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Setting Up Students for Success: Analysis of Effectiveness for Mathematics Placement
How do we effectively and equitably place students into math classes in a way that provides them the best chance of success? As many higher education institutions veer away from placement based on standardized testing, many departments are seeking placement alternatives that will properly support students. Additionally, math placement determines not only a student’s mathematics courses but also influences their progress in related fields, including physics, chemistry, engineering, and more. This paper will describe three different existing placement systems at each of our liberal arts institutions as well as the affordances and constraints of each approach. Further, we analyze data from each institution to study the impact of the various placement strategies on student success. We take a data-driven approach to math placement with the hope of improving student outcomes through accurate and equitable math placement
Are We Too Invested in Sports?
What would it look like to rein in and re-orient our love of sports, such that it becomes part of our worship of the one true God?
Posting about a balanced perspective on sports from In All Things, an online hub that offers insight into maintaining and faithful and orthodox Reformed Christian worldview while fearlessly engaging in every aspect of contemporary life – until all is made new.
Are We Too Invested in Sports
A Computational Approach to the Game of Cycles
In Mathematics for Human Flourishing, Francis E. Su introduced The Game of Cycles, a game played on a finite simple planar graph. In game play, opponents alternate adding direction to the edges of the graph with the goal of creating a cycle or making the last legal move. Recent work has sought to determine winning strategies on certain classes of graphs. We introduce a tabular representation of a game state and provide a computer program that determines which player has a winning strategy on any legal game board. The program builds a directed graph of all possible game states, utilizing concepts of impartial game theory in the labeling of game states and determination of winning strategies