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    Modernity and the Great Depression: The Transformation of American Society, 1930-1941

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    https://kent-islandora.s3.us-east-2.amazonaws.com/facultybooks/102/thumbnail.jpgOrder, planning, and reason—in the depths of the Great Depression, with the nation teetering on the brink of collapse, this was what was needed. And this, Kenneth J. Bindas suggests, was what the ideas and ideals of modernity offered—a way to make sense of the chaos all around. In Modernity and the Great Depression, Bindas offers a new perspective on the provenance and power of modernist thought and practice in early twentieth-century America.In the midst of a terrible economic, social, and political crisis, modernism provided an alternative to the response of many traditional moralists and religious leaders. Promoting a faith based in reason, organization, and planning, modernists espoused a salvation that was not eternal but rather temporal, tangible, and, for a generation with so little to hold onto, eminently practical—one that found virtue in pleasure and private pursuits. After surveying the contested definitional terrain of “modernism” and “modernity,” Bindas tracks their course and influence through such government programs as the Civilian Conservation Corps and the National Youth Administration; in the massive American Expositions and World\u27s Fairs that heralded progress and a better future; on the efforts of women interior decorators to update and enhance the comforts of the modern home; and—thanks to the proliferation of electricity and radio—on the popular and high-culture musical recordings and broadcasts that reinforced a shift away from traditional modes of performance and reception.In the transformation he describes, Bindas also locates the limits of modernism’s influence, as later generations confronted the spiritual shortcomings of its ultra-rationalist and materialist paradigm.</p

    The State and Federal Courts: A Complete Guide to History, Powers, and Controversy

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    https://kent-islandora.s3.us-east-2.amazonaws.com/facultybooks/107/thumbnail.jpgHow does the American judiciary impact the development of legal and social policies in the United States? How are the state and federal court systems constructed? This book answers these questions and many others regarding politics, the U.S. courts, and society. This single-volume work provides a comprehensive and contemporary treatment of the historical development of state and federal courts that clearly documents how they have evolved into significant political institutions. It addresses vital and highly relevant subjects such as the constitutional origins of courts, the nature of judicial selection and service, and the organization of courts and their administration. The book explains civil and criminal legal proceedings, the political impact of judicial rulings, and the restraints placed upon the exercise of judicial powers. Readers will come away with an understanding of the key principles of constitutional interpretation and judicial review as well as judicial independence, what factors affect access to courts, the underlying politics of state judicial campaigns, and the confirmation of presidential appointments to the federal bench. The book covers historical and contemporary court perspectives on major issues, such as same-sex marriage, the Affordable Care Act, campaign financing, gun rights, free speech and religious freedom, racial discrimination, affirmative action, criminal procedure and punishments, property rights, and voting rights. Features Presents a broad and detailed perspective on law and politics that enables students and laypeople to analyze the judicial process and the role that state and federal courts play in American society Comprehensively surveys the myriad contemporary issues of law and politics that affect the scope and application of social and public policies Supplies selected primary source documents that give readers the opportunity to view key judicial documents firsthand Includes a glossary of terms and annotated bibliography that facilitate a complete comprehension of the organization, structure, and politics of state and federal courts </ul

    The Winery at Spring Hill, Lake Erie Covered Bridge Red

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    https://kent-islandora.s3.us-east-2.amazonaws.com/winelabels/11/thumbnail.jpgAwarded a silver medal at the 2017 Ohio Wine Competition, this label showcases the Harpersfield covered bridge in Harpersfield Township. A popular local tourist attraction and spanning the Grand River, the bridge is part of the Ashtabula County Metro Park. Constructed in 1868 and renovated in 1991-1992, the only original structural components that remain are the trusses and its south abutment. </p

    Kosicek Vineyards, Lake Erie Urban Cabernet Franc

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    https://kent-islandora.s3.us-east-2.amazonaws.com/winelabels/6/thumbnail.jpgA celebration of the Cleveland skyline and the state of Ohio and one of the winery’s most distinctive labels, this Cabaret Franc wine is a popular consumer choice.</p

    Real Knowledges, Virtual Designs: A Roundtable on Conducting Practice-Based Research in Virtual Reality

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    Luis Blackaller&nbsp;(chair), WeVR Samantha Gorman,&nbsp;Tender Claws Kate Parsons,&nbsp;FLOAT Tonia Beglari,&nbsp;Browntourage and Downtown Browns Adam Sulzdorf-Liszkiewicz,&nbsp;RUST Ltd This roundtable of scholar-practitioners will share some of the design discoveries they’ve made while exploring the expressive affordances of virtual reality, and will discuss how their artistic explorations have functioned in relation to their individual, ongoing research practices. When working in new mediums like VR, scholars often seek to establish unifying vocabularies by beginning with general questions: What is ‘virtual reality’? What can VR do? In contrast, designers and artists often begin by making things, and thus by employing technical knowledge to better understand the creative potentials of different variations on a platform. This panel will seek to bridge the gap between scholarly and design-oriented research procedures, and will model how groups of scholar-practitioners can study subspecies of, and divergences within, different modes and contexts of media making — how they can obtain local knowledges about mobile VR, 360-degree cinema, room-scale VR, art installations, and so on, and connect these local knowledges to the ever-growing and ever-virtual realm of scholarship. In this way, the panelists hope to share their own personal vocabularies about virtual reality, with one another and the audience, in the hopes of better joining those vocabularies, sharing and comparing their insights, and drawing some real conclusions from their virtual design practices as a method of design education. The panel will be chaired by&nbsp;Luis Blackaller&nbsp;(Creative Director, WeVR), who will discuss his design process behind&nbsp;VR projects at WeVR, including a recent collaboration with Reggie Watts called “Waves”.&nbsp;Samantha Gorman&nbsp;(Co-Founder, Tender Claws) will present the design research she’s done in her recent Google-commissioned Daydream VR project, “Virtual, Virtual Reality”, which uses game mechanics and digital authoring techniques to take the “player” through designed worlds that reflect on our culture’s sci-fi tropes as well as the medium of Virtual Reality itself.&nbsp;Kate Parsons&nbsp;(Co-Founder, FLOAT) will share her experiences creating “3VR”, a recent gallery installation that combines video and VR, which has led her iteration-driven design explorations of interaction, embodiment, mobility, and realism.&nbsp;Tonia Beglari&nbsp;(Co-Founder, Browntourage and Downtown Browns) will discuss her design thinking&nbsp;directing interactive visual music experience as a Sony VR Summer Associate and producing speculative nonlinear work with performance artists attempting to use VR to deconstruct and imagine.&nbsp;Adam Sulzdorf-Liszkiewicz&nbsp;(COO, RUST LTD.) will talk about the public design explorations that led to his company’s recent HTC Vive game, “Hot Dogs, Horseshoes, and Hand Grenades”, and will share how these open-ended design experiments not only produced a published game, but also directly led to the authoring of a toolset for creating other experimental and expressive VR experiences. &nbsp; Image for "Hot Dogs, Horseshoes &amp; Hand Grenades by RUST Ltd." not available. This was a pre-conference panel on June 1, 2017. 3:30–4:30pm (SCI 106)</p

    Perpetual Engagement Through Facilitated Peer Critique

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    Aaron Winters,&nbsp;independent researcher I have written and taught a 200-level UI/UX course which culminates in a quarter-long Product Design project spanning research, information architecture, content creation, visual design and interaction. Given the breadth of subject matter, classroom time is divided by demands of lecture (input), laboratory (output) and critique (review and response). To support and facilitate ongoing project development, each weekly component includes further collaborative classmate review via online prototype sharing tools and dedicated small group sessions with the instructor. As a component of the final session, students are assigned to user test their peers’ work. The final deliverable includes an exit survey encouraging them to identify areas of success and struggle, both project-specific and as each relates to their own nascent practice. Learning means also teaching… it changes the rules, responsibilities and hierarchies while bringing a very social direct and entertaining quality.&nbsp;Oliver Klimpel The poster diagrams and describes the project lifecycle, with a focus on the various times for and methods of collaborative review. The process has been increasingly successful for me as I have continued to refine it over the past several terms. The school is pleased that the work created through this process yields relevant and employable portfolio work, while the students appreciate a more diffuse feedback model that allows for subjective iteration over objective perfection. The system tends to foster the creation of more considered work framed within a holistic understanding of design thinking (that extends beyond strict subject-matter silos). Aaron Winters&nbsp;is a versatile visual experience designer whose professional career spans 20 years in Brand Identity, Packaging, Publishing, Front-End Development and User Experience. In addition to his&nbsp;studio practice, Aaron has taught graphic and web design at Sacramento City College and the Art Institute of California-Sacramento. Aaron’s work, both&nbsp;written&nbsp;and visual, has been published in the pages of Slanted, HOW, Faesthetic, Wonderland, Semi-Permanent and idN, and has been shown at the Pasadena Museum of California Art, the Yerba Buena Center For The Arts and 111 Minna Street Gallery in San Francisco. His creative work currently focuses on collage and text-based abstract composition, which he has incorporated into his&nbsp;Cooper-Gold pwn &amp; Thrift&nbsp;product line. Aaron earned his MFA from the Vermont College of Fine Arts in 2014. This was a Poster Session on June 2, 2017. 4:00–4:30pm (SCI Lobby)</p

    Visualizing California’s Water System: A Transdisciplinary Convergence Of Social Sciences, Natural Sciences And Design

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    Barbara Sudick,&nbsp;California State University, Chico Frank Armstrong,&nbsp;California State University, Chico An epic drought and a mandate for the development of a sustainable groundwater management plan in California has brought together a team of diverse scholars, researchers and designers. Digital evidence of groundwater flow and understanding its relationship to other components of this complex natural system are critical to planning its sustainable management. Although the state is currently experiencing an unusually wet rainy season, the recent five-year drought significantly lowered the levels of surface water in our lakes and rivers. In many areas of the state, this shortage of regulated surface water resulted in over-pumping unregulated groundwater. An economist, a geographer and hydrologists collected data on water and land use in Northern California for the last 30 years. They needed a way to engage and educate a diverse public in a participatory process of co-creating a sustainable groundwater management plan. Working with the designers, the team is currently building an interactive data-visualization tool for understanding the patterns, behaviors and relationships of the water system. Visualizing complex data over time and space reveals the patterns that emerge from the behaviors of natural systems: agricultural land-use, supply and demand of water resources, fluctuating crop prices and changing environmental/weather conditions. These patterns can expose the ill effects of human actions on the environment, like the occurrence of subsidence (the sinking ground that results from over-pumping groundwater). Simultaneously showing events that are separated by time and space, visualizations can also explain how small events have the potential to cause significant changes in complex systems. Interactivity will allow users to filter data and create new relationships that invite comparisons, raise new questions and provide alternative explanations. This tool will help people to understand complex relationships, reach consensus, and make informed decisions about the future of California’s water system. Barbara Sudick is a Professor and Graphic Design Program Coordinator in the Department of Media Arts, Design + Technology at California Sate University, Chico.&nbsp; She has an MFA in Graphic Design from Yale University and for 15 years was a partner in an interdisciplinary design firm whose clients included IBM, ITT Programming, United Technologies, Memorial Sloan-Kettering Cancer Center, New York Public Library, and Yale Repertory Theatre. Barbara has taught Graphic Design at SUNY New Paltz, University of Connecticut, University of Hartford and lectured at The Cooper Union and University of the Arts. In 2008-09 she was distinguished professor and Nierenberg Chair at Carnegie Mellon University, School of Design. Her research explores how design can contribute to the vitality of environmental, economic, social and cultural sustainability. She has been an advocate for sustainable design education in her teaching at CSU Chico and more broadly as the Chair of the Education Committee, Center for Sustainable Design, AIGA and facilitator at the Global Summit on Design Education and Sustainability in conjunction with The Designer’s Accord. Barbara has presented her research in sustainable design internationally in Seoul, Korea and Doha, Qatar and at workshops and conferences throughout the US. She is co-author of “Redesigning the Bottom Line: How Design Thinking Can Help Business Become Sustainable” (with Phil Hamlett) in Praeger’s The Business of Sustainability: Trends, Policies, Practices, and Stories of Success. Frank Armstrong&nbsp;is a Lecturer in the Department of Media Arts, Design + Technology at California Sate University, Chico, teaching coding and design. He has a BA in Economics from UCLA and an MFA in Graphic Design from Yale University. As a design consultant, Frank worked for clients including Bell Communications Research, IBM, ITT Programming, Kenan-Flagler Business School and MIT Press. As a design educator, he taught at Boston University, Carnegie Mellon University, North Carolina State University, University of Connecticut and Yale University.&nbsp;His research and teaching integrate dynamic information visualization and typography. In 2015, he gave presentations on “Exploring Conditional Motion” with Barbara Sudick at the MODE Summit in Dublin and “Behavior Design” at the KSBDA International Conference in Seoul. His professional work has been published in numerous books and journals, including Meggs’ History of Graphic Design, Typographic Design: Form + Communication and American Typography Today. His essay “Hearing Type” was published in AIGA: Loop, Baseline and The Education of a Typographer. This was a Lightning Round Session on June 2, 2017. 4:30–5:00pm (SCI 108)</p

    Vocal Grammatics: An innovative type design research project

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    Adrien Contesse,&nbsp;Ésad, Amiens, France&nbsp; Vocal Grammatics: A digital design project that has produced a comprehensive writing system for beatbox along with a functioning app that enables the techniques and sounds of beatbox to be written, learned, shared, and created. This project is founded on a convergence of research in language, typography, phonetics, music, and digital design. The team consists of a collaboration of professional type designers, linguistic researchers, sound engineers, musicians, professional beatboxers, digital designers, and computer programmers. Beatbox has roots in the late 1970s Hip Hop culture. In the beginning beatboxmainly copied instrumental sounds. Over time, beatbox evolved into a singular art using a wide and rich spectrum of sounds. The sounds produced in beatboxing rely on the skillful coordination of the vocal chords, breathing, and various combinations of mouthparts that cannot be seen when watching a beatboxer. The method for understanding and writing out these sounds, which has been developed by Vocal Grammatics, is based on a phonetic approach that analyzes the production of sounds with two basic parameters : the place where it is located in the mouth, and the way the air is moved to make the sound. In the Vocal Grammatics system, this basic information is represented by two different types of glyphs. When combined together, the glyphs create a compound sign. This award winning project has established a definitive glyphic system, which is able to write out all the thousands of sounds made by beatboxers using less than 30 glyphs. The Vocal Grammatics beatbox project opens the conversation about how design and type design offer new solutions to many language issues. Perhaps more importantly, the principles behind this system can be carried over into linguistic research and used to help researchers work with many different aspects of sound production, including research involved with speech disorders. Adrien Contesse&nbsp;is the&nbsp;founder of “Vocal Grammatics,” and is a French award-winning designer that specializes in graphic design and type design. He graduated from&nbsp;Ésad Amiens, France, where Vocal Grammatics was&nbsp;began as his master’s project. Since then his work has been published in several art and design magazines. Besides his work for corporate clients and cultural and institutions, Adrien Contesse is involved in several language/type research projects. He is part of the “Gestual Script” team and works on “Typannot”, a glyphic system that transcribes sign languages. This was a Poster Session on June 3, 2017. 11:00–11:30am (SCI Lobby)</p

    Activism: A woman and a student

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    https://kent-islandora.s3.us-east-2.amazonaws.com/womensleadership_2017_bio_gallery/5/thumbnail.jp

    Ohio History Spring 2017

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    https://kent-islandora.s3.us-east-2.amazonaws.com/node/10124/OH-v124n1-thumb.jpgOHIO HISTORY Contents for Volume 124, Number 1, Spring 2017 Contributors ...... 4 Editor’s Note ...... 5 &nbsp; “Only a Moral Power”: African Americans, Reformers, and the Repeal of Ohio’s Black Laws L. Diane Barnes ...... 7 “Bettering Our Circumstances”: Settler Colonialism in Ohio during the 1780s Daniel R. Griesmer ...... 22 Between Two Worlds: A Look at the Impact of the Black Campus Movement on the Antiwar Era of 1968–1970 at Kent State University Lae’l Hughes-Watkins ...... 41 The General Fireproofing Company, Youngstown, Ohio: Collections Note Marcelle R. Wilson ...... 65 &nbsp; Book Reviews ...... 84 On the cover: “Mabel the Elephant Looked at the GF Label and Climbed Aboard.” (Suender and Morgan, GF News: 50 Years of Progress, September 1931.)</p

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