offered by Maynooth University’s Department of Adult and Community Education, the Communiversity and the Critical Skills modules: A Social Analysis of Everyday Life, as examples of programmes that have inclusion, equality and diversity, and social justice as core principles in their modus operandi. Here participation, dialogue, reflection, and a willingness to engage offer hope for an intergenerational lifelong learning approach to education in the twenty-first century that is ‘thought led’ rather than ‘market driven’

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