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*The Effect of Non-Profit Advertising Styles on Social Media Users
This presentation looks at the effects of non-profit advertising styles on social media users. Do advertisements that show the solution do better then those that show the problem? Are there other design elements that may have an effect? In addition, does gender, educational achievement, and socioeconomic standing, change social media users opinions of non-profit advertising styles
*Synthesis of a Series of π-Extended Dibenzophospholes for OLED Applications
Phosphorus containing heterocycles have a wide application in organic synthesis, medicinal chemistry, and material industries. The molecules synthesized by our lab have emissive properties that could be used in digital screens. Emissive phosphorus compounds are already being used in OLED digital screens, which is a 16-billion-dollar industry as of 2016
Outdoor Adventure Activities and Academic Achievement
A correlational study on the relationship between outdoor adventure activities and academic achievement in college students
The Impact of Religiosity and Previous Sexual Education on Sexual Attitudes and Perceived Efficacy of Sex Education
The presentation covers the rationale, methodology, and results of a mixed-methods study designed to answer the following question: How does current religiosity and previous sexual education impact current sexual attitudes and perceived efficacy of sex education? The Center for Disease Control found, in 2021, that 46% of new STI infections occur in people ages 15-24, many individuals aged 13-25 are not satisfied with the sex education they had received, and that these rates are getting higher (Payton, 2022). The data was collected via a survey and individual in-depth interviews from a convenience sample of students at Southern Adventist University
Creating Characters in a Game Based Learning System
Gamification is the idea of adding video game elements into a non-gaming context, such as for educational or business purposes. Game-based learning takes that idea one step further by not only adding elements of video games, but turning the whole process into a game-like structure.
The Center for Innovation and Research in Computing (CIRC) is currently developing a game-based learning system that can be used in place of a traditional classroom setting. The focus of this research work is on the relationship between users and characters within a course in the Character Module. The Character Module encompasses everything to do with characters, which are the avatars that students control
Adverse Childhood Experiences, Resilience, and Student Engagement in a University Statistics Course
Engagement is a fundamental aspect of the learning process. Exploring the role of outside factors on student engagement offers potential for eduators to tailor their pedagogies to meet the need of students who have experienced trauma. Researchers over the past couple of decades have begun exploring the role of adverse childhood experiences (ACEs) on a whole host of different fields (health, education, etc.). This study examines the potential role that ACES and resilience may play in a student’s engagement levels within a university statistics course. Participants were college students from a university in the southeastern United States. Two survesy, an ACE inventory (Child Experiences Survey) and a resilience inventory (Child and Youth Resiliency Measure), were completed by each participant and from this group a selected number (25) were asked to participate in an interview. Analysis from the interviews pointed to a possible link between resilience, ACEs, and different aspects of engagement (affective, behavioral, and cognitive). This paper will discuss these findings
Writing Center: May 9, 2023
Writing Center photograph taken on May 9, 2023.https://knowledge.e.southern.edu/mckeelibraryremodel_2023/1005/thumbnail.jp
Tutoring Center Construction: February 16, 2023
Construction of the Tutoring Center on February 16, 2023.https://knowledge.e.southern.edu/mckeelibraryremodel_2023/1019/thumbnail.jp
Library Entrance: January 31, 2023
McKee Library\u27s entrance construction on January 31, 2023.https://knowledge.e.southern.edu/mckeelibraryremodel_2023/1023/thumbnail.jp
Who Are You?
“You will seek me and find me, when you seek me with all your heart. I will be found by you, declares the Lord…” Jeremiah 29:13-14a, ESV
Who Are You